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Author Topic: Game crashes seemingly randomly with my character?  (Read 1132 times)

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Offline RonanZer0

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Game crashes seemingly randomly with my character?
« on: February 21, 2014, 06:32:28 PM »
This random crash with no error usually happens when my character is attacked by something that drains HP (Launch Octopus, Shade Man etc.) But this time it happened just when RMM AirMan attacked my character with a normal attack after the map JUST started...


MUGEN.LOG
Code: [Select]
------------------------------------------
M.U.G.E.N ver 1.00 (2011.01.18) status log
------------------------------------------
Parsing command line...
Command line: E:\mugen\mugen.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...OK
Initializing timer...performance timer enabled...frequency 3215380...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...Using SDL audio driver: dsound
Requesting mixer parameters (44100, 16, 2, 2048)...
Opened mixer with parameters (44100, 16, 2, 2048)...
OK
Initializing BGM...Unrecognized plugin: looptype=1BGMThreadInit returned 0
OK
Initializing graphics...gameCoord 1280x720...render mode 0_0...trying 1280x720x16 mode 0x0...success...OK
Setting callbacks...OK
Initializing font...OK
Initializing game variables...OK
Loading system fonts...OK
Loading options...
Initializing pads...OK
Reinitializing input engine...OK
Remapping keys...OK
Reinitializing input engine...OK
Options loaded OK
Loading system...
  Load system file system.def...OK
  Load system spr...OK
  Load system snd...OK
  Load system fonts...OK
  Load system anim...OK
  Load [Title Info]...OK
  Load [Option Info]...OK
  Load [Select Info]...OK
  Load [VS Screen]...OK
  Load [Victory Screen]...OK
  Load [Demo Mode]...OK
  Load [Continue Screen]...OK
  Load [Game Over Screen]...OK
  Load [Win Screen]...OK
  Load [Survival Results Screen]...OK
  Load [Default Ending]...OK
  Load [End Credits]...OK
  Load TitleBG...VersusBG...VictoryBG...SelectBG...OptionBG...OK
  Loading fight data
    Opening fight data file data/big/../mugen1/fight.def...OK
    Reading [Files]...OK
    Loading fonts...OK
    Load fight anim...OK
    Reading [Lifebar]...[Turns Lifebar]...[Simul Lifebar]...[Powerbar]...
    [Face]...[Simul Face]...[Turns Face]...
    [Name]...[Simul Name]...[Turns Name]...
    [Time]...[Combo]...[Round]...[WinIcon]...OK
    Allocating explods...OK
  Fight data loaded OK
System loaded OK
Initialize OK
Set up graphics...timer...OK
Initializing character info...OK
Initializing select screen...finding characters...OK

Entering main loop
Entering character select.
attempting load and start...attempting load of sound/title.mp3...hooking mixer callback...
success!
starting BGM...
attempting load and start...attempting load of sound/stages.mp3...success!
starting BGM...
Entering character select.
attempting load and start...attempting load of sound/title.mp3...success!
starting BGM...
attempting load and start...attempting load of sound/stages.mp3...success!
starting BGM...
Loading character chars/Agile/Agile.def...
  Loading info...OK
  Loading cmd command set Agile.cmd...OK
  Loading cns Agile.cns...OK
  Loading cmd state entry Agile.cmd...OK
  Loading common states common1.cns...OK
  Unloading command names...OK
  Loading sff Agile.sff...OK
  Loading anim Agile.air...OK
  Loading pals...OK
  1594 expressions (628 on trigger lines)
Character Agile.def loaded OK
Loading character chars/RMM_Airman/RMM_Airman.def...
  Loading info...OK
  Loading cmd command set RMM_Airman_DCL.cmd...OK
  Loading cns RMM_Airman_DCL.cns...OK
  Loading cns normal.cns...OK
  Loading cns specials.cns...OK
  Loading cns supers.cns...OK
  Loading cns Helpers.cns...OK
  Loading cns statedef_AI.cns...OK
  Loading cmd state entry RMM_Airman_DCL.cmd...OK
  Loading common states common1.cns...OK
  Unloading command names...OK
  Loading sff RMM_Airman_DCL.sff...OK
  Loading anim RMM_Airman_DCL.air...OK
  Loading snd RMM_Airman_DCL.snd...OK
  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)(1,8)(1,9)(1,10)(1,11)(1,12)OK
  SFF v1.01 palette hack engaged.
  8377 expressions (2671 on trigger lines)
Character RMM_Airman.def loaded OK
attempting load and start...no BGM...Initializing stage...
  Loading BG...OK
  Allocating helpers...OK
Stage initialized OK
Start of game loop
attempting load of sound/blasthornet.mp3...success!
prebuffering BGM...
End of game loop
Total time: 12.97s
Total frames: 773 Skipped frames: 0
Avg game rate: 59.60
Avg frame rate: 59.60

Entering character select.
attempting load and start...attempting load of sound/stages.mp3...success!
starting BGM...
attempting load and start...attempting load of sound/title.mp3...success!
starting BGM...
Returned from main loop
Deinitializing...
Frames      : 773
Time elapsed: 32.610 sec
ticks: 3261, tps: 100, start 23, end 3284

Clearing player cache...OK
Freeing character info...OK
Freeing select screen...OK
Freeing fight data...OK
Freeing system data...OK
Freeing game variables...OK
Deinitializing input...pad...keyboard...OK
Removing callbacks...OK
Deintializing timer...OK
Deinitializing graphics...OK
Deinitializing BGM...Cleaning up mixer callback...unhooking mixer callback...

Mixer callback was entered 702 times
Mixer callback timing stats (last 702 calls):
5.000000 median, 5.131054 avg, 4.169210 sample std. dev.
Top 10 slowest times: 28 (9), 27 (11), 26 (2), 12 (1), 10 (1), 8 (5), 7 (26), 6 (83), 5 (220), 4 (209)
Top 10 fastest times: 1 (4), 2 (74), 3 (57), 4 (209), 5 (220), 6 (83), 7 (26), 8 (5), 10 (1), 12 (1)
OK
Deinitializing sound...OK
Successful program termination.

Log file successfully closed.

I don't see any errors here?  :'(



Offline Cyanide

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Re: Game crashes seemingly randomly with my character?
« Reply #1 on: February 21, 2014, 07:19:21 PM »
Tell me, when you started your character, did you use the "Elecbyte template"?

If you did. Please find animation 5300 and delete it from within your character. Then find that template in the fighter factory structure. Click it, then press shift+delete. It is a broken corrupt piece of garbage.

5300 is the most common issue, but various other things can go badly wrong beyond that. I've seen single sprites added to the sff file kill whole characters.

Offline RonanZer0

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Re: Game crashes seemingly randomly with my character?
« Reply #2 on: February 22, 2014, 01:28:15 PM »
I was using N64Marios template, but I deleted that anim but i'll have to wait an see if it crashes again

Offline RonanZer0

  • Initiate
  • **
  • Posts: 21
  • Country: United States us
  • Last Login:March 18, 2014, 04:51:47 PM
  • Hi! I'm new!!
Re: Game crashes seemingly randomly with my character?
« Reply #3 on: February 22, 2014, 03:04:34 PM »
Yep, crashed again seemingly randomly  o.O#

Offline Cyanide

  • MUGEN Content Architect
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  • Last Login:March 29, 2019, 06:52:34 AM
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Re: Game crashes seemingly randomly with my character?
« Reply #4 on: February 22, 2014, 04:39:55 PM »
Assuming it's not always happening on the same stage?

Ok, lets see if we can pin down the problem file. This might be a little confusing.

Rename your sff file to something else. Copy KFM's sff into your character folder and rename it to the correct thing so it'll function with this sff file. Don't worry that it looks like butt.

Play for a while, see if it crashes again. If yes, you have a corrupt SFF and will need to export it, check all the sprites till you find out which one is possibly borked then reimport.

If not, do the same thing for cns files and .air. SND if you have it can simply be removed from the .def file.

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