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Author Topic: Help with MgBenz's Felicia..  (Read 483 times)

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Offline Lord Vader

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Help with MgBenz's Felicia..
« on: February 04, 2008, 10:13:59 PM »
Now I have asked help with this problem many times, to no avail. If anyone could help me out it would be really appreciated. Basically, here is the problem. When MgBenz updated his MvC Felicia, he took away the medium punch and kick to make it more MvC-esque. However not all people like that, including me. In the readme it had instructions on how to re-insert the old moves. But I followed them and it didn't work. Now in this time of need I ask for your help. Help me IMT, you're my only hope! All kidding aside, here is the excerpt from the readme that tells how to bring back the old moves.

Quote
=============================================================================
                    REMOVED STATES AND MOVES DATABASE
=============================================================================

This document contains all removed moves of Felicia. They are removed because
are not longer used in MvC2 (She's supposed to be MvC2 style in this version).

How to add them:
----------------
Look for the CMD title in this document, copy the ChangeStates and paste them
just after the normal moves (punches and kicks) and follow the advices in the
felicia.cmd file.

Look for the CNS title and do almost the same procedure, just that you may
paste the Statedefs in felicia_n.cns.

Remember that this is only for your personal use, you cannot redistribute
her with this changes unless you ask MGBenz for that.

CMD:
----------------------------------------------------------------------------

;---------------------------------------------------------------------------
; Stand Light Punch
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
;triggerall = Pos Y >= 0
triggerall = stateno != 191
triggerall = stateno != 192
triggerall = P2BodyDist X < 15
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
; Stand Medium Punch
[State -1, Stand Medium Punch]
type = ChangeState
value = 210
triggerall = command = "x"; || command = "x" && command = "holdfwd"
triggerall = command != "holddown"
triggerall = stateno != 191
triggerall = stateno != 192
triggerall = p2bodydist X < 15
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = [200, 205]) && MoveContact
trigger3 = (stateno = [230, 235]) && MoveContact
trigger4 = (stateno = 400) && MoveContact
trigger5 = (stateno = 430) && MoveContact

;---------------------------------------------------------------------------
; Forward Strong Punch
[State -1, Forward Strong Punch]
type = ChangeState
value = 225
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = stateno != 191
triggerall = stateno != 192
triggerall = p2bodydist X < 15
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = [200, 215]) && MoveContact
trigger3 = (stateno = [230, 245]) && MoveContact
trigger4 = (stateno = [400, 410]) && MoveContact
trigger5 = (stateno = [430, 440]) && MoveContact

;---------------------------------------------------------------------------
; Stand Light Kick
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
;triggerall = Pos Y = 0
triggerall = stateno != 191
triggerall = stateno != 192
triggerall = p2bodydist X > 15
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = [200, 205]) && MoveContact
trigger4 = (stateno = 400) && MoveContact

;---------------------------------------------------------------------------
; Forward Medium Kick
[State -1, Forward Medium Kick]
type = ChangeState
value = 245
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = stateno != 191
triggerall = stateno != 192
triggerall = p2bodydist X < 20
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = [200, 215]) && MoveContact
trigger3 = (stateno = [230, 235]) && MoveContact
trigger4 = (stateno = [400, 410]) && MoveContact
trigger5 = (stateno = 430) && MoveContact


CNS:
----------------------------------------------------------------------------

;---------------------------------------------------------------------------
; Standing Light Punch
[Statedef 200]
type    = S            
movetype= A            
physics = S            
juggle  = 1            
velset = 0,0         
ctrl = 0            
anim = 200
poweradd = 10         
sprpriority = 2

[State 200, 0]
type = PlaySnd
trigger1 = AnimElem = 2
value = 0,0

[State 200, 0]
type = PlaySnd
trigger1 = (AnimElem = 2)&&(random < 300)
value = 5,0

[State 200, 1]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA
damage = 20-var(8)/5, 0
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 13, 10
sparkno = s9998
sparkxy = -10, -50
guard.sparkno = s9057
guard.sparkxy = -10, -50
hitsound = s1+(6*var(12)), 2-(2*var(12))
guardsound = s9, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -2.2
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-1
air.hittime = 12

[State 200, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
; Standing Medium Punch
[Statedef 210]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 20
ctrl = 0
velset = 0,0
anim = 210

[State 210, 0]
type = PlaySnd
trigger1 = AnimElem = 2
value = 0,1

[State 210, 0]
type = PlaySnd
trigger1 = (AnimElem = 2)&&(random < 300)
value = 5,1

[State 210, 2]
type = HitDef
trigger1 = AnimElem = 3
attr = S, NA
animtype  = Medium
damage    = 35, 0
getpower = 20,10
guardflag = MA
pausetime = 13, 11
sparkno = s9999
sparkxy = -10,-65
guard.sparkno = s9057
guard.sparkxy = -10, -65
hitsound   = s1+(6*var(12)),2-(1*var(12))
guardsound = s9, 0
ground.type = High
ground.slidetime = 12
ground.hittime  = 15
ground.velocity = -6
air.velocity = -2.5,-1

[State 215, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
; Forward Strong Punch
[Statedef 225]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 30
ctrl = 0
velset = 0,0
anim = 225

; Set up Super Jump Var
[State 40, VarSet]
type = VarSet
trigger1 = AnimElem = 4
var(0) = 1

[State 225, 1]
type = PlaySnd
trigger1 = AnimElem = 2
value = 0, 2

[State 200, 0]
type = PlaySnd
trigger1 = (AnimElem = 2) && (random < 300)
value = 5,4

[State 225, Explod]
type = Explod
anim = 9053
trigger1 = (animelem = 4) && (MoveHit)
pos = -20, -80
sprpriority = 3
ownpal = 1

[State 225, 2]
type = HitDef
trigger1 = AnimElem = 1
attr = S, NA
animtype  = Medium
damage    = 30, 0
getpower = 10, 5
guardflag = MA
pausetime = 13, 11
sparkno = s9999
sparkxy = -34,-56
guard.sparkno = s9057
guard.sparkxy = -34, -56
hitsound   = s1+(6*var(12)),4-(2*var(12))
guardsound = s9, 0
ground.type = Low
ground.slidetime = 12
ground.hittime  = 15
ground.velocity = -0.4, 0
air.velocity = -2.5,-2

[State 220, 3]
type = HitDef
trigger1 = AnimElem = 4
attr = S, NA
animtype  = Up
damage    = 35
getpower = 20, 10
guardflag = MA
pausetime = 7, 11
sparkno = s9999
sparkxy = -10,-80
guard.sparkno = s9057
guard.sparkxy = -10, -80
hitsound   = s1+(6*var(12)),4-(2*var(12))
guardsound = s9, 0
ground.type = High
ground.slidetime = 12
ground.hittime  = 15
ground.velocity = -1.3, -14.5
air.velocity = -1.2, ifelse((enemy, Pos Y > -70), -13.5, -11)
p2stateno = 6300

; Reset Super Jump Var if launcher follow up wasn't entered
[State 40, VarSet]
type = VarSet
trigger1 = AnimTime = 0
var(0) = 0

[State 220, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
; Standing Light Kick
[Statedef 230]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 10
ctrl = 0
velset = 0,0
anim = 230

[State 230, 1]
type = PlaySnd
trigger1 = AnimElem = 2
value = 0, 0

[State 230, 0]
type = PlaySnd
trigger1 = (AnimElem = 2)&&(random < 300)
value = 5,0

[State 230, 2]
type = HitDef
trigger1 = Time = 0
attr = S, NA
animtype  = Medium
damage    = 25, 0
getpower = 20, 10
guardflag = MA
pausetime = 13, 11
sparkno = s9998
sparkxy = -10,-80
guard.sparkno = s9057
guard.sparkxy = -10, -80
hitsound   = s1+(6*var(12)),0
guardsound = s9, 0
ground.type = High
ground.slidetime = 15
ground.hittime  = 12
ground.velocity = -5.2
air.velocity = -2.5,-1

[State 230, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;Forward Medium Kick
[Statedef 245]
type    = S
movetype= A
physics = S
juggle  = 5
poweradd= 20
ctrl = 0
velset = 0,0
anim = 245

[State 245, 1]
type = PlaySnd
trigger1 = AnimElem = 2
value = 0, 1

[State 245, 0]
type = PlaySnd
trigger1 = (AnimElem = 2)&&(random < 300)
value = 5,2

[State 245, 2]
type = HitDef
trigger1 = Time = 0
attr = S, NA
animtype  = Medium
damage    = 35, 0
getpower = 20, 10
guardflag = MA
pausetime = 13, 11
sparkno = s9999
sparkxy = -10,-62
guard.sparkno = s9057
guard.sparkxy = -10, -62
hitsound   = s1+(6*var(12)),1
guardsound = s9, 0
ground.type = Low
ground.slidetime = 12
ground.hittime  = 15
ground.velocity = -5
air.velocity = -2.2,-1

[State 245, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1



Offline Kong

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Re: Help with MgBenz's Felicia..
« Reply #1 on: February 04, 2008, 11:23:21 PM »
what do you want to change,

x = light punch
y= strong punch
z = assist


button z is use for assist move,

what do you want the key command for medium punch and medium kick.?

Offline Lord Vader

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Re: Help with MgBenz's Felicia..
« Reply #2 on: February 05, 2008, 01:36:37 AM »
I want...

x = light punch
y= medium punch
z = strong punch

a= light kick
b= medium kick
c= strong kick

Just like any other 6 button character.

Offline Kong

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Re: Help with MgBenz's Felicia..
« Reply #3 on: February 05, 2008, 01:46:02 AM »

Offline Lord Vader

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Re: Help with MgBenz's Felicia..
« Reply #4 on: February 05, 2008, 11:20:26 AM »
Finally! Thank you so much. I've been asking for this for like 3 weeks now lol.

Offline DivineWolf

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Re: Help with MgBenz's Felicia..
« Reply #5 on: February 05, 2008, 02:40:02 PM »
Is there a way to take out the tag system implemented in her?

Userbar - Akeme
R.I.P Reu
R.I.P Macho Man Randy Savage

"Let me show you..."

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