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Author Topic: how do you add the sound  (Read 770 times)

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Offline scarletspider5

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how do you add the sound
« on: October 18, 2007, 06:24:51 PM »
like when the character goes to attack and he goes HUH how do you do that?


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Offline John Jr.

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Re: how do you add the sound
« Reply #1 on: October 20, 2007, 12:06:43 AM »
Using Fighter Factory you can add a sound to the char's  Snd file. Then you can add the new sound in his Cns using the "Playsnd" option in the right of the screen.
Hope it helps.

Offline scarletspider5

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Re: how do you add the sound
« Reply #2 on: October 29, 2007, 05:17:44 PM »
okay can you be more specific? I'm doing the taunt. I want him to go hahaha.here is the  CNS for taunt


;---------------------------------------------------------------------------
; Taunt
; CNS difficulty: easy
[Statedef 195]
type = S
ctrl = 0
anim = 195
velset = 0,0
movetype = I
physics = S
sprpriority = 2

[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State 195, PlaySnd]
type = PlaySnd
trigger1 =
value = S0,1
volume = 50
channel = -1
;lowpriority = -1
freqmul = 1.0
loop = 0
pan = 0
;abspan =
;ignorehitpause =
;persistent =


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Offline A!

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Re: how do you add the sound
« Reply #3 on: October 29, 2007, 05:18:33 PM »
okay can you be more specific? I'm doing the taunt. I want him to go hahaha.here is the  CNS for taunt


;---------------------------------------------------------------------------
; Taunt
; CNS difficulty: easy
[Statedef 195]
type = S
ctrl = 0
anim = 195
velset = 0,0
movetype = I
physics = S
sprpriority = 2

[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State 195, PlaySnd]
type = PlaySnd
trigger1 =
value = S0,1
volume = 50
channel = -1
;lowpriority = -1
freqmul = 1.0
loop = 0
pan = 0
;abspan =
;ignorehitpause =
;persistent =




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Offline Luis/Dshiznet

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Re: how do you add the sound
« Reply #4 on: October 29, 2007, 05:19:39 PM »
[State 195, PlaySnd]
type = PlaySnd
trigger1 = ( the sprite number you want the sound to appear)
value = S0,1 ( the number group of the sound. for example, 0-1)
volume = 50
channel = -1


Offline The Great Matsutzu

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Re: how do you add the sound
« Reply #5 on: October 29, 2007, 05:25:44 PM »
Sorry if this has been answered, but I thought I'd add a few things for clarity.

Bacically, you would place a playsnd sctrl in the state number of the attack (or intro, winpose or taunt) you wish the sound to play in. You'd have to make sure the value's number and group is the correct snd in yoiur .snd file. Finally, for trigger= (which causes the sound to be played) you'd eaither use animelem= (number of frame) or time= (amount of time to pass before sound is played.


Offline scarletspider5

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Re: how do you add the sound
« Reply #6 on: October 29, 2007, 07:34:41 PM »
[State 195, PlaySnd]
type = PlaySnd
trigger1 = ( the sprite number you want the sound to appear)
value = S0,1 ( the number group of the sound. for example, 0-1)
volume = 50
channel = -1




Okay that helped but it just keeps playing over.
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Offline scarletspider5

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Re: how do you add the sound
« Reply #7 on: October 29, 2007, 07:39:09 PM »
quote author=The Great Matsutzu link=topic=4638.msg64924#msg64924 date=1193693144]
Sorry if this has been answered, but I thought I'd add a few things for clarity.

Bacically, you would place a playsnd sctrl in the state number of the attack (or intro, winpose or taunt) you wish the sound to play in. You'd have to make sure the value's number and group is the correct snd in yoiur .snd file. Finally, for trigger= (which causes the sound to be played) you'd eaither use animelem= (number of frame) or time= (amount of time to pass before sound is played.
[/quote]




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