collapse

Author Topic: FireMan  (Read 6488 times)

0 Members and 1 Guest are viewing this topic.

Offline The <<Fsjal>> Conscript Who Came Back Alive

  • Initiate
  • **
  • Posts: 64
  • Last Login:May 09, 2012, 05:42:22 PM
  • $5000, as I return from an Allied Base ALIVE!
Re: FireMan
« Reply #75 on: June 22, 2009, 03:17:32 PM »
Mario tornado on crack!!  :o
I hope that move is expensive on power!
Conscript excited to fight!
Yeah, I am $5000 because I destroyed a Prism Tank... WITH ONLY AN AK-47!
Well, I've gotten fat cuz of my success, but the new Health Care Plan Obama has planned out doesn't care! Dang FOX news and Glenn Beck. It's the current health care that hates my gut.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: FireMan
« Reply #76 on: June 22, 2009, 07:09:13 PM »
Awesome!  Fire Fire!

Offline ItalianStallion

  • Hoodville Certified
  • Infinite Loyalist
  • *****
  • Posts: 2078
  • Country: Italy it
  • Last Login:May 07, 2022, 08:13:31 PM
  • Today you are inspired. Tomorrow you inspire
Re: FireMan
« Reply #77 on: June 22, 2009, 09:26:10 PM »
god bless that fireman i smell character of the year :D wat will u say his % is?
« Last Edit: June 22, 2009, 09:58:29 PM by ItalianStallion »

Offline KudosForce

  • Infinity Regular
  • ****
  • Posts: 872
  • Last Login:April 18, 2011, 07:01:38 PM
    • Email
Re: FireMan
« Reply #78 on: June 22, 2009, 09:55:32 PM »
god bless that fireman i smell character of the year :D wat will u say hes % is?

It would be great if he had a better standing animation, though.
Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline SPAN

  • Contributor
  • ****
  • Posts: 199
  • Last Login:August 06, 2011, 07:29:40 PM
Re: FireMan
« Reply #79 on: June 23, 2009, 04:46:01 AM »
Looking very good my old friend, coming together nicely!

Kind Regards, SPAN...  ;D

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: FireMan
« Reply #80 on: July 20, 2009, 11:37:55 PM »
Etg just posted up a new Fireman Video to his Youtube account.   ;D

http://www.youtube.com/watch?v=fAtmwelNvc0&feature=email#ws

Offline Manic

  • Cossack's Creation
  • IMT Content Architect
  • *
  • Posts: 1330
  • Country: United States us
  • Last Login:February 15, 2024, 09:22:40 PM
  • Poot dispenser here.
Re: FireMan
« Reply #81 on: July 21, 2009, 12:25:19 AM »
Everything is piecing together greatly now. I like how the dashing fire attack looks. Although, I noticed that the fire stops sometimes stops moving for some of his attacks.


 >:-(-| New Highway stage? Looks interesting..
« Last Edit: July 21, 2009, 02:10:11 PM by Manic »

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: FireMan
« Reply #82 on: July 21, 2009, 10:47:17 AM »
Etg is doing an awesome job!

Offline Berkay

  • Initiate
  • **
  • Posts: 192
  • Last Login:October 26, 2020, 05:37:07 AM
  • Student of Symbiotology
    • Homepage
Re: FireMan
« Reply #83 on: July 21, 2009, 02:36:46 PM »
awesome tornado hyper! nice job etg! i hope we could play with him soon :D

Offline Invader Dooms

  • Initiate
  • **
  • Posts: 101
  • Last Login:August 08, 2012, 02:45:28 PM
  • The name I am known by is BATMAN.
Re: FireMan
« Reply #84 on: July 21, 2009, 03:48:15 PM »
Man...This is looking SWEET. Looks to me like all that's left to really code in is the Win/Lose poses, his intro, and maybe one more hyper. Epic Win, ETG and Laspacho. Epic Win.

 ::salute::
Team Dooms: Tetsu, Sonic, Cutman, Elecman, and Metalman!

Offline Yagoshi300

  • Oi. Como Vai Vc?
  • Forum Member
  • ***
  • Posts: 256
  • Country: Brazil br
  • Last Login:March 22, 2021, 03:08:38 PM
  • Nuff Said
    • Skype - iago-moraes
    • My Old MUGEN Shit
    • Email
Re: FireMan
« Reply #85 on: July 21, 2009, 04:12:12 PM »
Any Winpose?


Homina Homina Homina

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: FireMan
« Reply #86 on: July 21, 2009, 06:29:01 PM »
I made two winposes and two intros.  One winpose and one intro will be there before the beta release.  There are a few more things that haven't been seen yet that will be there for the beta release also.   >:D
The second release will have the remainder of the specials, hypers, one more winpose and one more intro that I sprited.

Offline SolidZone 26

  • Forum Member
  • ***
  • Posts: 444
  • Country: United States us
  • Last Login:June 07, 2021, 06:18:18 AM
  • My avatar is back...
    • Email
Re: FireMan
« Reply #87 on: July 21, 2009, 10:24:51 PM »
Wow, this is awesome news. I can't wait for Fireman to be released. :)

Also, I was wondering, does Fireman have any voices?

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: FireMan
« Reply #88 on: July 22, 2009, 01:19:03 AM »
Wow, this is awesome news. I can't wait for Fireman to be released. :)

Also, I was wondering, does Fireman have any voices?

Yep he has voices.  I ripped the voices for all the robot masters myself from Megaman Powered Up (PSP)

Offline DARKTALBAIN

  • " STAR "
  • Global Moderator (out of the office)
  • *****
  • Posts: 7518
  • Last Login:March 15, 2011, 07:49:36 PM
  • Anyone have some pound cake?
    • Infinitywiki DARKTALBAIN'S page
Re: FireMan
« Reply #89 on: July 22, 2009, 11:16:03 AM »
Eternaga & laspacho have done a wonderful job on Fireman so far . I can't wait to see what else they have in store for this character  :thumbsup:

Click on each of these to help them grow , Thanx ! !

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


(click to show/hide)

Offline Bidu

  • New Member
  • *
  • Posts: 9
  • Last Login:July 24, 2018, 06:43:56 PM
Re: FireMan
« Reply #90 on: July 22, 2009, 12:08:51 PM »
Well, as a megaman's fan, I can say without any doubts, amazing sprites.

I saw the video and from what I see, his stand is a little bit static, (only eyes and headflame are animated). Although tecnically robots can't breath, you can see that both megamans in the video and other robot masters as Cutman, Iceman, Metalman and Elecman  are not static in their standard animations. In fact, it doens't affect the gameplay or the whole char, but it would give in a special charm if the stand were more "animated".

The punches and kicks are great, only observation would be the uppercut (I believe that it is Strong  Punch) which air juggles the enemy. It's very similar to the megaman's one. I know that it's difficult and a kick in the @$$ to creat new sprites with new punches etc, but I believe this move is being very repetitive by megaman and other robot masters (if I'm not mistaken Cutman, Metalman and Elecman does it too.).


Are you considering to add the same weapon of fire that he has in megaman 1? All hardcore's fans would like to see it.

I loved the Tornado Flare's super. But I think that the other super should be a little bit more exagerated in the flame. I mean, it's a little bigger than the special move, but would you reconsider the possibility to enlarge a bit more the fire on that? I believe that everyones agree that one of the charming stuffs in mvc was the exagerated supers (like shinkuu hadouken, mega optic blast, etc).  


In any case, I'm following all robot master's wips here in the forum. All of them are awesome. Wish you all the best for your efforts in spriting and coding.

« Last Edit: July 22, 2009, 12:15:07 PM by Bidu »

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: FireMan
« Reply #91 on: July 22, 2009, 05:39:38 PM »
Glad you like what you see so far.  The flames for the spinning move I ripped from Red Earth and modified further.  The punch I thought came out different enough from Megaman and would be a good knock-up, I however decided to not use it for all three medium punches.   (Megaman used it for all three, Duck, Stand, Air.)  Don't worry, Toadman and Symbiote Megaman won't have that punch.   :cool
In the future update Fireman's stance will be upgraded.  The future version of Fireman will have more specials and hypers that are sprited already and waiting to be coded, you'll see more flames I modified too.  Myself and Etg thought Fireman was so fun to play in his current status that he was worthy of a beta release.  He'll feel like a totally different character when the full version is released and finished.  Everyone likes a beta to try.   ;)
« Last Edit: July 22, 2009, 06:41:00 PM by laspacho »

Offline Manic

  • Cossack's Creation
  • IMT Content Architect
  • *
  • Posts: 1330
  • Country: United States us
  • Last Login:February 15, 2024, 09:22:40 PM
  • Poot dispenser here.
Re: FireMan
« Reply #92 on: July 22, 2009, 08:32:35 PM »
Fun character so far, and I must say that ETG sure has a fun way of making the pallete. :P I was unable to figure out the command for the spinning flame move, though. I'll keep trying at it, though. :-"

Offline Nestor

  • Global Moderator
  • *
  • Posts: 830
  • Country: Mexico mx
  • Last Login:January 25, 2023, 11:03:24 PM
Re: FireMan
« Reply #93 on: July 22, 2009, 08:47:27 PM »
Fireman Beta released.

From ETG:
"

Download: http://sinhra.com/ >> M.U.G.E.N 2D Fighting Engine >> character

 :cool"

Don't know if it's already posted, if it is, please delete this message.

See you.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: FireMan
« Reply #94 on: July 22, 2009, 08:49:15 PM »
Hehe I was waiting to see that today.  Since he is now released if someone plays with his stance before I get to it and comes up with something cool Pm me.   ;D

I am going to lock this thread and put a post in the release thread.  This thread will be unlocked when more things start to be coded.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


D2TD VS Showcase Thread by D2TD
[November 17, 2024, 08:36:39 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by ExShadow
[November 02, 2024, 04:54:41 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 [21] 22 23
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal