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Author Topic: Super Smash Brothers Mugen  (Read 5682 times)

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Offline Mustkillroy

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Re: Super Smash Brothers Mugen
« Reply #75 on: August 23, 2007, 05:55:53 PM »
Here's another stage idea: PokeFloats. You fight atop Onyx while other giant Pokemon float around in the background.

Offline A!

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Re: Super Smash Brothers Mugen
« Reply #76 on: August 23, 2007, 06:07:40 PM »
good idea
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

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Re: Super Smash Brothers Mugen
« Reply #77 on: August 23, 2007, 06:11:45 PM »
Approved Characters:
Mario by ShinRyoga and NeoAnkh (Stage: ???)
Luigi by ShinRyoga and NeoAnkh (Stage: ???)
Fox McCloud by GiganX3 (Stage: ???)
Sonic the Hedgehog by Claymizer (Stage: ???)
Paper Mario by Ermac Won (Stage: Lineland Road by Ermac Won)
Kamek by NeoKamek (Stage: ???)
Chansey by Claymizer and JudgeSpear (Stage: ???)
Jigglypuff by Willoughby Jackson and JudgeSpear (Stage: ???)
Yoshi by Mike (Stage: ???)
Kirby by Laxxe23 (Stage: ???)
Meowth by JudgeSpear (Stage: ???) (WIP)
Pikachu by JudgeSpear (Stage: Pokemon Stadium by NeoKamek) (Future WIP)
Mewtwo by GiganX3 (Stage: ???) (WIP)
Megaman by ChAoTiC and Mustkillroy (Stage: ???) (Future WIP) (Confused? Look at the bottom)
Meta Knight by Tom, Raider of Tombs and Mustkillroy (Stage: ???) (WIP)

Boss Character:
Master Hand by N64Mario84 (Stage: Final Destination by NeoKamek)

Yet To Be Approved Existing Characters:
Young Link by Mike Werewolf and Barrysun (Stage: ???)
Wario by Warner and @ndroide (Stage: ???)
Samus by Reubenkee (Assuming she's balanced) (Stage: ???) (WIP)
Bowser by Dracul1 (Stage: ???) (WIP)
Waluigi by Dracul1 (Stage: ???) (WIP)

Possible Future WIPs for the Project:
Princess Peach (Stage: ???)
Link (Stage: ???)
Zelda (Stage: ???)
Donkey Kong (Stage: ???)
Diddy Kong (Stage: ???)
Pichu (I plan to make this one) (Stage: ???)
Pit (Stage: ???)
Mr. Game and Watch (Stage: Flat Zone by NeoKamek) (I'll probably make this one)
Earthworm Jim (Stage: New Junk City by BigJ)
Solid Snake (Stage: ???)

As for Megaman, ChAoTiC turned us down, but he is allowing us to use his sprites when he's finished with the character. I will code him myself.

And a big round of applause to BigJ, who made New Junk City, the first thing made just for this project.  ;D

Heres my personal ideas for people who dont have stages.

For Mewtwo im thinking of some sort of psionic resenit cave. Something with lots of crystals were he would have made his personal meditation chamber. The Crystal Cavern.

For Snake who is a steath charcter, with his personality eather its going to be like a gritty old factory or warehouse, or a vr traning program.

I dont know if Doorhenge's site is still online but i like using The Land of Subcon for Mario.
or theres SMB, The Mushroom Kingdom By Gary Kertopermono, a.k.a. GaryCXJk (the link to is in the database)

For Meta Knight someoen should make The Halberd (his personal ship) and a stage eather on it or with it docked in the background.

Those are my ideas at the moment...

Offline Mustkillroy

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Re: Super Smash Brothers Mugen
« Reply #78 on: August 23, 2007, 06:19:01 PM »
Fox will likely have either Corneria or Venom made for him.

Offline Error Macro

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Re: Super Smash Brothers Mugen
« Reply #79 on: August 23, 2007, 07:52:24 PM »
Hmm....give me sprites, a good description of a stage and I'll try to make it.

Offline BigJ

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Re: Super Smash Brothers Mugen
« Reply #80 on: August 23, 2007, 09:39:03 PM »
Approved Characters:
Mario by ShinRyoga and NeoAnkh (Stage: ???)
Luigi by ShinRyoga and NeoAnkh (Stage: ???)
Fox McCloud by GiganX3 (Stage: ???)
Sonic the Hedgehog by Claymizer (Stage: ???)
Paper Mario by Ermac Won (Stage: Lineland Road by Ermac Won)
Kamek by NeoKamek (Stage: ???)
Chansey by Claymizer and JudgeSpear (Stage: ???)
Jigglypuff by Willoughby Jackson and JudgeSpear (Stage: ???)
Yoshi by Mike (Stage: ???)
Kirby by Laxxe23 (Stage: ???)
Meowth by JudgeSpear (Stage: ???) (WIP)
Pikachu by JudgeSpear (Stage: Pokemon Stadium by NeoKamek) (Future WIP)
Mewtwo by GiganX3 (Stage: ???) (WIP)
Megaman by ChAoTiC and Mustkillroy (Stage: ???) (Future WIP) (Confused? Look at the bottom)
Meta Knight by Tom, Raider of Tombs and Mustkillroy (Stage: ???) (WIP)

Boss Character:
Master Hand by N64Mario84 (Stage: Final Destination by NeoKamek)

Yet To Be Approved Existing Characters:
Young Link by Mike Werewolf and Barrysun (Stage: ???)
Wario by Warner and @ndroide (Stage: ???)
Samus by Reubenkee (Assuming she's balanced) (Stage: ???) (WIP)
Bowser by Dracul1 (Stage: ???) (WIP)
Waluigi by Dracul1 (Stage: ???) (WIP)

Possible Future WIPs for the Project:
Princess Peach (Stage: ???)
Link (Stage: ???)
Zelda (Stage: ???)
Donkey Kong (Stage: ???)
Diddy Kong (Stage: ???)
Pichu (I plan to make this one) (Stage: ???)
Pit (Stage: ???)
Mr. Game and Watch (Stage: Flat Zone by NeoKamek) (I'll probably make this one)
Earthworm Jim (Stage: New Junk City by BigJ)
Solid Snake (Stage: ???)

As for Megaman, ChAoTiC turned us down, but he is allowing us to use his sprites when he's finished with the character. I will code him myself.

And a big round of applause to BigJ, who made New Junk City, the first thing made just for this project.  ;D
For Mewtwo im thinking of some sort of psionic resenit cave. Something with lots of crystals were he would have made his personal meditation chamber. The Crystal Cavern.

lol, thats basically two of my stages combined.

Kannons Klaim + Cavern of tears

Offline Error Macro

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Re: Super Smash Brothers Mugen
« Reply #81 on: August 23, 2007, 09:44:15 PM »
Approved Characters:
Mario by ShinRyoga and NeoAnkh (Stage: ???)
Luigi by ShinRyoga and NeoAnkh (Stage: ???)
Fox McCloud by GiganX3 (Stage: ???)
Sonic the Hedgehog by Claymizer (Stage: ???)
Paper Mario by Ermac Won (Stage: Lineland Road by Ermac Won)
Kamek by NeoKamek (Stage: ???)
Chansey by Claymizer and JudgeSpear (Stage: ???)
Jigglypuff by Willoughby Jackson and JudgeSpear (Stage: ???)
Yoshi by Mike (Stage: ???)
Kirby by Laxxe23 (Stage: ???)
Meowth by JudgeSpear (Stage: ???) (WIP)
Pikachu by JudgeSpear (Stage: Pokemon Stadium by NeoKamek) (Future WIP)
Mewtwo by GiganX3 (Stage: ???) (WIP)
Megaman by ChAoTiC and Mustkillroy (Stage: ???) (Future WIP) (Confused? Look at the bottom)
Meta Knight by Tom, Raider of Tombs and Mustkillroy (Stage: ???) (WIP)

Boss Character:
Master Hand by N64Mario84 (Stage: Final Destination by NeoKamek)

Yet To Be Approved Existing Characters:
Young Link by Mike Werewolf and Barrysun (Stage: ???)
Wario by Warner and @ndroide (Stage: ???)
Samus by Reubenkee (Assuming she's balanced) (Stage: ???) (WIP)
Bowser by Dracul1 (Stage: ???) (WIP)
Waluigi by Dracul1 (Stage: ???) (WIP)

Possible Future WIPs for the Project:
Princess Peach (Stage: ???)
Link (Stage: ???)
Zelda (Stage: ???)
Donkey Kong (Stage: ???)
Diddy Kong (Stage: ???)
Pichu (I plan to make this one) (Stage: ???)
Pit (Stage: ???)
Mr. Game and Watch (Stage: Flat Zone by NeoKamek) (I'll probably make this one)
Earthworm Jim (Stage: New Junk City by BigJ)
Solid Snake (Stage: ???)

As for Megaman, ChAoTiC turned us down, but he is allowing us to use his sprites when he's finished with the character. I will code him myself.

And a big round of applause to BigJ, who made New Junk City, the first thing made just for this project.  ;D
For Mewtwo im thinking of some sort of psionic resenit cave. Something with lots of crystals were he would have made his personal meditation chamber. The Crystal Cavern.

lol, thats basically two of my stages combined.

Kannons Klaim + Cavern of tears
XD you make a simple stage by mixing them.

and recoloring the cave to match the crystal.

Offline Mustkillroy

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Re: Super Smash Brothers Mugen
« Reply #82 on: August 24, 2007, 01:02:15 PM »
Well, Tom, Raider of Tombs, has begun spriting Meta Knight. His first official sprite can be seen in my avatar. Once the sprites are done, I'll code him. Stay tuned!

Offline Gigan X3

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Re: Super Smash Brothers Mugen
« Reply #83 on: August 25, 2007, 01:35:12 AM »
Hm I was thinking that Mewtwo's Stage should be something from the Movie like:

His Stadium or the Lab where he was created, there's some tunes in Galbadia Hotel from the movie that could come with the stage.

Mewtwo's Stadium: Have some of his Snatch Balls flying around and some PKMNS fighting in the background between them and against the balls.

Lab: Either Intact or after Mewtwo's wrath or the new one made By Mewtwo were he creates the clones, have Charizard, Venusaur and Blastoise in containers for the background.

Offline ironstark

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Re: Super Smash Brothers Mugen
« Reply #84 on: August 29, 2007, 01:12:53 AM »
I like the lab idea

Offline kamekaze

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Re: Super Smash Brothers Mugen
« Reply #85 on: August 29, 2007, 01:17:46 PM »
lol actually ive made a SSB fighting system a while ago but i never used it. it was the percent system that adds more y vel with the more it rises. and i also coded the part where they died when knocked to high. i coded it into laxx23's kirby but never released the patch.
104/150 chars made.

Offline Error Macro

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Re: Super Smash Brothers Mugen
« Reply #86 on: August 29, 2007, 07:30:58 PM »
lol actually ive made a SSB fighting system a while ago but i never used it. it was the percent system that adds more y vel with the more it rises. and i also coded the part where they died when knocked to high.
Interesting! 8) If it wouldn't be too much, can you share this knowledge with us? :)

Offline ironstark

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Re: Super Smash Brothers Mugen
« Reply #87 on: August 29, 2007, 07:50:31 PM »
yeah. it sounds really interesting

Offline Mustkillroy

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Re: Super Smash Brothers Mugen
« Reply #88 on: August 29, 2007, 08:32:31 PM »
Bad news. Tom's computer crashed and, unless we can find a new spriter, Meta Knight is cancelled.

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Re: Super Smash Brothers Mugen
« Reply #89 on: August 29, 2007, 09:21:31 PM »
that sucks. Metaknight was cool

Offline kamekaze

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Re: Super Smash Brothers Mugen
« Reply #90 on: August 29, 2007, 10:29:27 PM »
well its rather complicated but i might post it someday. if i get permission from N-mario i'll release the patch i put on his pocket mario
104/150 chars made.

Offline ironstark

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Re: Super Smash Brothers Mugen
« Reply #91 on: August 29, 2007, 10:31:38 PM »
cool

Offline SanjiSasuke

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Re: Super Smash Brothers Mugen
« Reply #92 on: August 30, 2007, 01:22:14 AM »
Since I didn't manage to go through 7 pages I don't know if you know but there IS a SSB screenpack but...no one has it...(as far as I know)

Offline Error Macro

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Re: Super Smash Brothers Mugen
« Reply #93 on: August 30, 2007, 03:28:28 PM »
Since I didn't manage to go through 7 pages I don't know if you know but there IS a SSB screenpack but...no one has it...(as far as I know)
Cause' no one wants it. :P

Its badly made.

Offline Gigan X3

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Re: Super Smash Brothers Mugen
« Reply #94 on: August 30, 2007, 04:21:39 PM »
Quote
Bad news. Tom's computer crashed and, unless we can find a new spriter, Meta Knight is cancelled.

I could make the sprites, But It would be in a different style, more cartoonish one like my Mewtwo or Fox.

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Re: Super Smash Brothers Mugen
« Reply #95 on: August 30, 2007, 04:26:42 PM »
metaknight back on track. You made a Mewtwo? That sounds great. Never saw it...

Offline nick09

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« Last Edit: August 30, 2007, 04:36:48 PM by nick09 »

Offline SanjiSasuke

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Re: Super Smash Brothers Mugen
« Reply #97 on: August 30, 2007, 05:03:46 PM »
Since I didn't manage to go through 7 pages I don't know if you know but there IS a SSB screenpack but...no one has it...(as far as I know)
Cause' no one wants it. :P

Its badly made.

Meh I do(as a 2nd (well 5th) SP as I use the SP selector)...I requested it a week ago...

Offline Gigan X3

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Re: Super Smash Brothers Mugen
« Reply #99 on: November 14, 2007, 09:02:51 PM »
Wait, why are you adding Pichu instead of Ike or Ganondorf(or at least i didn't see then on the list...)?

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