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Author Topic: [WIP] Pocket Dimensional Clash 2  (Read 49620 times)

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Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #75 on: November 20, 2021, 10:55:13 AM »
Let's remember my first OpenBOR game: Pocket Dimensional Clash 2.
It was my very fist interaction with OpenBOR, so many mistakes were made :slight_smile:

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #76 on: July 14, 2022, 01:44:09 PM »
Rise from your grave...

Few days ago I've made some changes on the game:

- Improved memory consumption
- Updated engine to build 6315
- Removed PSP version.
- New Game Over screen




I am also making some tests with a new mechanic for my games, and I plan to use PDC2 as a test lab.

If everything goes well, I will update it this year.

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #77 on: July 02, 2023, 12:43:11 PM »
Time to update this topic a bit:

Since there is a new Double Dragon game, we are adding some Double Dragon content to our Pocket Dimensional Clash 2 game:


Jhfer is handling the game updates , doing an amazing work, and I will review everything once he finishes.

When you drink too much and end up at a completely random party and don't know how you got there, lol


Jhfer is working hard on many new players and enemies for the game, and I would like to show some of them (and some have some nice animations done by him):

Nina - Breat of Fire (playable)
.

Burnov - Double Dragon

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #78 on: August 03, 2023, 11:23:19 AM »
Rise from your grave!
Since Jhfer joined the team, this project has made a lot of progress and I think it's time to show some things :)

The game has several new playable characters, including Leonardo das Teenage Mutant Ninja Turtles, which I'm really enjoying the result.

This is one of the new levels, themed around Double Dragon, where we'll face different enemies and bosses from that series.


#doubledragon #tmnt #gamedev #indiegame #pixelart #beatemup

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #79 on: August 17, 2023, 11:28:14 AM »
Captain Commando teamed up with Street Fighter Ryu and Darkstalkers Morrigan to take on Double Dragon's villains.

Gameplay recorded with my kids :)



#Gamedev #indiegame #streetfighter #pixelart #doubledragon

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #80 on: September 16, 2023, 11:31:38 AM »
Playing the Pocket Dimensional Clash 2 boss rush with my kids - it's always a wonderful experience to play your own game with your kids :)
Full video:

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #81 on: November 25, 2023, 11:27:04 AM »
After being rescued, Morrigan teams up with Guile to defeat Rugal in the clone laboratory. Apparently, Rugal is working with Bison (Vega) on this. And the monitor shows a temporal anomaly involving the Yo-Noid and his ninja counterpart.

Showcasing the KO effect too

Watch the full video:

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #82 on: December 05, 2023, 09:53:42 AM »
Some news:

Jhfer have been working hard on this project, doing a lot of the basic stuff, while I am reviewing and adding the complex stuff.
The next universe is called "Great Axe", where we will be fighting into the Golden Axe universe with some guests of other universes like Breath of Fire, Dragon Force and others.
(to make it short, the walls between the universes are weaked and some powerful beings can travel from one universe to another).

Of of those stages is the cave from GA2, which @Bloodbane helped me to fix the walls and platforms. I've added some overlay effects and some cool "water" settings on the fglayers - notice that the background uses one type of water (sine wave) on the stationary fglayer, while the lava uses a different one (perspective distortion) on the moving fglayer. All of them using just one image for each layer.

This type of fine control on OpenBOR stages amuses me :)



Flames on the ground only cause damage against players and NPCs (enemies can walk freely on them).

The Golden Ax gnomes here work in a different way:
- They can attack you
- Each time they are knocked down, they drop items (life, energy, money and even extra lives).
- However, they are hoarders: they get up and go after items to get them back :)
- Extra lives are limited to just one per screen (if another is detected, the previous one is destroyed)
- They can steal items present on the screen, even if they have not been dropped by them.

To spice things up a bit, I decided to remove one of the platforms from the original game and replace it with a hole.
Why? because I'm evil :)

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #83 on: December 19, 2023, 10:51:41 AM »
Time to preview Vega/Claw, on a crossover with Marvel, Darkstalkers and Fatal Fury!

See the full video


The vast majority of the sprites seen in the video were designed by Jhfer, who greatly expanded the original sprites from the game "SNK vs. Capcom: Match of the Millennium" since he only had 9 sprites in that game. He did an AMAZING job.

Vega has several of his classic attacks, such as "Flying Barcelona Attack (the famous move where he jumps onto the back wall and leaps onto the enemy, grabbing them in the air and slamming them to the ground)", "Rolling Crystal Flash", and others.

If he is low on health, he starts using other moves, such as "Sky High" - a movement where he also jumps on the wall, but on the front wall and flies towards the enemy at high speed.

The new version of this project should be released in mid-January 2024.
« Last Edit: December 19, 2023, 04:18:33 PM by O Ilusionista »

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #84 on: December 23, 2023, 10:02:37 AM »
As we enter the Golden Axe universe, we realize that the walls between the universes are collapsing and there are beings from other universes, such as Breath of Fire.

Hoping to find the Death Adder, we met another character: The Wizard of Karma, a powerful necromancer who abuses electrical magic and conjuring the dead.


As is standard in the project, every time a boss drops to low health, he starts executing new attacks - and he starts using ice magic, his lightning bolts get faster and he summons even more undead.

Here's the question: Where is Death Adder?

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #85 on: December 30, 2023, 12:20:25 PM »
Almost done with all bosses dialogs:

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #86 on: January 12, 2024, 10:17:15 AM »
Preview of the initial story, playing the first chapter with the character Ranmaru, from the obscure SNES game "Battle Masters", until defeating the first boss, Evil Ryu and the first bonus level.

See more details in the full video:

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #87 on: February 05, 2024, 10:10:03 AM »
Preview of Golden Ax's most famous character in Pocket Dimensional Clash 2: Gilius Thunderhead!
Mixing its powers of thunder and stone, it's my main in the game 🙂

Full video

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #88 on: February 07, 2024, 10:33:23 AM »
Hulk smash! Watch Hulk destroying the Sentinels.
The stage has some unique features, like the door opening only if you beat everyone and the warp travel in the end - everything controlled by script :)

Full video

Offline O Ilusionista

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RELEASE: Pocket Dimensional Clash 2
« Reply #89 on: March 09, 2024, 05:49:33 PM »
Free Download: Enjoy this fan-made beat em up with 8-bit graphics, crossover from universes such as Street Fighter, KOF, Comics, Double Dragon and others, in 4P co-op! For Windows, Linux and Android

PLATFORMS
• Developed in OpenBOR V3 build 6391.
Does not work in V4 or any version later than version 6391. There is no provision to migrate to V4 at this time.

• Works on official platforms: Windows, Android and Linux (not tested).
It may work on alternative platforms such as Raspbery Pi, SNES/Genesis/PSX Mini/Batocera/3DS/Switch etc
AS LONG AS the code for these versions is not later than version 6391.
But there is no guarantee or intention that it will work.

• Does not work on platforms such as WII, PSP and any legacy platforms.

CHARACTERS
• 16 playable characters in total (unlockable)
• Customized controls - Choose between Classic Controls (with motion controls such as D, F + Attack) or Modern Controls (Pressing just one button + directional pad).

• Archetypes:
The selection screen we have the classification of each character based on type (All Around, Zoner, Melee, Powerhouse, Speedster).
Certain types will have additional traits (all Melee can perform Wall Jump for example).
And certain characters will be able to inherit specific traits, like Chun Li with Wall Jump.

• Adaptative Difficulty

The game has some elements to balance the difficulty based on the number of players on the screen at the same time:

- All enemies, including bosses, gain a total health bonus of up to 60% (maximum, with 4 players).

- The number of enemies you face in levels (and their type) changes

- Some obstacles only give items depending on the number of people on the screen

- Certain items no longer appear if a certain number of players are present

Preview and Download

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #90 on: March 14, 2024, 01:34:08 PM »
Here is a 2P co-op video, and it was important to see the game on a co-op video so I can fix some bugs

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #91 on: April 01, 2024, 11:03:03 PM »
Updates V2.1

Main updates

- Added a new playable character: Super Skrull, which is available in all modes for now. In the future, he will need to be unlocked after you defeat him.


- Added a mandatory tutorial level, in story mode only, that teaches players the game's commands. Even though I'm not a big fan of tutorials like this, I noticed that most people don't read HOW TO PLAY :)

- Playable character balance: Zoner-type characters have been balanced, with defense reduced to 95% (in some cases, 90%) and increased MP cost for firing projectiles.

- Issues with enemies randomly stuck outside the screen have been resolved.

- Problems losing 2 lives if you fell in specific places in the platform phase have been resolved (I think, lol).

Minor updates

- Generalized balancing for several bosses (some became easier, others more difficult), which includes new movements, rise attacks, bug fixes, calling for reinforcements, etc.

- Balancing on different playable characters (speed, damage, juggle cost, etc.)

- Difficulty reduction on certain levels (platforms and traps)

- New cameos in levels

- More secret items spread throughout the levels (and I didn't see anyone find them all).

- Improvements in some levels

- Removed the word DEMO from the game, based on the feedback we have already received, as the game already has enough content and a cohesive story to no longer be considered a demonstration.

NOTE: Out of the 1200+ downloads on Gamejolt (plus others I can't count), I have only received two incidences of the game crashing randomly, and one of those came from someone who tried to run the game on a different version than it was programmed for.

It's worth remembering that the game was developed to work SPECIFICALLY with the versions of Windows, Linux and Android that I made available in the package.

In case the game closes suddenly, please send me the "OpenBorLog.txt" file from the LOGS folder.

If you have already finished the game, please share your feedback with me by accessing this form (caution, contains story spoilers) https://pt.surveymonkey.com/r/HPQPPYB

Preview and Download:

https://gamejolt.com/games/pocket-dimensional-clash-2/194726

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #92 on: May 18, 2024, 11:17:34 AM »
All hypers from our beat em up fan game Pocket Dimensional Clash 2 + 1 bonus :)

Which is your favorite?

Full video with all hypers:

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #93 on: June 03, 2024, 03:18:12 PM »
Introducing our newest playable character: Yo Noid, the iconic mascot from the classic NES game!

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash 2
« Reply #94 on: August 15, 2024, 05:49:21 PM »
Some news:

Pocket Dimensional Clash 2 next release roster - 36 characters:
Green - Available in 2.1
Orange - new in 3.0
Red - not confirmed yet

Can we have surprises? yes :)



Finally a Final Fight and Streets of Rage crossover?
And we don't plan on adding a third SOR character, unless it's someone different like Roo (Kangaroo).
Both of them have plenty of sprites ready already.

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