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Author Topic: Explod Trouble.  (Read 400 times)

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Offline TrunkJunky

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Explod Trouble.
« on: October 14, 2007, 01:12:33 AM »
Okay, I got my explod to appear on screen any everything, but now the trouble is that I can't get it to actually damage the opponent.

This is in the CNS
;--------------------------------------------
[StateDef 1001]
type = S
movetype = A
physics = S
juggle = 0
anim = 1001
ctrl = 0

[State 1001, Moltov]
type = Helper
trigger1 = time = 10
helpertype = normal
ID = 1002
Pos = 29,-50
postype = p1
facing = 1
stateno = 1002 ;this is the actual statedef of the helper.
velocity = 0,0
helpertype = normal
keyctrl = 0
ownpal = 0

[State 1001, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 1002]
type = S
ctrl = 0
anim = 1202
velset = 0,0

[State 1002, 1]
type = NotHitBy
trigger1 = time = 1
value = SCA
time = 1

[State 0, 1]
type = Explod
trigger1 = Time = 0
anim = 1202
pos = 0,0
postype = p1
bindtime = -1
sprpriority = 4
removeongethit = 1
ignorehitpause = 1
;persistent = 1

[State 0, 1]
type = HitDef
trigger1 = AnimElem = 3
attr = A, SA
animtype  = Up
damage    = 65,8
priority  = 5, Miss
guardflag = MA
pausetime = 0,4
sparkxy = -10,-60
hitsound  = S0,4
sparkno = 3
guardsound = S1,0
ground.type = Low
ground.slidetime = 12
ground.hittime  = 15
ground.velocity = -6,-8
air.velocity = -6,-8
fall = 1
fall.recover = 0

[State 1002, DestroySelf]
type = DestroySelf
trigger1 = time = 40

----------------------------------------------------------------------------------------------------------------------------------------------
And this is in the CMD List
;---------------------------------------
[Statedef -1]

;Moltov
[State -1, Moltov]
type = ChangeState
value = 1001
triggerall = numhelper(1001)= 0
trigger1 = command = "Moltov"
trigger1 = (statetype = s) && ctrl

;==========================

[Statedef -2]

;Moltov
[State -1, Moltov]
type = ChangeState
value = 1001
triggerall = numhelper(1001)= 0
triggerall = command = "Moltov"
trigger1 = (statetype = s) && ctrl

=================================================================
==============================================
======================

What an I doing wrong? :-??

Any help would be most appreciated. ;D



Offline Fallen_Angel

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Re: Explod Trouble.
« Reply #1 on: October 14, 2007, 09:15:43 AM »
Make sure that you hace added the red collision boxes


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Offline TrunkJunky

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Re: Explod Trouble.
« Reply #2 on: October 14, 2007, 09:18:54 AM »
The third frame of the explod has a red collision box. :-??

Offline Fallen_Angel

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Re: Explod Trouble.
« Reply #3 on: October 14, 2007, 09:35:02 AM »
I dont know what could be the problem, maybe try putting these
[Statedef 1002]
type = S
ctrl = 0
anim = 1202
velset = 0,0

[State 1002, 1]
type = NotHitBy
trigger1 = time = 1
value = SCA
time = 1

; you need the explod cause its the same as the helper anim

[State 0, 1]
type = HitDef
trigger1 = AnimElem = 3
attr = A, SA
animtype  = Up
damage    = 65,8
priority  = 5, Miss
guardflag = MA
pausetime = 0,4
sparkxy = -10,-60
hitsound  = S0,4
sparkno = 3
guardsound = S1,0
ground.type = Low
ground.slidetime = 12
ground.hittime  = 15
ground.velocity = -6,-8
air.velocity = -6,-8
fall = 1
fall.recover = 0

[State 1002, DestroySelf]
type = DestroySelf
trigger1 = time = 40 ;change these for AnimTime = 0



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Offline TrunkJunky

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Re: Explod Trouble.
« Reply #4 on: October 14, 2007, 07:37:41 PM »
Yay, it works!!!

But now there's a new problem: it's doing 42 hits when I only want it to do 15.

How do I fix it?

Offline Fallen_Angel

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Re: Explod Trouble.
« Reply #5 on: October 14, 2007, 08:07:27 PM »
if you're using in the hitdef trigger1 = animelem = 3, and these sprite its the only one with red clsn I dont kow how you get 42 hits, , if youre using another hitdef, can you post it??


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Offline TrunkJunky

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Re: Explod Trouble.
« Reply #6 on: October 14, 2007, 08:26:43 PM »
Well, um,  the 3rd sprite isn't the only one with a Red Clsn box. ???

Okay, I was able to fix it. :)

But while we're on the subject, how would I make it so that the power bar has to be at least level 1 before I can use the attack?

Offline Fallen_Angel

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Re: Explod Trouble.
« Reply #7 on: October 14, 2007, 08:29:39 PM »
to make that put in the cmd, triggerall = power >= 1000


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Offline TrunkJunky

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Re: Explod Trouble.
« Reply #8 on: October 14, 2007, 08:40:30 PM »
Thanks a bunch man!! :thumbsup:

Thanks for taking the time to help me out so many times. (I'm still a creator-N00b) 8-}

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