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Author Topic: Marvel Vs. Capcom: MUGEN Edition  (Read 31716 times)

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Offline O Ilusionista

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Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #375 on: April 16, 2014, 11:14:52 PM »
Guys, you are wasting one Var for nothing on the template.

Instead of this:
Quote
[State 190]
type = VarRandom
trigger1 = time = 0
v = 3
range = 0,4

[State 190]
type = ChangeState
trigger1 = var(3) = 0
value = 191

[State 190]
type = ChangeState
trigger1 = var(3) = 1
value = 192

[State 190]
type = ChangeState
trigger1 = var(3) = 2
value = 193

[State 190]
type = ChangeState
trigger1 = var(3) = 3
value = 194

[State 190]
type = ChangeState
trigger1 = var(3) = 4
value = 195

Do this:

Quote
[State 190]
type = ChangeState
trigger1 = !time
value = 191+random%5

It has the same effect.

plus, I would avoid to use state 195 for intros, its the common taunt state. This is why I use 19000 instead of 190 on my intros, for example.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #376 on: November 22, 2014, 07:38:00 PM »
Guys, I've found a big error at the template, and this should be fixed.

Take a look at the sprite 5030,0 - KFM is starting to fall, turned to 120ยบ

Quote
5030,0   Hit back, head back slightly   Where feet would be if standing

Now look how the sprie 5030,0 was aligned on this template

That sprite is wrong. Its the 5060,0 and not the 5030,0

This can render many bugs in custom states. The Required Sprites cannot be changed in any way, since the other characters relies on them. Even the normal states can be bugged, take a look...

this is how it should looks (pay attention to the sprite group)


This is how it looks


There are other wrong animatons. This is the 5050, air fall going UP as it should be


This is how it is

See? the sprite is totally wrong.

I strongly suggest you guys to fix it.

Offline MGMURROW

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    • MGMURROW
Re: Marvel Vs. Capcom: MUGEN Edition
« Reply #377 on: December 03, 2014, 11:32:05 AM »
Thanks O, i will fix the template ASAP

MGMURROW

Tags: mvc3 
 


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