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Author Topic: Punisher World Warzone (Alpha_J)  (Read 713 times)

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Offline ELECTRO

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Punisher World Warzone (Alpha_J)
« on: January 19, 2019, 12:33:56 AM »


Mugen 1.1. It's hard to believe it's already been 2 years since this project started. When it started I thought maybe I would get half this far in that time. So i'm happy with the progression, but still have a long, long way to go. For those that are new to seeing the project this game is a mix between 2D beat'em up & VS style gameplay. In the latest version you can play as Ninja from the game Ninja Warriors, pick an alternate costume for Haggar & adds an new un-playable character Missing Link from the game Vendetta. Known issues are that Haggar in his FF2 outfit can sometime shrink a little small for tick.

Link : https://electroslair.blogspot.com/





Move List
(click to show/hide)

;--------------------------------------------------------
Added/Removed :

Added playable character Ninja.
Added non-playable character Missing Link.
Added Dystopia stage.
Removed turn animations & code for all characters.
Added FF2BreakCar bonus made by Tim Markworth.
Added SF2 Oil Drums bonus made by Tim Markworth.
Replaced Final Fight subway train stage music with original FF arcade music.
Removed team-up partners for TMNT Ocean Surfing stage.
Changed volume on some stages to make them more balanced across the game.
 
Characters updated :

Cody = Fixed some Jail outfit GetHit anims.
Cody = Fixed tornado attacks getting the player stuck after falling.

Punisher = Improved AI

Haggar = Alternate FF2 outfit added by choosing Pal 3,4,5.
Haggar = Can now pick up the knife.
Haggar = Added hyper named Laying Pipe.
Haggar = Added hop backwards.
Haggar = Added finisher to Laying Pipe hyper.
Haggar = Improved AI.
Haggar = Added missing finisher sprites.
Haggar = More bug fixs.

Musashi = Fixed hit overide of swordwave.
Musashi = Improved AI.

Kruel Kurt = Updated attributes & changed damage on some attacks.

Interactive Stuff :

Fixed missing sprites for the acid finisher on Syrian Desert Refinery stage.
Readjusted hitboxes for Amazon rocks.
Intro & hazards for Dystopia stage.
« Last Edit: January 19, 2019, 01:02:41 PM by .:O Ilusionista:. »



Offline O Ilusionista

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Re: Punisher World Warzone (Alpha_J)
« Reply #1 on: January 19, 2019, 01:03:34 PM »
Nice work. I've sent you some feedback at Chronocrash.
Try to always include a picture on your post - its easier to share on the facebook.

Offline ELECTRO

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Re: Punisher World Warzone (Alpha_J)
« Reply #2 on: January 19, 2019, 01:35:12 PM »
This is what I wrote at Chrono Crash.

@O Ilusionista I haven't added Blob's water effects yet for that stage. That's weird about the lifebars in team mode. I wonder if I added the wrong file or changed something at the last moment because I tested it last weekend & it was working. I should probably get the lifebars fixed asap & re-upload.

Offline O Ilusionista

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Re: Punisher World Warzone (Alpha_J)
« Reply #3 on: January 19, 2019, 01:50:24 PM »
And what do you think about Captain Commando idea?

Offline ELECTRO

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Re: Punisher World Warzone (Alpha_J)
« Reply #4 on: January 19, 2019, 02:06:58 PM »
I'm definitely going to add your Captain Commando. :thumbsup: Here is a pic for you to use on Facebook.


Offline Magma MK-II

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Re: Punisher World Warzone (Alpha_J)
« Reply #5 on: January 19, 2019, 04:54:38 PM »
Really cool progress so far!

Where are those surfboard sprites from?

Offline ELECTRO

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Re: Punisher World Warzone (Alpha_J)
« Reply #6 on: January 19, 2019, 06:20:15 PM »
Thanks! They are from Teenage Mutant Ninja Turtles : The Hyperstone Heist & Teenage Mutant Ninja Turtles: Turtles in Time.
« Last Edit: January 19, 2019, 06:30:56 PM by ELECTRO »

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