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Author Topic: Capcom Vs. Snk 2 Hi-Res?!  (Read 683 times)

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Offline Marxx

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Capcom Vs. Snk 2 Hi-Res?!
« on: December 30, 2007, 03:09:07 AM »
Hi.
I was checking out Warusaki3's Vanillaice patch in the Mugen News section and it sent me to this page
http://www.geocities.jp/warusaki3/
If you scroll down a bit, It looks like they might be working on a CvS2 Screenpack(The one I use) in Hi-Res. However my ability to read Japanese is kinda rusty and a little non-existent. I was hoping someone might be able to shed some light on this for me. Thanks.


Yes that's my real team.
It's our imperfections that make us us perfect... Deal with it.

Offline shinra358

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Re: Capcom Vs. Snk 2 Hi-Res?!
« Reply #1 on: December 31, 2007, 02:27:52 PM »
Here is the page translated:


[vuaniraaisu] was renewed.
Because this time it is correction of description, there is a patch and is.

First, cornerpush (perhaps) is made the same as the original.
- Also, recently opposition animated picture seeing with YouTube, AI uniting, is [ru], but
[demu] doing in the partner of the edge, at the time of the [ru] the substance without the knock back becoming [te]…
“This which is what?”When the [tsu] [te] it is with it tries inspecting, when attack of the stand hits very
The knock back of the substance becoming 0, it was the [ru] like.
Perhaps, this interpretation encountering, it is to be [ru] expectation but…(Sweat
We want main or sight of detailed explanation with [te] or [maji], the shank [e].

Is around included after and after [demu], but because P2bodydist X it is designated as trigger, width of the partner [dekai]
Well enough there are times when it cannot turn to back.
With say, when recognition you fumble unskillfully, with something where the movement may become chaotic, already it leaves this.
It is we would like to start also DIO gradually.


How without even with recent play environment.

The selection remodelling the [kapuesu] 2 add-on of the foreign country to high resolution.
Front of the remodelling to the high resolution arrange original [kapuesu] [kiyara] making contrast 2 likely, has made is, but…Now [sukasuka] w
[kiyara] arrangement still (the sweat

The [chi] [yo] [ro] [chi] [yo] [ro] [tsu] fumbling the life bar of the rice, it increases.
With A [are] EXG [ruga] and [ririsu] pulverization



Way you do not forget, memo memo
[nako] and [zangi].(It does as much as possible thing, but excessively please do not expect (sweat))
Below schedule (it is in the midst of producing it is but and, after all work and others there are also times when it is improbable)
[kapuesuyo] 0
[kapuesua] 0 (it rewrites, [kiyara])
[kapuesuga] ○
[kapuesumu] 0




About the use of the picture and the like

Because it was asked by the guild from the acquaintance, in regard to the general-purpose picture and the system of [kapuesu] reply is published even here.
“You receive many of the general-purpose picture from the friend, have had helping processing.
And those may release with are not said as the material.
Because annoyance is caused for the friend who is cooperative with favor, no permission please do not use.
It leaves to self judgment in regard to the system”

With with the notion that where you say, no permission please do not use the picture.
With say, as for the general-purpose picture, it is the expectation which can be taken basically simply with [chito].



Me: You can also make the chars high res very easily now with photoshop, fighter factory, and Kong's tool "Double_Clsn" which doubles your collision boxes....

You can also make the chars high res very easily now with photoshop, fighter factory, and Kong's tool "Double_Clsn" which doubles your collision boxes....
MARXX' QUESTION HAS BEEN ANSWERED. THANK YOU SHINRA358 FOR YOUR ABSOLUTELY RELEVANT INFORMATION.

You sure did a good job of answerin' it very relevantly yourself.... :|

PS: and YEP, I just looooooooove to advertise..........and a yep to it CAN fit the topic question. And to be literally correct, his question does not even fit his topic question so YEP it is relevant. Thank u for noticing  \-/o
« Last Edit: January 01, 2008, 12:17:33 AM by shinra358 »

Offline yamblack

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Re: Capcom Vs. Snk 2 Hi-Res?!
« Reply #2 on: December 31, 2007, 09:16:24 PM »
You can also make the chars high res very easily now with photoshop, fighter factory, and Kong's tool "Double_Clsn" which doubles your collision boxes....
MARXX' QUESTION HAS BEEN ANSWERED. THANK YOU SHINRA358 FOR YOUR ABSOLUTELY RELEVANT INFORMATION.

Offline Marxx

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Re: Capcom Vs. Snk 2 Hi-Res?!
« Reply #3 on: January 01, 2008, 04:56:43 AM »
Boy I hate direct translations, but from what I get from this passage
(''The selection remodelling the [kapuesu] 2 add-on of the foreign country to high resolution.
Front of the remodelling to the high resolution arrange original [kapuesu] [kiyara] making contrast 2 likely, has made is, but…Now [sukasuka] w
[kiyara] arrangement still (the sweat''
)
Is a maybe... I think. Anyways thanks Shinra.

P.S.
Question mark guy. You really shouldn't be too rude to people who are just trying to be helpful.
P.P.S
his question does not even fit his topic question
How does my topic question not fit the topic? I was curious if there's a Hi-res Capcom Vs. SNK 2 screenpack or not.
Yes that's my real team.
It's our imperfections that make us us perfect... Deal with it.

Offline shinra358

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Re: Capcom Vs. Snk 2 Hi-Res?!
« Reply #4 on: January 01, 2008, 05:44:31 AM »
Oh i said that becuz the title says cvs 2 hires which could mean anything about the cvs2 sp OR the chars but inside the post u said the sp.

He said what he said becuz when i copied the translation the first time for some reason it didnt come up and the only thing that showed was what i had said about making the chars highres. So instead of answering ur question he chose to try and make me look foolish. But anyways, youre welcomed. it was no problem at all trying with the translation.

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