collapse

Author Topic: Archangel Release  (Read 1336 times)

0 Members and 1 Guest are viewing this topic.

Offline Arkady

  • IMT Content Architect
  • *
  • Posts: 1882
  • Country: Australia au
  • Last Login:Today at 04:57:39 AM
  • "Create the Un-Creatable"
Archangel Release
« on: May 18, 2015, 12:18:02 AM »


you choose between the High Flying Avenging Angel or the Horsemen of Death Archangel

(Archangel mode is activated by holding start at your select screen)










Offline DevilBullDawg

  • A.K.A ZombieBrock
  • Forum Member
  • ***
  • Posts: 250
  • Country: United States us
  • Last Login:December 17, 2018, 07:51:28 PM
  • You're just like the rest... a disappointment
    • ZombieBrocks Mugen House
Re: Archangel Release
« Reply #1 on: May 18, 2015, 02:00:56 AM »
awesome another new character to palette  :thumbsup:

Offline Arkady

  • IMT Content Architect
  • *
  • Posts: 1882
  • Country: Australia au
  • Last Login:Today at 04:57:39 AM
  • "Create the Un-Creatable"
Re: Archangel Release
« Reply #2 on: May 18, 2015, 05:28:03 AM »
New palletes will need to adjust the same new colors to the get hits also, or you might have issues

Offline warecus

  • Infinity Regular
  • ****
  • Posts: 1466
  • Country: Japan jp
  • Last Login:September 14, 2024, 03:35:13 PM
Re: Archangel Release
« Reply #3 on: May 18, 2015, 06:05:10 AM »
pretty nice, some of arch's wings share the get hits which makes them feathers when they should be metal

Offline Chimoru

  • Forum Member
  • ***
  • Posts: 275
  • Country: United States us
  • Last Login:November 03, 2023, 05:50:34 PM
    • Chimoru's MUGEN
    • Email
Re: Archangel Release
« Reply #4 on: May 18, 2015, 06:07:04 AM »
Why does he throw all 3 punches in a chain  (Heavy, Med, Light) automatically if I throw a light punch and 2 punches (heavy and Med) if I throw a medium punch. (Only if the first one hits)  Why not just one at a time?  Same with kicks.  Was that intentional or am I the only one with that happening?

EDIT:

Code: [Select]
; AI Combos Start-------------------------------------------------------------
; Stand light Punch
[State -1, Combo 1]
type = ChangeState
value = 200
triggerall = var(59) && statetype != A && RoundState = 2 && ctrl && random > 500
triggerall = p2statetype != L
trigger1 = (p2bodydist x = [-40, 40]) && random > 300
trigger2 = stateno = 100
trigger2 = P2BodyDist X = [0,40]
trigger2 = random <= 400

; Stand Med Punch
[State -1, Stand Med Punch]
type = ChangeState
value = 210
triggerall = var(59) = 0 && RoundState = 2 && statetype != A
triggerall = (p2bodydist x = [-40, 40])
trigger1 = (stateno = 200) && movecontact

; Stand Hard Punch
[State -1, Stand Hard Punch]
type = ChangeState
value = 220
triggerall = var(59) = 0 && RoundState = 2 && statetype != A
triggerall = p2bodydist x <= 40
trigger1 = (stateno = 210) && movecontact

I get that it's for AI, but it does it under player control too.
(Though I've only tried him in Fighter Factory, not yet MUGEN)
« Last Edit: May 18, 2015, 06:45:55 AM by Chimoru »
My MUGEN YouTube account where you can see edits I'm working on.
http://www.youtube.com/channel/UCMLJDPO5mPwseYXGv-ZE53w

Offline warecus

  • Infinity Regular
  • ****
  • Posts: 1466
  • Country: Japan jp
  • Last Login:September 14, 2024, 03:35:13 PM
Re: Archangel Release
« Reply #5 on: May 18, 2015, 06:19:45 AM »
it happens to me too in fighter factory and in mugen

Offline AlmeidinhaPaulista

  • Initiate
  • **
  • Posts: 22
  • Country: Brazil br
  • Last Login:July 12, 2020, 12:25:17 PM
    • Away2014
    • Email
Re: Archangel Release
« Reply #6 on: May 18, 2015, 10:52:10 AM »
Nice char, man!

Offline ELECTRO

  • Cosmic Creations
  • Contributor
  • ****
  • Posts: 1321
  • Country: United States us
  • Last Login:October 17, 2024, 05:40:31 AM
  • The Living Dynamo
    • THE-BEY0NDER
    • THE BEY0NDER
    • ELECTRO'S LAIR
    • Email
Re: Archangel Release
« Reply #7 on: May 18, 2015, 11:55:35 AM »
Nice characters all around!  :thumbsup: A few minor things bug me like Angel's chest bouncing a bit to much like he's got womens breast.

Offline warecus

  • Infinity Regular
  • ****
  • Posts: 1466
  • Country: Japan jp
  • Last Login:September 14, 2024, 03:35:13 PM
Re: Archangel Release
« Reply #8 on: May 18, 2015, 01:13:31 PM »
he is good, but my only nit pick is the wings during the stance need the joints smoothed out, or deboned and there is a stray feather on the downward motion of the wings

Offline RobiWanKen0bi

  • Initiate
  • **
  • Posts: 94
  • Country: Serbia cs
  • Last Login:March 30, 2024, 10:03:30 AM
Re: Archangel Release
« Reply #9 on: May 21, 2015, 09:27:20 AM »
Nice update, as I've said before.

I've noticed the combo punch too. Thought it was intentional.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by ExShadow
[November 02, 2024, 04:54:41 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]


Rooftop Skyline(1.1 Only/AIGS) by Vegaz by LightFlare
[October 21, 2024, 12:13:37 PM]


Secluded Base(1.1 Only/AIGS) by Vegaz by LightFlare
[October 17, 2024, 01:21:06 PM]


Ultimate Balrog + stage by ELECTRO
[October 17, 2024, 05:40:31 AM]


Classic VS : Balrog by ELECTRO
[October 08, 2024, 04:35:53 PM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 [14] 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal