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Author Topic: Capcom vs Snk W By RedNavi (UPDATED)  (Read 4628 times)

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Capcom vs Snk W By RedNavi (UPDATED)
« on: August 20, 2007, 04:50:26 AM »
A full game motif designed to work with all of Warusaki3's CvS2 styled Characters!
Just look at these screen shots below!






Nothing but the best in quality to be expected from RedNavi!

CvS W is designed to work with all of Warusaki3's CvS2 styled characters only! (Not Included!)
Also its supported by using the High Res Hack Winmugen! 
(Latest version with the char select screen support found in the downloads section)
Follow the directions included inside the the package for perfect installation.

-Features-
(quoted from RedNavi)

- A more "fullgame like" mugen including visual aspects.
- In the character select screen you can see the basic status for the characters, they are based on their normal mode controlled by a human.
- The start of the first round now have a lean screen, without lifebars and with an intro music instead of silence (Intro music will be different against bosses).
- Each groove now have their own super special move finish background.
- Portraits during the fight will react to your current mode (normal or ex version).
- A "cheap bastard" explod will appear if someone collapses during a fight... XD.
- When the time is almost over you will hear a special music (randomly decided from 3 songs) for it, an explod will come and tell you to hurry up, and the time counter background will change. Song won't come up during final round.
- Each character have their own winquotes (from 5 to 9) from their different game appearances, except some who never had winquotes so I had to invent some silly stuff :P .
- Super special move finishes have a KOF XI-like pause, time depends of the groove.
- First round has it's own unique announcer and animation.
- The other rounds (except some survival mode rounds - see survival mode explination) will have unique animations and randomly decided announcers.
- Final round will be detected and a new song will play during it (randomly decided from 3 songs). Also it will have its own announcer and animation.
- Mode identificator, to tell you what mode you currently are, training or battle (last one changes during survival challenges).
- Survival mode results screen will have a new fully animated aspect and with a background music too! And it will also give you a rank depending of how many enemies you defeated.
- An explod close to your life will tell you if you have full life (perfect) or if you are in danger (life below 30%).
- A stage counter will tell you the stage you currently are on arcade mode (an also tells you if you are against a boss or sub boss).

Enough with the talking, the package is available at Club SyNdicate III
Downloads > M.U.G.E.N. > ScreenPacks

For support, click here.
« Last Edit: August 21, 2007, 02:22:35 AM by H€®mî† -=†H€ §î׆H fî$†=- »



Offline malisiousjoe

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Re: Capcom vs Snk W By RedNavi
« Reply #1 on: August 20, 2007, 08:43:02 AM »
Lots of nice features. Now all the CVS chars have a home ;D!

Thanks DG!

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Re: Capcom vs Snk W By RedNavi
« Reply #2 on: August 20, 2007, 11:51:24 AM »
just warusaki's cvs2 styled chars.

Offline dennis872005

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Re: Capcom vs Snk W By RedNavi
« Reply #3 on: August 20, 2007, 11:53:14 AM »
oh yeah i have been waiting for this. only thing were is the new hi-res mugen? where can i download it?

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Re: Capcom vs Snk W By RedNavi
« Reply #4 on: August 20, 2007, 12:10:05 PM »
i have it on my site.

downloads > mugen> apps

Offline Megafanx13

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Re: Capcom vs Snk W By RedNavi
« Reply #5 on: August 20, 2007, 12:57:13 PM »
i have two problems, almost none of the lifebar functions work, no announcer, no portraits, and the stats thing doesn't appear on the select screen.

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Re: Capcom vs Snk W By RedNavi
« Reply #6 on: August 20, 2007, 12:59:39 PM »
Are you using Warasaki's characters?

Offline b.easy

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Re: Capcom vs Snk W By RedNavi
« Reply #7 on: August 20, 2007, 01:07:49 PM »
This is really great. compatability with H and Jesuszilla's CVS characters would be awesome, since they use the same codes as Warusaki.

Offline Megafanx13

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Re: Capcom vs Snk W By RedNavi
« Reply #8 on: August 20, 2007, 01:18:23 PM »
yeah, but during the fight, the portraits don't appear, and there's no announcer.

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Re: Capcom vs Snk W By RedNavi
« Reply #9 on: August 20, 2007, 01:22:53 PM »
WoW, this is awsome, I hope the Smash Bros MUGEN is like this 8) 8) 8)

Sig created by Yours Truely, 8)
YouTube Vids: http://www.youtube.com/SupaKMW

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Re: Capcom vs Snk W By RedNavi
« Reply #10 on: August 20, 2007, 01:30:51 PM »
-UPDATE-

A patch was released due to those who are having problems with this release after the installation. This corrects an error in the system.def file and this has a game over sff file for this package.

Remove the CvS-Slash gameover.sff and use the one in the rar file.
http://club-syndicate.net/CvS-=W=-Patch.rar

This is really great. compatability with H and Jesuszilla's CVS characters would be awesome, since they use the same codes as Warusaki.

No they dont.

yeah, but during the fight, the portraits don't appear, and there's no announcer.

Thats why RedNavi chose Warusaki characters and provided custom ports.
« Last Edit: August 20, 2007, 01:40:31 PM by H€®mî† -=†H€ §î׆H fî$†=- »

Offline Megafanx13

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Re: Capcom vs Snk W By RedNavi
« Reply #11 on: August 20, 2007, 01:41:40 PM »
-UPDATE-

A patch was released due to those who are having problems with this release after the installation. This corrects an error in the system.def file and this has a game over sff file for this package.

Remove the CvS-Slash gameover.sff and use the one in the rar file.
http://club-syndicate.net/CvS-=W=-Patch.rar

This is really great. compatability with H and Jesuszilla's CVS characters would be awesome, since they use the same codes as Warusaki.

No they dont.

yeah, but during the fight, the portraits don't appear, and there's no announcer.

Thats why RedNavi chose Warusaki characters and provided custom ports.

i am using warusaki's characters. it still doesn't work

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Re: Capcom vs Snk W By RedNavi
« Reply #12 on: August 20, 2007, 01:48:18 PM »
wow amazing work

Come Chat with Us @ IMT_MUGEN_TEAM chat group - The greatest Hangout for all Mugen related Discussions.
(click to show/hide)

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Offline ClubSyN-X-TReME

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Re: Capcom vs Snk W By RedNavi
« Reply #13 on: August 20, 2007, 02:26:03 PM »
-UPDATE-

A patch was released due to those who are having problems with this release after the installation. This corrects an error in the system.def file and this has a game over sff file for this package.

Remove the CvS-Slash gameover.sff and use the one in the rar file.
http://club-syndicate.net/CvS-=W=-Patch.rar

This is really great. compatability with H and Jesuszilla's CVS characters would be awesome, since they use the same codes as Warusaki.

No they dont.

yeah, but during the fight, the portraits don't appear, and there's no announcer.

Thats why RedNavi chose Warusaki characters and provided custom ports.

i am using warusaki's characters. it still doesn't work


You didnt fully install everything.

There are codes and images that needs to be installed. please read over all of the instructions that comes with the package. It tells you everything.
« Last Edit: August 20, 2007, 02:27:43 PM by H€®mî† -=†H€ §î׆H fî$†=- »

Offline b.easy

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Re: Capcom vs Snk W By RedNavi
« Reply #14 on: August 20, 2007, 03:23:26 PM »
This is really great. compatability with H and Jesuszilla's CVS characters would be awesome, since they use the same codes as Warusaki.
No they dont.

I guess i was mislead by the JZ's readme

Quote from: Zero and Felicia's Readme link=topic=1133.msg12249#msg12249
Special Thanks:
•Warusaki3 - For letting me use his CvS2 sprites and coding. If you're reading this, I can never thank you enough for allowing me to borrow these things.

but i can understand how this type of SP of this caliber could only work with a very specific set of characters made by the same author.

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Re: Capcom vs Snk W By RedNavi
« Reply #15 on: August 20, 2007, 03:45:01 PM »
That may be but their system are not identical.

All of W3's chars have the same setup.

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Re: Capcom vs Snk W By RedNavi
« Reply #16 on: August 20, 2007, 05:21:19 PM »
That may be but their system are not identical.

All of W3's chars have the same setup.
dude why the big size? dose it have music and hd stages with it?
I'm a Dude Playing a Dude, Disguised as Another Dude

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Re: Capcom vs Snk W By RedNavi
« Reply #17 on: August 20, 2007, 08:52:37 PM »
That may be but their system are not identical.

All of W3's chars have the same setup.
dude why the big size? dose it have music and hd stages with it?
Rednavi said it was because of the 1337 effects. And some other stuff.

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Re: Capcom vs Snk W By RedNavi (UPDATED)
« Reply #18 on: August 21, 2007, 02:24:46 AM »
Not really a big update but as I said earlier,

http://www.infinitymugenteam.com/Forum_345/index.php?topic=1219.0

Also I would like to mention that the package was re-uploaded and all the needed fixes are applied. The patch is no longer needed.

Btw, Warusaki was added to the Readme, How in the hell he was forgotten? :P

Offline Megafanx13

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Re: Capcom vs Snk W By RedNavi (UPDATED)
« Reply #19 on: August 21, 2007, 02:31:41 AM »
my thing looks like this

adding stuff to the characters shouldn't affect the announcer for the fight.def.

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Re: Capcom vs Snk W By RedNavi (UPDATED)
« Reply #20 on: August 21, 2007, 03:14:49 AM »
oh God, that's what happens when you don't add the statedef -2 coding that must be pasted inside each char as I stated on the readme *sigh*

(and the announcer is not coded inside the fight.def)
« Last Edit: August 21, 2007, 03:20:06 AM by rednavi »
Nope...

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Re: Capcom vs Snk W By RedNavi (UPDATED)
« Reply #21 on: August 21, 2007, 03:25:46 AM »
I told him earlier he didnt follow directions completely.

click here

http://www.club-syndicate.net/forumz/index.php?s=&showtopic=1496&view=findpost&p=6203

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Re: Capcom vs Snk W By RedNavi (UPDATED)
« Reply #22 on: August 21, 2007, 03:34:58 AM »
lawl, I remember that convo  :P

lol contributor status btw, and don't host my sh_i_t (lol wordfilter) anywhere >_> (I know the site was cleaned, but still I should remark that I'm pretty tough with warehouse incidents regarding my stuff, like the capcom vs snk slash being "hosted" here some time ago, which made me take the desicion to make cvs slash version 3+ private :( )
Nope...

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Re: Capcom vs Snk W By RedNavi (UPDATED)
« Reply #23 on: August 21, 2007, 03:37:39 AM »
I told him earlier he didnt follow directions completely.

click here

http://www.club-syndicate.net/forumz/index.php?s=&showtopic=1496&view=findpost&p=6203
sorry about that, i guess i was being kind of newbish.

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Re: Capcom vs Snk W By RedNavi (UPDATED)
« Reply #24 on: August 21, 2007, 07:01:29 AM »
lawl, I remember that convo  :P

lol contributor status btw, and don't host my sh_i_t (lol wordfilter) anywhere >_> (I know the site was cleaned, but still I should remark that I'm pretty tough with warehouse incidents regarding my stuff, like the capcom vs snk slash being "hosted" here some time ago, which made me take the desicion to make cvs slash version 3+ private :( )

I can Vouch for Infinity, they are nothing like the past. You have nothing to worry about Red.

I told him earlier he didnt follow directions completely.

click here

http://www.club-syndicate.net/forumz/index.php?s=&showtopic=1496&view=findpost&p=6203
sorry about that, i guess i was being kind of newbish.

Nah its cool, no one is bashing you. The answer was basically in front of you in the first place, thats what we were pointing out.

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