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Author Topic: Saikyo Dojo by Vegaz  (Read 602 times)

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Offline LightFlare

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Saikyo Dojo by Vegaz
« on: November 20, 2018, 11:01:42 AM »
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OYAJIIIIIIIIIIIII!!!

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Sup yall?! Back in mix with something special. My hommie OG(OldGamer) just step out the game for a bit. I asked him if I could redo a few of his stages. He gave me the green light so here we are. I chooped up his Dojo for Dan and put my own spin on it. It has animations, zoom, parallax, scale delta and looped bgm. Cuz of the scale delta BOTH VERSIONS ARE 1.1 ONLY. If you wanna cool alternate to OG's classic version, click that link.



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Offline NX-MEN

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Re: Saikyo Dojo by Vegaz
« Reply #1 on: November 20, 2018, 12:17:53 PM »
I like this stage!! Nice background!!: :w00t:
 

Offline LightFlare

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Re: Saikyo Dojo by Vegaz
« Reply #2 on: November 20, 2018, 12:20:03 PM »
I like this stage!! Nice background!!: :w00t:

Thanks bro  :cool

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Offline mulambo

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Re: Saikyo Dojo by Vegaz
« Reply #3 on: November 21, 2018, 06:04:09 PM »
looks nice... the only thing wrong i see from the screens it's punching bag who has light source from the right... but it casts a shadow right below ?  :-??

Offline LightFlare

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Re: Saikyo Dojo by Vegaz
« Reply #4 on: November 21, 2018, 06:12:13 PM »
looks nice... the only thing wrong i see from the screens it's punching bag who has light source from the right... but it casts a shadow right below ?  :-??

Thanks man. Actually there are mutliple lights. Pay attention to the shadow as you walk by. It actually points to the left.

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Offline mulambo

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Re: Saikyo Dojo by Vegaz
« Reply #5 on: November 21, 2018, 06:36:14 PM »
if it actually pointed to the left, the shadow should have been on the left wall, not on the floor... actually the whole shading looks wrong, I mean: if there's not the direct light of the sun (coming from the windows, for examples) the only shading you could add in a proper way is the one of ambient occlusion/indirect lighting,... in this case the shadow should be blurry or almost absent not as defined as the ones of the chars and the one of the punching bag. to me it looks more like a hole in the floor. Probably you have to remove it  :-??

If you also see the background, the houses have light source from above/up. The trees have a light source from left/up... I just wonder what's the alternate universe with 3 suns... but even if there were 3 suns it all could have looked different.

anyway, this is just realistic accuracy, if you do not care, well... do not care, I understand it happens when you use different layers from different games / scenario's who use a different lightsource..  :-??

It just doesn't feel realistic to me, not just a matter of taste, nothing personal. Personally I like the concept, but I don't like the mashup.

I think you should remove that shadow, put some lamps above the chars (so their shadow will be "justified") and possibly add other lamps above any object that has a shadow that directly aims down on the floor.

Of course, either you change the trees behind the windows or change the houses. Any element you choose is fine, but they should have the same lightsource.
« Last Edit: November 21, 2018, 06:49:04 PM by mulambo »

Offline sky79

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Re: Saikyo Dojo by Vegaz
« Reply #6 on: November 21, 2018, 08:24:09 PM »
Gotta say, I don't like Dan........ but this stage is on point.
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Offline LightFlare

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Re: Saikyo Dojo by Vegaz
« Reply #7 on: November 22, 2018, 11:06:10 AM »
lightsource stuff

Thanks for the insight, bruh. :cool

Gotta say, I don't like Dan........ but this stage is on point.

Thanks a lot bro.  O0

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