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Author Topic: Punisher World Warzone (Alpha_L)  (Read 4091 times)

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Offline ELECTRO

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Punisher World Warzone (Alpha_L)
« on: December 07, 2019, 09:11:58 PM »
Latest update includes :

New Mugen 1.0 version of the game.
Added Mustapha playable character.
Added R.Bear Playable character.
Added Sodom unplayable character.
Added Edi. E playable character.
Added Belger Mansion stage.
Added 2 West Side stages.
Added Pantaberde Castle stage.
Added Castle Bed Room stage.
Added Castle Foyer stage.

To see the characters move list just hit the start button.

Known issues are that Mizuki does not have finisher sprites yet. The Mugen 1.0 version is brand new & hasn't been tested as much as I would have liked, so there could be a stage or something that's not working correctly.

Link : https://electroslair.blogspot.com/





Offline O Ilusionista

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Re: Punisher World Warzone (Alpha_L)
« Reply #1 on: December 08, 2019, 10:01:17 AM »
Hey buddy. I tried your game and it's awesome how you could expand some of the original contents.
I really liked what you did with Sodom. And the SOR2 stage is awesome too!

I was going to record a video about the game but I've some some bugs (and some are serious) so I thought it was better to give you feedback first, then I could make a video from the fixed version.

- R Bear (which is great btw) have some serious issues with his helpers and he is lefting clones behind


- This stage has a layer issue when you finish the match with a hyper move


- Some of Sodon moves has a wrong statetype, so after being hit, he can walks on the air


- Pretty Boy (another great char) can walk - and ATTACK - before the round starts

(also, the aligment on Kruel is wrong - you should align the shadow with his higher foot, not the lower one)

- I forgot to take a screenshot, but I was playing with Mustafa against Poacher Joe and Musashi. I can't remember which move had hit me, but it was a ONE HIT KILL - the move had depleted all my health bar in one hit.

- This is something serious for me, because I had to stop playing because I was getting nauseous: the camera follow on most of the stages is too sensitive on most of the stages. Try to play a Team Arcade (like I was playing) and you will notice that. This made me dizzy and I that to quit the game.

There is a stage where you made it perfectly - the Final Fight last stage. The camera was nice on that one.
I think you can get the route of the original MVC game - the camera won't move if the characters use a normal jump, just if you use a move which makes you go higher.

These aren't bug, more a suggestions:
- Use a specific channel for intro voices (like channel 10), then add this code on all characters statedef 0
Code: [Select]
[State 0, Stop Intro Voices]
type = StopSnd
trigger1 = !time && !ctrl
channel = 10
This will stop the intro voice if you skip the intro. There is a trick here - when you skip an intro, Mugen forces all characters to be on statedef 0 (idle) but, for a split second, they won't have control yet. And this is when this code triggers.

- Some chars (like Missing Link) when hit while executing an hyper move, will continue to display the afterimage, which looks weird. To fix this, add this code under statedef -2
Code: [Select]
[State -2, AfterImageTime]
type = AfterImageTime
trigger1 = Movetype = H

So this will cut the afterimage when the character is hit. In RMM, we use a more complete version, which will also trigger if you are not on a special move (hence the state 100)

Code: [Select]
[State -2, AfterImageTime]
type = AfterImageTime
trigger1 = Movetype =H
Trigger2 = stateno < 1000

- Some big portratis are cut on the vs screen, which looks weird


The best idea would be to use them cropped into a box (you can use a cool border on them) like you did with Missing Link


Still on the versus screen, you could lower those names a tad and make that background picture to slide horizontally - this will bring more life to the screen.

-----

Congrats for such nice work. The ammount of work you added on the game is unbelievable!

Offline ELECTRO

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Re: Punisher World Warzone (Alpha_L)
« Reply #2 on: December 08, 2019, 11:14:32 AM »
Thanks for all the feedback. Which version of the game were using 1.0 or 1.1? I haven't seen R. Bear leave a clone behind in 1.1 so just wondering to help me find the problem.

Offline O Ilusionista

  • Since 1999 and kicking :)
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Re: Punisher World Warzone (Alpha_L)
« Reply #3 on: December 08, 2019, 11:26:13 AM »
The 1.0 version, I haven't tried the 1.1 yet. I will do once I have time.

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