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Author Topic: Burst Man Demo  (Read 1250 times)

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Offline O Ilusionista

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Burst Man Demo
« on: February 09, 2014, 04:18:26 PM »
With a huge delay, finally Magma Dragoon MKII and me are releasing Burst Man. He is part of IMT’s Robot Master Mayhem, a Mega Man full game in a MVC-like fashion.

He already has many things, but there are missing stuff:

-aerial supers
-some hyper moves
-AI

I am a bit rusty, but I hope you guys enjoy it ;)

Shots





Video


Download here: http://brazilmugenteam.com/
« Last Edit: February 09, 2014, 04:25:23 PM by .:O Ilusionista:. »



Offline boogerboy

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Re: Burst Man Demo
« Reply #1 on: February 09, 2014, 04:34:11 PM »
Awesome man! I gotta check him out.
Game on!

Offline SolidZone 26

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Re: Burst Man Demo
« Reply #2 on: February 09, 2014, 05:59:35 PM »
Link doesn't work, leads me to a txt file. *Iceman ThumbsDown!*

Offline O Ilusionista

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Re: Burst Man Demo
« Reply #3 on: February 09, 2014, 07:40:33 PM »
Link doesn't work, leads me to a txt file. *Iceman ThumbsDown!*
Take it easy, dude.

The link is fixed now, try again. I already tested it and it works fine.

Offline boogerboy

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Re: Burst Man Demo
« Reply #4 on: February 09, 2014, 07:45:17 PM »
Gee, thanks.
Game on!

Offline SolidZone 26

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Re: Burst Man Demo
« Reply #5 on: February 09, 2014, 08:23:03 PM »
Take it easy, dude.

The link is fixed now, try again. I already tested it and it works fine.
Sorry again. Just one bad morning. I'll try the link again now.

Edit: Here's is my feedback on him.

-Burstman's regular portrait is too big.
-His standing kicks has the same hitsound.
-Default hitsparks are misaligned when hit by crouching weak and medium punches.
-If not Flash Bombs, Napalm Bomb should hit the opponent if it touches them.
-Super jump isn't high enough (Not really useful if double jumping has the same amount of air time)
-Salt water drops and water shield are unblockable.
-He should not be facing the opposite direction jumping away from the opponent.
-Water shield should block projectiles as well (It is a shield attack after all).

Thanks for the release. And again, I apologize about my behavior.
« Last Edit: February 10, 2014, 07:45:56 AM by SolidZone 26 »

Offline Royal_Squat

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Re: Burst Man Demo
« Reply #6 on: February 10, 2014, 07:32:34 PM »
 =D> Great work  .:O Ilusionista:. . The only thing I can add is Maybe Burstman Should be a little bigger. Most Master Robots are taller the Megaman minus a few (Iceman, Clownman, Plugman, Heatman just to name a few) Megaman has the Body structure of a Boy, while most Robot Master are designed with the intent of being Men (not to sound sexist) and do Manly things ie. Gutsman.

Beside that Amazing Work. Thanks for the Release and can't wait to see More Megaman inspired work form you. :)   

Offline O Ilusionista

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Re: Burst Man Demo
« Reply #7 on: February 10, 2014, 07:50:13 PM »
Thanks man

Offline Magma MK-II

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Re: Burst Man Demo
« Reply #8 on: February 10, 2014, 09:07:46 PM »
=D> Great work  .:O Ilusionista:. . The only thing I can add is Maybe Burstman Should be a little bigger. Most Master Robots are taller the Megaman minus a few (Iceman, Clownman, Plugman, Heatman just to name a few) Megaman has the Body structure of a Boy, while most Robot Master are designed with the intent of being Men (not to sound sexist) and do Manly things ie. Gutsman.

He already is taller than Mega Man, try comparing the two. And the Robot Masters aren't really supposed to be as tall as regular human, aside from the few bigger ones.

He is missing some frames on the sliding and rolling animations. And what happened with the fireworks winpose, I remember he had it on an early build.

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