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Author Topic: Sasuke Uchiha Update 2 5/18/15  (Read 1108 times)

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Offline Freestyle !

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Sasuke Uchiha Update 2 5/18/15
« on: April 27, 2015, 03:43:07 AM »
1. Sasuke Uchiha

Whats Been Done !
*6 Attack Buttons
*Cmd Overhaul
*3 Throws
*Wall Bounce
*New Sounds
*New Hit sparks
*MGSSJ2 and FuGa Team Style Jutsu
*Added 4 Specials
*Added Some Sprites
*Some Franken Spriting
*Added 2 zeroish counters

This is my first release this character uses the nzc sprites so i did the best with what i had, the gameplay style of this character isnt like your typical mugen naruto character he has a 6 button layout 2 launchers for air combos and some ninja weapons for zoning making him versatile for naruto gameplay and mvcish gameplay.


****Notes these people are the real talent behind this work, I changed some coding and added some of my own ideas, if I offend anyone of you by making this I am very sorry you guys do alot in the community, with very limited coding skills I wanted to give somtheing aswell I hope everyone enjoys !   

Credits

**Cyanide** - Advice, Coding, Replying, Guidance  (Im pretty sure i got on your laaast nerves but the most stupid question is the question never asked so.... thx for replying)
 
Alexei Roschak - Sprites, Sounds, Coding
d*** Buckus - Coding
Ethan Lives - Sprites, Coding
LegendTTA - Sprites, Sounds
MGSSJ2 and FuGa Team - Sprites, Sounds, Coding   (Pratically all Jutsu)
SpartanJuan117 - Sprites, Sounds
TheBestMCKonan - Sprites, Sounds
Gotagz - Sprites
Fido - Sprites, Sounds
Duracellar - Coding
YOUKAI = Sprite
Mikel8888 - Sprites

;==========================================================================

80% Done

Whats Left

*A total of about "20+" sprites that need frankin spriting, some of his sleeves on his shirt are short sleeves and need to be made long sleeves so I need to learn franken spriting to do this unless anyone is up to this simple task I would be very greatful and would add your name to the credits .   

*1 Jutsu in mind to code

*Winposes / Intros
l
*I need to learn to code Ai If you want to code the ai check out this video for gameplay ideas, I would be very greatful and would add your name to the credits .

"CHP" can now EX into the following
  *Katon Gokakyu no Jutsu
  *Tsukuyomi
  *Tsukuyomi Feathers

;=====================================

*Changed Chidori Nagashi CMD
Dx3, "a"

*Fixed Palletes
*Added New Jutsu
*Fixed Some Bugs Added Some Changes

https://www.youtube.com/watch?v=APF8jkqO9Jg        ;New Video Using Jutsu Effectively
http://www.mediafire.com/download/vwro05r8exyotwe/Sasuke+Uchiha.rar

;=============================================================================================
;=============================================================================================
« Last Edit: May 18, 2015, 09:31:10 PM by Freestyle ! »



Offline Cyanide

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Re: Sasuke Uchiha Update
« Reply #1 on: April 28, 2015, 03:42:15 AM »
AI isn't really that hard. If you want a TERRIBLE AI all you need to do is copy paste all your changestates in the command. Add this to every one of them

triggerall = AIlevel != 0

and replace the command = "name" bit with Random < 100

There. You have AI, it's bad AI, but it's still AI. Add more triggers to make it smarter. P2dist would be a good one to start with.

Offline sunblaze82

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Re: Sasuke Uchiha Update
« Reply #2 on: April 29, 2015, 10:21:54 PM »
What screen pack is that??

Offline Freestyle !

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Re: Sasuke Uchiha Update
« Reply #3 on: May 01, 2015, 01:07:09 PM »
What screen pack is that??

If you haven't found out yet its the "Enemies of Fear" remade for 1.0 by Noz

Offline Freestyle !

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Re: Sasuke Uchiha Update
« Reply #4 on: May 01, 2015, 01:13:29 PM »
AI isn't really that hard. If you want a TERRIBLE AI all you need to do is copy paste all your changestates in the command. Add this to every one of them

triggerall = AIlevel != 0

and replace the command = "name" bit with Random < 100

There. You have AI, it's bad AI, but it's still AI. Add more triggers to make it smarter. P2dist would be a good one to start with.

Okay thx friend, Ive tried this out for "shk" and I got an error Im probably doing something wrong here is what I have

;shk
[State -1, *Standing Strong Kick*]
type = ChangeState
value = 260
triggerall = AIlevel != 0    ;*********
triggerall = var(59) != 1
triggerall = command = Random < 100   ;********
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,249])&& movecontact
trigger3 = (stateno = [400,449])&& movecontact
trigger4 = stateno = 100 

Offline Cyanide

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Re: Sasuke Uchiha Update
« Reply #5 on: May 01, 2015, 04:43:17 PM »
2 possibles. One is my format on ailevel is bad. Alter that second.

Not triggerall = command = random < 100
triggerall = random < 100

You have no need for a command any more, nothing is being pressed. Get rid of all command triggers. They're not involved with AI at all.

Offline sunblaze82

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Re: Sasuke Uchiha Update
« Reply #6 on: May 10, 2015, 11:14:48 PM »
Thanks, I will look for it now.

Offline Freestyle !

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Re: Sasuke Uchiha Update 2 5/18/15
« Reply #7 on: May 18, 2015, 09:34:13 PM »
Sasuke Updated ! Look above

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