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Author Topic: Deathstroke (Acey's Snake eyes edit)  (Read 3384 times)

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Offline Rena1ss4nce

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Deathstroke (Acey's Snake eyes edit)
« on: February 05, 2014, 06:39:30 AM »
Hi everyone. With Acey's permission i changed the palette and head (chuchoryu should be credited the head sprites) in order to make Deathstroke (or something pretty similar until there's a better deathstroke)   :-??.

I also replaced some sprites in Hypers (Using a couple from Jmaxximus andALEXZIQ's Bane)

The edit still has a lot to be desired since it's my first mugen contribution and i'm no coder,  but its here for those who want it anyway:                  http://www.sendspace.com/file/3h1833


« Last Edit: February 07, 2014, 07:41:19 AM by renaissance »



Offline MatreroG

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Re: Deathstroke (Acey's Snake eyes edit)
« Reply #1 on: February 05, 2014, 12:24:37 PM »
 :) downloading and playing later.

Thanxs.

Offline supa2520

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Re: Deathstroke (Acey's Snake eyes edit)
« Reply #2 on: February 05, 2014, 01:15:57 PM »
still didnt add slades/deathstroke voice but plays perfect yet again great job

Offline navs41

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Re: Deathstroke (Acey's Snake eyes edit)
« Reply #3 on: February 05, 2014, 09:23:09 PM »
Please remove the sprite you used for the lifebar. It belongs to Unlimited.
Good luck with your wip.

Offline sunblaze82

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Re: Deathstroke (Acey's Snake eyes edit)
« Reply #4 on: February 05, 2014, 10:33:47 PM »
...........ok. Now it's awkward in here lol

Offline Cyanide

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Re: Deathstroke (Acey's Snake eyes edit)
« Reply #5 on: February 06, 2014, 03:18:59 AM »
Please remove the sprite you used for the lifebar. It belongs to Unlimited.
Good luck with your wip.
Please tell me you're talking about the small portrait. If you're talking about the lifebars in his screenshot, what?

To stay on topic, and i'm not sure if you can fix any of these, they may be inherent in the character you based it on.
# Jumping is a bit odd. Sometimes it displays his back jump when he's going forward, or his forward when he's going back
# the... i assume it's a dog. You may not be using it, but please turn the code off. The invisible hit makes little sense.
# explod during qcb+pp super isn't placed on anyone, just shows up in the middle of the screen.
# alter the vels on uppercut a bit. It doesn't flow very well, he stops too suddenly. Allow him to come down from it, specially if he misses, not just stop then drop.

If all you were going for was a headswap, that's been achieved, but pretty sure SOME things here could be made better too. If you want to go into it further i can provide a few other improvements that could be made?

Offline Rena1ss4nce

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Re: Deathstroke (Acey's Snake eyes edit)
« Reply #6 on: February 07, 2014, 07:40:18 AM »
Do you guys still the hear the wolf?
i thought i removed it , but since i don't know how to eliminate the code of it, ,i just removed the sound from the .snd file, if anyone wants to remove the code feel free to do so.

I changed a couple of sounds and also replaced the portrait sprite, as well the ways the text showed on that invisible hyper

http://www.sendspace.com/file/3h1833

Offline Cyanide

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Re: Deathstroke (Acey's Snake eyes edit)
« Reply #7 on: February 07, 2014, 08:07:39 PM »
It's not so much hear as... turn on clsn's and see. Or use qcf+p (or whatever the command was) and watch the clsn box leap towards and hit player 2.

ctrl+C to see the clsn's in action. I suggest you kill the changestate in the cmd so it can't happen any more. Preferably figure out where all the code for the wolf is though and get rid of the lot.

Offline CleanCheeks

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Re: Deathstroke (Acey's Snake eyes edit)
« Reply #8 on: March 03, 2014, 02:35:25 PM »
SND pack, based on Slade/Deathstroke from 'Arrow'.

http://www.mediafire.com/download/uf53g2c3bkcfu65/slade.snd
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