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Author Topic: *holy topic revival!* Bass-XR/EOH  (Read 5848 times)

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Offline ChAoTiC

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*holy topic revival!* Bass-XR/EOH
« on: February 28, 2008, 12:59:37 AM »
Alriiiiiiiight.  got somthin for the public to see here.  Hes new...Hes Improved, He's BASS! :o


Treble and Bass (Batteries not Included)


Hmmm looks familiar


Oh yea, I went there


New Hard air punch.  I like it!


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 \-/o B-day  9/21/08  \-/o
« Last Edit: February 14, 2009, 03:48:17 PM by laspacho »



Offline cHoMp

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Re: Bass-XR
« Reply #1 on: February 28, 2008, 01:27:16 AM »
they look good so far..  gj!  :)

Offline Excursion

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Re: Bass-XR
« Reply #2 on: February 28, 2008, 01:37:21 AM »
they look good so far..  gj!  :)

Definitely. Capcom would grin ear to ear thinking lawsuit if they saw those sprites  ;*))

Offline Darkgargos

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Re: Bass-XR
« Reply #3 on: February 28, 2008, 01:40:58 AM »
He looks great, especially the face..much more capcom like and much better  :)  I say go ahead and keep reworking him so he ends up having a different look and feel from the EoH version.

Offline Jelux Da Casual

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Re: Bass-XR
« Reply #4 on: February 28, 2008, 01:45:09 AM »


Tell me if im knockin on capcom's door, these are protoype sprites for the new XR styled Bass.  Im going to reshade his armor to appear lighter as progress continues but these are what I came up with as of today.

YEAH, the finger point! That's what I'm talking about, he totally needed that.
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Offline laspacho

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Re: Bass-XR
« Reply #5 on: February 28, 2008, 09:31:19 AM »
Cool looking Bass.

Offline ChAoTiC

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Re: Bass-XR
« Reply #6 on: February 28, 2008, 10:57:00 AM »
Heres the new shading side by side Comparison.  The new shading is on the left and the old on the right.
I used colors from both RM+F and MMPB


Offline MaverickZr0

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Re: Bass-XR
« Reply #7 on: February 28, 2008, 11:18:03 AM »
Those sprites are insane! O_O

Offline ~Wolfpaul~

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Re: Bass-XR
« Reply #8 on: February 28, 2008, 01:35:55 PM »
that bass looks crazy  :thumbsup:


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Offline Uche_of_IMT

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Re: Bass-XR
« Reply #9 on: February 28, 2008, 03:00:09 PM »
Capcom will temble at the sight of this.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline MuηkyMØÜf

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Re: Bass-XR
« Reply #10 on: February 28, 2008, 03:13:46 PM »
Heres the new shading side by side Comparison.  The new shading is on the left and the old on the right.
I used colors from both RM+F and MMPB



I actually like the right better \-/o
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Offline Rage

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Re: Bass-XR
« Reply #11 on: February 28, 2008, 04:30:50 PM »
the new bass looks great but wat is xr style?

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Offline ChAoTiC

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Re: Bass-XR
« Reply #12 on: February 28, 2008, 05:05:54 PM »
the new bass looks great but wat is xr style?

XR-Sprite style:  3 colors for the armor, 3 colors for the legs and arms, and 3 colors for the skin. Shaded in capcom style, with no shiny spots.  This style mainly pertains to megaman characters

XR-Gameplay style:  Consists of MvC style without a recover roll, but an added Dodge Roll and evade from CvS; and a perry from SF3.

Thats how the gameplay will be for Megaman XR (Game Title) 
Check out the forum in my sig for updates and news on the project.

Offline Gaijin

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Re: Bass-XR
« Reply #13 on: February 28, 2008, 05:31:06 PM »
 >:-(-| i was wondering if that project will also include the Colonel (aka iris's brother) from mmx4. it seems that he is probably the most forgot about out of all the characters.

on topic: i like both lol but there can be only one (highlander saying :D) and i would have to say i like the new one becuase the lighter shading makes him look cleaner and more crisp

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Offline MirageAtoli

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Re: Bass-XR
« Reply #14 on: February 29, 2008, 02:02:40 AM »
Heres the new shading side by side Comparison.  The new shading is on the left and the old on the right.
I used colors from both RM+F and MMPB



It is hard to compare these because you changed the intrinsic values in palletes.
I did notice the work in the feet however, and I approve.

Offline ChAoTiC

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Re: Bass-XR
« Reply #15 on: February 29, 2008, 07:37:11 AM »
Heres the new shading side by side Comparison.  The new shading is on the left and the old on the right.
I used colors from both RM+F and MMPB



It is hard to compare these because you changed the intrinsic values in palletes.
I did notice the work in the feet however, and I approve.

See that was the problem, the palettes were unchangeable in the recent release, there was always an unchanged pixel somewhere if you tried to change it.  and you really couldnt tell where his outline was so I brightened him up so his outline could be shown different from the rest of his armor.

Offline MuηkyMØÜf

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Re: Bass-XR
« Reply #16 on: February 29, 2008, 07:45:35 AM »
See that was the problem, the palettes were unchangeable in the recent release, there was always an unchanged pixel somewhere if you tried to change it.  and you really couldnt tell where his outline was so I brightened him up so his outline could be shown different from the rest of his armor.

Ive been trying to make some palletes with the beta that was released but its nuts ~X( I was able to make a navy blue one, damn mediafire, and posted it before. Anyway, i had a hell of a time with it trying to find what color was where but when I got it blue it mde things so much more easier. still a difficult pal tho.

~edit~
« Last Edit: February 29, 2008, 08:21:41 AM by MunkyMouf »
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Offline ChAoTiC

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Re: Bass-XR
« Reply #17 on: February 29, 2008, 12:14:29 PM »


the pal is very usable in the new sprites take a look see  ^^(PM)^

Offline MuηkyMØÜf

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Re: Bass-XR
« Reply #18 on: February 29, 2008, 01:04:52 PM »
 =D> :thumbsup: Very nice Chaotic. Maybe I'll kick back ntil you finish with XR.
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Offline Super Senseless Violent Man

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Re: Bass-XR
« Reply #19 on: March 02, 2008, 01:11:00 AM »


Tell me if im knockin on capcom's door, these are protoype sprites for the new XR styled Bass.  Im going to reshade his armor to appear lighter as progress continues but these are what I came up with as of today.

YEAH, the finger point! That's what I'm talking about, he totally needed that.
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Offline Rage

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Re: Bass-XR
« Reply #20 on: March 02, 2008, 01:27:27 AM »
over rule >:D %-( >:P





 :D mess'n wit cha

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Offline Jelux Da Casual

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Re: Bass-XR
« Reply #21 on: March 02, 2008, 03:15:45 AM »
check out what Gold discovered.

Ok, I found the problem. In Bass's SFF, sprite 93 doesn't have "shared palette" selected, so everything after that sprite will not change. The way to fix that is, select "shared palette" on sprite 93 and save the file in FF. That will fix the problem with his sprites changing while in battle.

That made making pals much easier for the beta. Gold made 3 really nice ones over in the Graphic section.
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Re: Bass-XR
« Reply #22 on: March 02, 2008, 09:36:00 PM »
they look good so far..  gj!  :)

Definitely. Capcom would grin ear to ear thinking lawsuit if they saw those sprites  ;*))

lol. Maybe it'll be like the Sony/Dark_Alex situation. He was so good at hacking their PSP stuff that they offered him a job, lol. Maybe you'll get a job with Capcom, lol.


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Re: Bass-XR
« Reply #23 on: March 07, 2008, 01:52:23 AM »


Tell me if im knockin on capcom's door, these are protoype sprites for the new XR styled Bass.  Im going to reshade his armor to appear lighter as progress continues but these are what I came up with as of today.

YEAH, the finger point! That's what I'm talking about, he totally needed that.
When I saw that, Phoenix Wright comes into mind. ;*))

OBJECTION!

Oh, anyways this is great work!
The cake is a PIe!

Offline ChAoTiC

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Re: Bass-XR
« Reply #24 on: March 17, 2008, 01:18:40 AM »
Im Back with somthing for you guys to drool over. check the old then slobber over the new.

old


New

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