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Author Topic: Yamazaki Hashimoto updated  (Read 893 times)

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Offline Kung Fu Man

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Yamazaki Hashimoto updated
« on: November 01, 2007, 10:50:57 AM »
  • Three new moves added:

-Dropkick: F, F + HP
-Jackhammer: QCB+K
-Severance Pay: HCF+P
  • 16 Tons is now a level 1 move, while Freight Train is level 2
  • Readme errors fixed
  • noai.cmd is no more. :-X
  • Roll and dodge fixed up to be a lot fairer, tighter control.
  • AI modified again.
  • I've been working on this one for awhile, and figured I'd put it out there. There's a lot as a result that is fixed up that I can't recall.


Please give feedback, input and suggestions. Btw, his story is in the readme now, and isn't as crappy as the old one on Mugen Wiki was (sorry about that :\)

http://randomselect.i-xcell.com
Hosted -> Hosted Characters -> Kung Fu Man
« Last Edit: November 02, 2007, 09:27:21 PM by Kung Fu Man »



Offline xM.Ξ.†.Λ.L.G.Ξ.Λ.Rx™

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Re: Hashimoto Yamazaki updated
« Reply #1 on: November 01, 2007, 11:01:42 AM »
Awesome Kung Fu Man! I will definitely try him out later after i get out of school.

Offline Kung Fu Man

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Re: Hashimoto Yamazaki updated
« Reply #2 on: November 01, 2007, 12:19:04 PM »
Okay, update up after conversing with Byakko, so redownload guys. Notable bits:
-Severance Pay can now move offscreen *during* the windup. Fun for when you're cornered!
-Fixes, what else did you expect?

EDIT: Dammit, more required fixes. This should be all of them though for now. Reduced damage of the Severance Pay by 1/3 notably.

Offline grandma

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Re: Hashimoto Yamazaki updated
« Reply #3 on: November 01, 2007, 12:57:59 PM »
Great work KFM.  This character just keeps getting better and better.  The AI work is beautiful, it feels so much like I'm playing against a real person.  Your best work by far.  :thumbsup:
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Offline Akeme

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Re: Hashimoto Yamazaki updated
« Reply #4 on: November 02, 2007, 03:36:21 AM »
Alright Kung Fu Man, i have been waiting on a update to this char. Anyways awesome ans incredible job on him and i'm really pleased and happy plus grateful that you updated him and fixed the Ai more. :) :) :) :thumbsup:

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Offline Mugen Toons

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Re: Hashimoto Yamazaki updated
« Reply #5 on: November 02, 2007, 03:39:43 AM »
Great Thanks for the update  :)

Offline Kung Fu Man

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Re: Yamazaki Hashimoto updated
« Reply #6 on: November 02, 2007, 09:27:55 PM »
These should be the last few flaws to fix, but it added a little something too:

-Guard Roll Cancel (re-)added( properly now). Press start while in block stun to roll forward at 500 power. Easy to tell when you do it by the BG flash :P
-if it's an update, it must have an AI tweak in there
-Startup for Severance Pay is immune to non-hyper projectiles. Completely overlooked that.
-Damage from 16 Tons slightly increased by 2 points per hit. Counting the dampener in this, doesn't add a whole lot but does put it on par with the other supers
-Fixed the bugs BBH and Eli mentioned (Super BG coming up at the wrong times, Freight Train costing 1 stock by accident, layered super BGs)

Offline aa250

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Re: Yamazaki Hashimoto updated
« Reply #7 on: November 03, 2007, 11:48:46 AM »
great updated KFM. Just one question is this character suppose to jump or is that how he is in the real game. Or do plan to add that in future updates. :)

Offline KPT25

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Re: Yamazaki Hashimoto updated
« Reply #8 on: November 03, 2007, 12:42:25 PM »
He´s not supposed to jump...but he makes it up for his combo abilities... :w00t:

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