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Author Topic: Good Afternoon MUGEN Fiends, CMD and Striker Help PLZ.  (Read 468 times)

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Offline aPoCaLyPsE

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Good Afternoon MUGEN Fiends, CMD and Striker Help PLZ.
« on: October 12, 2007, 07:46:36 PM »
Question 1: Can someone explain in a "MugenCreation-Noob" like way on how the Striker/Helper animations works and properly code it? My Character is kinda focus on strikers and I can't get it to work correctly, If it doesn't crash my MUGEN upon trying to test it, it will either not do anything at all, or it will make me character quickly change into the Statedef it's assigned to (which in this case, is a animation of a side character running in for a strike, once the animation loops once, my character returns back to normal? Im currently using my striker as an animated projectile since i haven't been able to get the helper code to work right.***

Question2: How would I add a new command for specials in the CMD index? I want to make a special go off with the D, DF, F HP+HK motion. I think I can make the CMD code ok but i get an error during the test saying it's not attach to a statedef. From here i don't know what to do. I copy/paste the code of the motion I'd want to do the move then under that, it's a code says something like:

[StateDef -1]

Do i change the statedef to the animation of the move? Do I add stuff like postype = ? command = ? underneth the Statedef -1 box? Again noob friendly if you can. You guys have  been good thus far.

 
***For the record, I read the latest topics about this in previous post so please reframe from linking me back to a previously explained post. In fact I was up until 12:30 last night reading most every post still current, I need someone to kinda dumb it down to me.

-"aPoC."
 
« Last Edit: October 12, 2007, 07:55:53 PM by aPoCaLyPsE187 »





Offline Fallen_Angel

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Re: Good Afternoon MUGEN Fiends, CMD and Striker Help PLZ.
« Reply #1 on: October 13, 2007, 12:32:02 AM »
aPoC, to make a hepler you need a statedef in wich the player summons the striker, using a helper code, these is the code that make the helper appears

[State 0, Helper]
type = Helper
trigger1 =
helpertype = normal ;player
name =
ID =
stateno =  <------- these is the statedef of the helper
pos = 0,0
postype = p1    ;p2,front,back,left,right
facing = 1

you code the helper exactly the same as the char the only difference ( in coding), its that you need to put a destroyself


For the cmd issue, I reccomend you to check the kfm, he has that explained




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Offline Fallen_Angel

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Re: Good Afternoon MUGEN Fiends, CMD and Striker Help PLZ.
« Reply #2 on: October 13, 2007, 10:07:23 AM »
Have you made the statedef 245??, and can you put complete all your code of the helper

in the cmd change these

[State -1, StrikerB]
type = ChangeState
value = 245   < - - - - - -  change these for the statedef that summons the helper
triggerall = command = "StrikerB"
trigger1 = (statetype = s) && ctrl


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Offline Fallen_Angel

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Re: Good Afternoon MUGEN Fiends, CMD and Striker Help PLZ.
« Reply #3 on: October 14, 2007, 09:07:25 AM »
I'm going to use you're code to explain you what is missing

;Helper Attack
[StateDef 333] <---------- StateDef of my Summoning animation
type = S
movetype = A
physics = S
juggle = 0
anim = 333 <-------------- Animation of my main character to summon
ctrl = 0

[State 333, Helper]
type = Helper
trigger1 = time = 7
ID = 247 
pos = 45,0
postype = back
stateno = 247 <-----------You have to create a new statedef  with these number
helpertype = normal
name = "StrikerB"   <------The name really doesnt affect you I think its just to search it faster
keyctrl = 0
ownpal = 1
supermovetime = 1

[State 333, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1




CMD:

[command]
name = "StrikerB"
command = D,F,z
time = 9



CMD (State Entry):

;StrikerB
[State -1, StrikerB]
type = ChangeState
value = 247  <- - - - -    these has to be 333
triggerall = command = "StrikerB"
trigger1 = (statetype = s) && ctrl



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Offline Fallen_Angel

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Re: Good Afternoon MUGEN Fiends, CMD and Striker Help PLZ.
« Reply #4 on: October 14, 2007, 04:17:00 PM »
aPoC, in the destroyself, you can put trigger1=animtime = 0  or trigger1 = time = ##

the second question, yes you can, only need to put something like these in the helper summoning code trigger1 = animelem = xx


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