collapse

Author Topic: MvC Sean  (Read 5722 times)

0 Members and 1 Guest are viewing this topic.

Offline Scar

  • Dragonslayer
  • Infinity Administrator
  • *
  • Posts: 2803
  • Country: United States us
  • Last Login:July 29, 2016, 10:49:53 AM
  • Cobra Mugen Team
MvC Sean
« on: April 01, 2012, 02:16:16 AM »
                                  

Last updated version of him, with a few custom sprites I made from sf3.. Enjoy..

                                   Its Legit, Not An April Fools Thing!!


                                     DOWNLOAD
« Last Edit: April 01, 2012, 10:23:39 PM by Acey »


!!Unite, Mobilize, Destroy!!

Offline boogerboy

  • Forum Member
  • ***
  • Posts: 364
  • Country: United States us
  • Last Login:January 24, 2024, 09:33:01 AM
Re: MvC Sean
« Reply #1 on: April 01, 2012, 08:50:37 AM »
 :w00t: Finally, a update for him. I'm gonna try him out.
Game on!

Offline Shadic54

  • The ultimate life form!
  • Forum Member
  • ***
  • Posts: 356
  • Last Login:May 25, 2020, 02:41:33 AM
  • Being attacked by zombies!
Re: MvC Sean
« Reply #2 on: April 01, 2012, 09:30:28 AM »
Looks nice bro!
God bless America!

Offline ~Hale "R@CE" Caesar~

  • Special Ops Mugen Creator
  • MUGEN Content Architect
  • *****
  • Posts: 1549
  • Country: United States us
  • Last Login:March 10, 2024, 04:28:06 PM
  • This big boy spitting out 250 rounds a minute!!!
Re: MvC Sean
« Reply #3 on: April 01, 2012, 11:14:11 AM »
Tornaeeeeeeeeeeeeeedu!

Offline ExShadow

  • IMT Content Architect
  • *
  • Posts: 4098
  • Country: United States us
  • Last Login:November 03, 2024, 09:59:25 PM
  • Get serious.
Re: MvC Sean
« Reply #4 on: April 01, 2012, 11:47:47 AM »
Thanks for sharing scar.  You may have a slight infinite problem on the light punch though:

»ĐΣΛTĦŞTØRM«

Offline DivineWolf

  • Initiate
  • **
  • Posts: 127
  • Country: United States us
  • Last Login:July 16, 2023, 09:17:46 PM
  • Last of a Dying Breed
    • Email
Re: MvC Sean
« Reply #5 on: April 01, 2012, 01:23:16 PM »
Note: Training partner for feedback was Kung Fu Man.

-HK misses when close. May wanna add a bit of Width.

-Cross chaining doesn't seem to be present on ground. LP -> MK, MK -> HP, etc.

-Chaining with kicks on ground isn't present. LK -> MK -> HK.

-Throws can not be performed at all.

-A hit count of 3 hits is displayed when performing Shouryu Cannon, despite it not hitting anyone.

-The X/Y hit velocities of all Sean's ariel attacks feel to be a bit too much. A lot of the time, the opponent flies too far away for me to be able to complete a cross chain air combo. A simple 3 hit air combo works well enough for the most part, but sometimes even that doesn't flow too well.

-Sean doesn't seem to be able to special link from his standing kicks on movecontact.

-Ground X hit velocities for Sean's normal attacks are rather low. Which results in infinite hit problems.

-Chaining into Sean's launcher from crouching MK/MP, it misses the opponent completely.

Sean feels really stiff in general. Given that it's a MvC conversion of him. Might I suggest a few things?

-Giving Sean a general projectile aside from Hadou Burst. That works similar to Dan's projectile. While it may not travel far, it still helps. I know Sean doesn't have a general projectile in SF3. It's just a suggestion that would seem feasible for a MvC conversion.

-Making Hadou Burst capable of being fired in the air. Along with his tornado Senpuu kicks ariel as well. This adds on to Sean's combo ability.

I like the hitsparks and super effects used, very nice. I'll see about leaving some more feedback after some extensive runs with him.

Userbar - Akeme
R.I.P Reu
R.I.P Macho Man Randy Savage

"Let me show you..."

Offline shootYr.

  • [Magnum]
  • Contributor
  • ****
  • Posts: 1112
  • Last Login:September 11, 2012, 07:27:16 PM
  • What're you gonna do to me?...
Re: MvC Sean
« Reply #6 on: April 02, 2012, 01:18:04 AM »
-Your mid.pos and head.pos are off by a little bit.

-The statetype for the taunt is A. That's wrong.

-Why do the normals do chip?

-Ground hit and slidetime are too high for LP (Should be 8 ticks. Use Kawaks to get proper slide and hittimes).

-...Why are the hittime and slidetime the same for LP and MP? And why do LP,MP, and HP share the sound ground velocity? The ground velocity value should increase as the level of attack increases.

-Ground velocity of 0,0 on the close Stand kick... I get what you were trying to do but the first hit sound give off a negative velocity.

-
Quote
pausetime = 6,10
p1 and p2 have different values for pausetime... cuz'?

-Crouching strong punch and crouching medium punch do the same amount of damage.

Offline prnzokoshiro

  • Initiate
  • **
  • Posts: 68
  • Last Login:July 08, 2015, 12:51:10 PM
    • Email
Re: MvC Sean
« Reply #7 on: April 02, 2012, 10:14:40 AM »
...and since it's MvC style, shouldn't he have the tornado kick in the air?  Possibly a version of the DP+K also/instead?

Offline Enso

  • C.R.O.M. Dancer, Sprite Artist, Winner of Sprite of the Week Contest #71, and Winner of Round 6 and 15 in Last Person To Post Wins!
  • Infinity Regular
  • ****
  • Posts: 1556
  • Country: Guam gu
  • Last Login:April 11, 2024, 03:41:40 AM
Re: MvC Sean
« Reply #8 on: April 04, 2012, 08:32:41 AM »
I'm glad you didn't fool us with that Scar because I didn't have time for April Fools this year. :) Good release. :)


Sig by TGM

(click to show/hide)

Offline Space (DCL)

  • IMT Content Architect
  • *
  • Posts: 1166
  • Country: United States us
  • Last Login:November 01, 2024, 11:50:56 PM
  • If you see this, I'm alive!
Re: MvC Sean
« Reply #9 on: April 04, 2012, 10:03:41 AM »
-Ground hit and slidetime are too high for LP (Should be 8 ticks. Use Kawaks to get proper slide and hittimes).

That's what I use, I go frame by frame so i wont miss a single tick, pausetime, hittime, and slidetime.
(click to show/hide)
zzz...I'm top tier...screw you Doom and Wesker...zzz

Offline Scar

  • Dragonslayer
  • Infinity Administrator
  • *
  • Posts: 2803
  • Country: United States us
  • Last Login:July 29, 2016, 10:49:53 AM
  • Cobra Mugen Team
Re: MvC Sean
« Reply #10 on: April 04, 2012, 03:02:54 PM »
I dont really go for In Game Accuracy..

Most of the time, I just make them the way I feel comfortable playing with them.

If anybody wants it to be exactly like in SF3, by all means adjust it.

I usually just make stuff when in the mood..

If I come across something new I like, I'll eventually update Sean again. lol
!!Unite, Mobilize, Destroy!!

Offline DrZaius

  • Professional Gorilla
  • Infinity Faithful
  • ****
  • Posts: 528
  • Country: United States us
  • Last Login:May 04, 2021, 03:00:26 PM
  • Ook ook!
    • DrZaius Site for MUGEN and Minecraft
Re: MvC Sean
« Reply #11 on: April 04, 2012, 09:45:09 PM »
With Sean, EVERY DAY'S April Fools' Day.

 ;D

My MUGEN site.
Honestly, people need to stop using 4Shared.

Offline shootYr.

  • [Magnum]
  • Contributor
  • ****
  • Posts: 1112
  • Last Login:September 11, 2012, 07:27:16 PM
  • What're you gonna do to me?...
Re: MvC Sean
« Reply #12 on: April 05, 2012, 04:21:19 AM »
I dont really go for In Game Accuracy..
Most of the time, I just make them the way I feel comfortable playing with them.

Just because you find it comfortable doesn't mean it's decent (or passable to others).

I suggested that you extract exact tick data using Kawaks not so that Sean can become more accurate, but so that his overall animtimes would have a better feel and so that you'd get a better understanding of animtimes and frame data. You've plugged in a bunch of random numbers with no regard to how they would affect the actual attacks and their properties. That's no good.

You want to guess everything? That's fine. But at least have a reference or something to compare your work to.  

If you weren't going for any kind of 'In Game Accuracy' then why label Sean as MvC? That's quite misleading...

Offline DivineWolf

  • Initiate
  • **
  • Posts: 127
  • Country: United States us
  • Last Login:July 16, 2023, 09:17:46 PM
  • Last of a Dying Breed
    • Email
Re: MvC Sean
« Reply #13 on: April 05, 2012, 11:36:07 AM »
Just because you find it comfortable doesn't mean it's decent (or passable to others).

I suggested that you extract exact tick data using Kawaks not so that Sean can become more accurate, but so that his overall animtimes would have a better feel and so that you'd get a better understanding of animtimes and frame data. You've plugged in a bunch of random numbers with no regard to how they would affect the actual attacks and their properties. That's no good.

You want to guess everything? That's fine. But at least have a reference or something to compare your work to.  

If you weren't going for any kind of 'In Game Accuracy' then why label Sean as MvC? That's quite misleading...

I'd have to agree with Y. on this one. It's not so much accuracy that's being suggested, though rather efficiency. I don't even know what Kawaks is, though I do know about using things as a reference to gain effective results. MUGEN is all about doing your own thing, no doubt about that. No one's telling you what to do, just suggestions to improve your character. It shouldn't be taken as bashing. It's constructive criticism to help improve your skills as a creator.

Userbar - Akeme
R.I.P Reu
R.I.P Macho Man Randy Savage

"Let me show you..."

Offline wolviesam

  • Infinity Regular
  • ****
  • Posts: 500
  • Last Login:December 06, 2012, 08:36:07 PM
  • C.R.O.M. rehab member.
Re: MvC Sean
« Reply #14 on: April 05, 2012, 01:33:30 PM »


Well done man :thumbsup:

Offline C.M.G

  • Initiate
  • **
  • Posts: 119
  • Last Login:December 16, 2016, 08:41:42 AM
Re: MvC Sean
« Reply #15 on: April 08, 2012, 08:35:12 AM »
Is there any other updates on your other chars Mr. Scar? :-w

Offline xejo

  • mgExomyGD
  • New Member
  • *
  • Posts: 1
  • Country: Angola ao
  • Last Login:November 02, 2024, 01:43:58 AM
  • Hi! I'm new!! I am deaf guy :)
    • Skype - mgExomyGD
Re: MvC Sean
« Reply #16 on: July 15, 2015, 04:32:08 AM »
                                 

Last updated version of him, with a few custom sprites I made from sf3.. Enjoy..

                                  Its Legit, Not An April Fools Thing!!


                                     DOWNLOAD

please reupload this sean MVC file :O  :'(

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


D2TD VS Showcase Thread by D2TD
[November 17, 2024, 08:36:39 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
[24] 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal