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Author Topic: MEDIEVAL SPAWN MVC WIP  (Read 31347 times)

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Offline DARKTALBAIN

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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #100 on: April 25, 2008, 12:21:55 PM »
Dt you could always use the counter as part of his KO anim. When beaten flash the counter reaching zero. That's how it happens in the comic the few times it came up. or it showed --:--:-- if IRC. Let me explain the counter a lil further. Each hellspawn makes a deal with the devil. The devil grants vast power for vengence(in most cases) in return for eventually serving in hell's army for armagedon. When the counter, which does display his power level, runs out the paticular hellspawn returns to hell to serve. Been a Spawn fan since day one, I still got the 1st issue bagged up in my closet. :D

It's pretty sick  but , I ahve 150 copies of Spawn issue #1  . You know how all the artists left  Marvel & were doing something  " no one has ever done before " " doing the unmentionable " Leaving one of the big 2 companies & trying to compete with them . There was speculation They couldn't pull it off . So I wanted to do my part & support my favorite artist & preordered 150 copies of the #1 issue   :DxDie

So I was definately there since day one . When Todd still worked for marvel & made that interview tape with Stan Lee & showed Spawn well before image existed . I made a custom action figure of that Spawn from a secret Wars spiderman figure ... ;D

I am going to implement that counter somehow .


@ Laspacho Thanx , I'm glad you like it . It means something coming from a fellow creator with talent such as yourself  :thumbsup:

« Last Edit: April 25, 2008, 03:53:05 PM by DARKTALBAIN »
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Offline DARKTALBAIN

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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #101 on: April 26, 2008, 03:17:12 PM »
FIRST POST UPDATED

The stance has been tweaked . Read the description . This may be the last progress vid for awhile . Medieval Spawn's sprites are going to go through some drastic changes to make them look even better .

@ Excursion Let me know what you think about the stance now ?


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Offline ~Hale "R@CE" Caesar~

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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #102 on: April 26, 2008, 03:34:46 PM »
rocks, rocks, rocks!!!! thats all i got to say!!!!

Offline malisiousjoe

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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #103 on: April 26, 2008, 08:05:20 PM »
I like the stance. I check out the vid were he blocks and you see the shield. It looks to me like he's blocking with his forearm up and you placed the shield in front of him. The shield needs to be at an angle to make it look like he's holding it. As for Witchblade I'll flip through her issue #1 comic and do some research. I'll let you know what my finding are ;D.

Thanks DG!

Offline DARKTALBAIN

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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #104 on: April 27, 2008, 03:57:04 PM »
I like the stance. I check out the vid were he blocks and you see the shield. It looks to me like he's blocking with his forearm up and you placed the shield in front of him. The shield needs to be at an angle to make it look like he's holding it. As for Witchblade I'll flip through her issue #1 comic and do some research. I'll let you know what my finding are ;D.

That's the old vid . I haven't shown the new block yet . The shield in that vid just appeared , now it materializes & looks different . Like I said it may be the last vid for awhile . I am redoing all the sprites I have done & making changes to them that won't looked rushed .


 
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Offline Excursion

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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #105 on: April 27, 2008, 05:41:22 PM »
If you do the same for the right hand now (keep it closed the whole time.. it jitters open and close during the stance..) then it will look perfect.  :thumbsup: Good job overall DT.

Offline Akeme

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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #106 on: April 28, 2008, 01:17:49 AM »
If you do the same for the right hand now (keep it closed the whole time.. it jitters open and close during the stance..) then it will look perfect.  :thumbsup: Good job overall DT.
Yup great job keep it up this the most anticipated spawn for mugen man in my list ;)

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Offline DARKTALBAIN

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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #107 on: April 28, 2008, 03:57:35 AM »
If you do the same for the right hand now (keep it closed the whole time.. it jitters open and close during the stance..) then it will look perfect.  :thumbsup: Good job overall DT.

I was going to make the right hand do the same thing , Just with that gauntlet in the way , it's too hard to see the fingers & the just ended up looking bad . So I guess I will just keep the right hand closed when I redo it .

Thanx for the advice Excursion .

@ Akeme Thanx , He will look even better soon .

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Offline orochi yamazaki

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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #108 on: April 28, 2008, 10:31:15 AM »
Keep it up and good luck with your project man! :thumbsup:
I think the effect that he summons the green fire is great! 8)
He has the potential to become one of the "hottest" chars of this year! ;D
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Offline DARKTALBAIN

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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #109 on: April 28, 2008, 01:15:49 PM »
Keep it up and good luck with your project man! :thumbsup:
I think the effect that he summons the green fire is great! 8)
He has the potential to become one of the "hottest" chars of this year! ;D

Thanx OY ! I can only hope he will become the hottest character this year . That would be pretty sweet .

Now onto more another situation ......

OK is this really that much of an improvement that I should go through & resprite all the the sprites I have done .

Let me know which one looks better ( Left or Right ) & if it looks like a major improvement or not that big of a difference .  Everyone's input will decide what I do .



Special Thanx to OY , for the concept of the new skulls !

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Offline SdotThaDon

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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #110 on: April 28, 2008, 02:04:18 PM »
 8) Love the new look. Seems like you managed to make the spikes stand out from one another a bit better, added the strap around his leg, and newer awesome looking skulls. I like them, and about going back through your sprites again..... \-/o I went through this like 2 or 3 times with Kazuya, so I know what it feels like. The last change was the worst because I had already completed 3/4 of my sprites.....

Offline malisiousjoe

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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #111 on: April 28, 2008, 06:34:50 PM »
I don't know if you wanna here it but the new one looks better(the one on the right). I especially like the red eyes in the skulls :thumbsup:. I would suggest you make as many changes to the original sprite as possible before you re-sprite...oye what a pain o.O#. If your going to re-sprite I would tweak the cape as well or *idea* maybe animate it. After all aren't the chains and the cape living things >:D.
« Last Edit: April 28, 2008, 06:41:03 PM by malisiousjoe »

Thanks DG!

Offline Uche_of_IMT

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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #112 on: April 29, 2008, 12:01:33 AM »
Keep it up and good luck with your project man! :thumbsup:
I think the effect that he summons the green fire is great! 8)
He has the potential to become one of the "hottest" chars of this year! ;D

Thanx OY ! I can only hope he will become the hottest character this year . That would be pretty sweet .

Now onto more another situation ......

OK is this really that much of an improvement that I should go through & resprite all the the sprites I have done .

Let me know which one looks better ( Left or Right ) & if it looks like a major improvement or not that big of a difference .  Everyone's input will decide what I do .



Special Thanx to OY , for the concept of the new skulls !



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Offline Scar

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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #113 on: April 29, 2008, 12:06:18 AM »
I'd go with the 2nd one..
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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #114 on: April 29, 2008, 03:12:11 AM »
The one on the right looks way better to me, and since you're going for the look, more MvC.

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Offline orochi yamazaki

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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #115 on: April 29, 2008, 08:52:59 AM »
In my opinion the one on the right.I like his belt very much! @-)
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Offline DARKTALBAIN

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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #116 on: April 29, 2008, 01:03:22 PM »
OK , guys Thanx for all the input . I think here is my final decision .



I went with the new spikes since everyone liked the way they looked . I also have the extra spiked leg ring . But for the skulls , as much I really like how OY sprites . Copying his style for those skulls just really didn't fit spawn . So what I did , I went with what I consider a spawn style skull & then used OY's shading technique on it . Yes the red eyes are still in the skulls . I made the skulls smaller this time because the seemed too big to me .  I think this looks the best . Let me know what you guys think on this version .

Still Thanx to OY , without his original skull spriting , none of the skulls I did would look half as good  :thumbsup: 

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Offline Akeme

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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #117 on: April 30, 2008, 03:14:05 AM »
OK , guys Thanx for all the input . I think here is my final decision .



I went with the new spikes since everyone liked the way they looked . I also have the extra spiked leg ring . But for the skulls , as much I really like how OY sprites . Copying his style for those skulls just really didn't fit spawn . So what I did , I went with what I consider a spawn style skull & then used OY's shading technique on it . Yes the red eyes are still in the skulls . I made the skulls smaller this time because the seemed too big to me .  I think this looks the best . Let me know what you guys think on this version .

Still Thanx to OY , without his original skull spriting , none of the skulls I did would look half as good  :thumbsup: 


Alright i agree with you on the skulls looking alittle big and i like the new edited look. Anwyays too me everything looks great now i we need is some attacks and such but thats for the future ;)

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Offline DARKTALBAIN

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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #118 on: April 30, 2008, 02:28:17 PM »
Yeah Akeme I started on the attacks & went back to respriting him now . This really shouldn't take that long to fix all the sprites to the new design . Then it is onto the attacks .  :thumbsup:



« Last Edit: May 01, 2008, 01:43:53 AM by DARKTALBAIN »
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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #119 on: April 30, 2008, 02:41:10 PM »
You're welcome my friend, it's a pleasure! :thumbsup:
Big up for you! :w00t:
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Offline Akeme

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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #120 on: May 03, 2008, 12:41:31 AM »
Yeah Akeme I started on the attacks & went back to respriting him now . This really shouldn't take that long to fix all the sprites to the new design . Then it is onto the attacks .  :thumbsup:




Ohh ok but i understand it takes awhile to sprite attacks and such but one thing i really hope is that he has unique moves instead of rehash moves from other chars, but anyways it's just an suggestion ;)

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Offline DARKTALBAIN

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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #121 on: May 04, 2008, 09:43:06 AM »
Yeah Akeme I started on the attacks & went back to respriting him now . This really shouldn't take that long to fix all the sprites to the new design . Then it is onto the attacks .  :thumbsup:

Ohh ok but i understand it takes awhile to sprite attacks and such but one thing i really hope is that he has unique moves instead of rehash moves from other chars, but anyways it's just an suggestion ;)

Sorry to disappoint . But all his basic attacks are going to be basically Capt America's with some weapons added . He's the base & I don't think I am going to change the basics . The Hypers , supers & specials will be sprited from scratch & hopefully be unique enough  to make them stand out from any other character .



 
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Offline Akeme

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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #122 on: May 04, 2008, 01:04:31 PM »
Yeah Akeme I started on the attacks & went back to respriting him now . This really shouldn't take that long to fix all the sprites to the new design . Then it is onto the attacks .  :thumbsup:

Ohh ok but i understand it takes awhile to sprite attacks and such but one thing i really hope is that he has unique moves instead of rehash moves from other chars, but anyways it's just an suggestion ;)

Sorry to disappoint . But all his basic attacks are going to be basically Capt America's with some weapons added . He's the base & I don't think I am going to change the basics . The Hypers , supers & specials will be sprited from scratch & hopefully be unique enough  to make them stand out from any other character .



 
Ok i understand ;)

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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #123 on: May 05, 2008, 03:41:38 PM »
Actually, that really does make him unique, since the only move that stands out as not CA's is that two foot mule kick thing....

Offline Akeme

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Re: MEDIEVAL SPAWN MVC WIP ( update vid )
« Reply #124 on: May 05, 2008, 04:42:21 PM »
Actually, that really does make him unique, since the only move that stands out as not CA's is that two foot mule kick thing....
hmmm ok ;)

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