collapse

Author Topic: Ghouls 'n Ghosts Pack  (Read 5713 times)

0 Members and 1 Guest are viewing this topic.

Offline Raver03x

  • Initiate
  • **
  • Posts: 67
  • Last Login:December 14, 2011, 10:43:12 PM
  • Friend... you never stood a chance.
    • Email
Re: Ghouls 'n Ghosts Pack
« Reply #25 on: February 22, 2008, 12:14:42 AM »
arghhh.... I love what you make, Acey but its impossible to download in sendspace... :O*D

Edith : When i get a chance to download him, i have an error message (error #2 or error #10).
same here, damn!

Offline Cubelotte

  • New Member
  • *
  • Posts: 3
  • Last Login:December 25, 2009, 11:58:52 PM
Re: Ghouls 'n Ghosts Pack
« Reply #26 on: February 22, 2008, 01:10:47 AM »
I Hate Sendspace.... :DxDie
....OH....T_T.....

Offline aa250

  • CrusaderCast Admin
  • Infinity Regular
  • ****
  • Posts: 652
  • Country: United States us
  • Last Login:February 13, 2021, 04:20:33 PM
Re: Ghouls 'n Ghosts Pack
« Reply #27 on: February 22, 2008, 01:20:35 AM »
I suggest that the main site be updated by hosting these character there. yeah sendspace have been having problems this week. I wonder why. /:O

Offline Aragon

  • Initiate
  • **
  • Posts: 14
  • Last Login:October 07, 2009, 09:26:07 AM
Re: Ghouls 'n Ghosts Pack
« Reply #28 on: February 22, 2008, 03:11:40 AM »
Err.... well, if you guys haven't noticed, you don't have to wait 1 minute to retry the download when sendspace is at full capacity.

Just refresh the page and try again O_o that's how I got mines quicker.

Offline Altes Eisen

  • New Member
  • *
  • Posts: 2
  • Last Login:August 08, 2011, 04:23:42 AM
  • Time to test your luck!
Re: Ghouls 'n Ghosts Pack
« Reply #29 on: February 22, 2008, 06:38:57 AM »
i was finally able to download and test him,& he's great(especially since he's a normal firebrand with crest power,instead of the one from SVC that is good as a sub-boss/special char)! :thumbsup:

P.S:Acey are you thinking of adding more crest power to him?

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Ghouls 'n Ghosts Pack
« Reply #30 on: February 22, 2008, 09:32:05 AM »
i was finally able to download and test him,& he's great(especially since he's a normal firebrand with crest power,instead of the one from SVC that is good as a sub-boss/special char)! :thumbsup:

P.S:Acey are you thinking of adding more crest power to him?


Yes, Air crest will be there someday and maybe Ultimate Crest or... Infinity Crest

Offline Darkgargos

  • Infinity Graphic Designer
  • ****
  • Posts: 2582
  • Country: United States us
  • Last Login:October 10, 2017, 12:10:54 PM
    • Email
Re: Ghouls 'n Ghosts Pack
« Reply #31 on: February 22, 2008, 09:49:05 AM »
i was finally able to download and test him,& he's great(especially since he's a normal firebrand with crest power,instead of the one from SVC that is good as a sub-boss/special char)! :thumbsup:

P.S:Acey are you thinking of adding more crest power to him?


Yes, Air crest will be there someday and maybe Ultimate Crest or... Infinity Crest

Yaay! more crest power to Firebrand  ;D I think you meant Crest of Heaven which he used to become Ultimate Gargoyle, but I like Infinity Crest though, could maybe do something original for him and have an Infinity Hyper.  Would be nice to see him be able use the power of all the crests and maybe even try to give him custom fireballs so they resemble each one he used in the game.....I just love this character too much, I hope he continues to get updated in the future, You did an awesome job and thank you for this great character Acey  :)

Offline alex87

  • Infinity Regular
  • ****
  • Posts: 617
  • Country: Italy it
  • Last Login:June 24, 2021, 05:11:57 PM
    • Skype - alexoso87
    • Email
Re: Ghouls 'n Ghosts Pack
« Reply #32 on: February 22, 2008, 12:50:51 PM »
Please upload Firebrand and Ghosts 'n Ghouls Stage with megaupload or rapidshare.... please  :'(

Offline Berkay

  • Initiate
  • **
  • Posts: 192
  • Last Login:October 26, 2020, 05:37:07 AM
  • Student of Symbiotology
    • Homepage
Re: Ghouls 'n Ghosts Pack
« Reply #33 on: February 22, 2008, 03:22:44 PM »
awesome downloads!!! thank you infinity ;)

Offline Tenspeed

  • Infinity Faithful
  • ****
  • Posts: 2459
  • Last Login:February 23, 2014, 07:33:54 PM
  • I f**k*** <3 Capcom!
    • Email
Re: Ghouls 'n Ghosts Pack
« Reply #34 on: February 22, 2008, 03:51:47 PM »
have you considered what I mentioned about his flying? I think it would be a bit more like his gameplay in his original games. I think he coudl also benefit from that air fireball that he had in SVC that made the pillar of fire.

Offline DivineWolf

  • Initiate
  • **
  • Posts: 127
  • Country: United States us
  • Last Login:July 16, 2023, 09:17:46 PM
  • Last of a Dying Breed
    • Email
Re: Ghouls 'n Ghosts Pack
« Reply #35 on: February 23, 2008, 02:53:21 PM »
Some reports on Firebrand.....

-He can spam his Ice Ball special, which is pretty cheap, considering it freezes a foe momentarily.

-Can cancel Hyper to Specials.

Userbar - Akeme
R.I.P Reu
R.I.P Macho Man Randy Savage

"Let me show you..."

Offline Gaijin

  • Infinity Faithful
  • ****
  • Posts: 2856
  • Last Login:July 19, 2016, 06:01:36 PM
  • Wishing she was real
    • Email
Re: Ghouls 'n Ghosts Pack
« Reply #36 on: February 27, 2008, 11:00:51 AM »
actaully he can spam all his fireball attacks and he spam that wind attack too. loving the crest implemented though. isnt it ironic that he uses an infinity crest which is also the crest of heaven and this forums name is infinity and the eoh project chars have infinity hypers lol. anways keep up the excellent work.

SIG BY AKEME & ROSALINA BY LG

Offline ikeda

  • New Member
  • *
  • Posts: 1
  • Last Login:January 16, 2011, 11:55:52 PM
    • Email
Re: Ghouls 'n Ghosts Pack
« Reply #37 on: March 02, 2008, 11:46:28 AM »
Hello though "Firebrand" cannot be downloaded . . . Though it returns to the same page even if the one download where it can go is clicked to the page . . . How can I download it?

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Ghouls 'n Ghosts Pack
« Reply #38 on: March 02, 2008, 01:05:40 PM »
Try again and read the messages the page gives you.

1) If it says capcity full then try again ina few minutes.

2) If you're allready downloading something from Sendspace (like Arthur) then you'll have to wait until that one is finished before you can download the next one.

hope this helps.

Offline cybaster

  • Initiate
  • **
  • Posts: 47
  • Last Login:March 18, 2013, 04:21:56 PM
Re: Ghouls 'n Ghosts Pack
« Reply #39 on: March 04, 2008, 04:52:11 AM »
Concerning the stage :

Stage is asymmetric : boundright should be equal to minus boundleft. Plus, rightbound should also be equal to minus leftbound.

It feels rather odd to have so much black on the left of the stage. You could also set the boundhigh differently so that the stage is lower : so much black at the top is not nice. However, since it's a MVC game, it may not be possible... in this case I suggest that you find somthing to fill in the black spots.

Also, reflection and shadow usually don't do a good job together, and this is not an exception. Plus, reflection just seems out of place on a rock ground.

On a final note : why include a remix from OCRemix ? It would just be better for everybody to give a link to OCRemix, and say that there is an awesome remix there that people should grab.

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Ghouls 'n Ghosts Pack
« Reply #40 on: March 04, 2008, 10:46:14 AM »
Concerning the stage :

Stage is asymmetric : boundright should be equal to minus boundleft. Plus, rightbound should also be equal to minus leftbound.

It feels rather odd to have so much black on the left of the stage. You could also set the boundhigh differently so that the stage is lower : so much black at the top is not nice. However, since it's a MVC game, it may not be possible... in this case I suggest that you find somthing to fill in the black spots.

Also, reflection and shadow usually don't do a good job together, and this is not an exception. Plus, reflection just seems out of place on a rock ground.

On a final note : why include a remix from OCRemix ? It would just be better for everybody to give a link to OCRemix, and say that there is an awesome remix there that people should grab.

1) a Friend on the forum ligned up the stage for me, As far as I can tell it functions without error despite the boundright/left issue you mentioned. Am I mistaken?

2) The stage is ment to mimic the feel of Level one, Ghouls 'n Ghosts. Although the game has a pure black background, this stage has dark shrubery feel instead. I feel it's a very nice effect for what's trying to be achieved.

3) I agree about the reflection, ther version I have is a shadow and I must have uploaded an older version.

4) I prefer to include the song intended to go with each stage in the download, all set to play with the stage. Shael, the maker of the remix, is cool with it so I am too.

Offline cybaster

  • Initiate
  • **
  • Posts: 47
  • Last Login:March 18, 2013, 04:21:56 PM
Re: Ghouls 'n Ghosts Pack
« Reply #41 on: March 05, 2008, 03:48:21 AM »
Okay, nothing to say about point 2 and 4, makes sense and all. :)

Concerning point 1, the stage works perfectly, that's not an issue. The problem is that the players don't start in the middle of the stage, which gives an unfair advantage to one of them. It's not so noticeable since the stage is quite large, but it's still an advantage.

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Ghouls 'n Ghosts Pack
« Reply #42 on: March 05, 2008, 11:02:45 AM »
Okay, nothing to say about point 2 and 4, makes sense and all. :)

Concerning point 1, the stage works perfectly, that's not an issue. The problem is that the players don't start in the middle of the stage, which gives an unfair advantage to one of them. It's not so noticeable since the stage is quite large, but it's still an advantage.

I see what you're saying, yes, that will have to be fixed.

Offline holydrake

  • New Member
  • *
  • Posts: 2
  • Last Login:September 22, 2012, 08:11:15 AM
    • Email
Re: Ghouls 'n Ghosts Pack
« Reply #43 on: March 14, 2008, 08:16:27 PM »
Please upload this archive to megapload or rapidshare

Thanks

Offline TehBazzard

  • Initiate
  • **
  • Posts: 72
  • Last Login:February 18, 2013, 06:35:24 PM
  • Thanks to IceMan for Avy
    • MVC:SNK
    • Email
Re: Ghouls 'n Ghosts Pack
« Reply #44 on: March 21, 2008, 01:50:17 PM »
I tried out Red Arremer (Firebrand) in the Full Game, but how do you open an ACE?

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Ghouls 'n Ghosts Pack
« Reply #45 on: March 21, 2008, 06:29:37 PM »
Most extraction programs will extract ace files now

try WINrar or WINace

http://www.winace.com/

Offline Zed365

  • New Member
  • *
  • Posts: 8
  • Last Login:October 16, 2009, 06:56:15 PM
Re: Ghouls 'n Ghosts Pack
« Reply #46 on: March 26, 2008, 10:47:28 PM »
 ^^(PM)^ ^^(PM)^ ^^(PM)^ ^^(PM)^ ^^(PM)^ ^^(PM)^ ^^(PM)^ ^^(PM)^ @-) @-) i am in aww of the greatness of this pack! i am not worthy!  ^:)^ ^:)^ ^:)^

Offline Rygelseid

  • Forum Member
  • ***
  • Posts: 312
  • Last Login:January 13, 2013, 05:34:28 PM
  • that one bassist guy
Re: Ghouls 'n Ghosts Pack
« Reply #47 on: April 03, 2008, 07:55:23 PM »
nice release man! :) :w00t: ^^(PM)^

Offline b.easy

  • Global Moderator
  • *
  • Posts: 1644
  • Last Login:October 15, 2024, 09:45:09 AM
Re: Ghouls 'n Ghosts Pack
« Reply #48 on: April 09, 2008, 10:46:04 PM »
this may have already been posted, but is there any reason why Arthur's throw does no damage?  /:O

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Ghouls 'n Ghosts Pack
« Reply #49 on: April 10, 2008, 04:04:22 PM »
Works for me, anyone else having this problem?

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[Today at 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
[24] 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal