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Author Topic: METAL_GEAR_REX  (Read 1749 times)

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Offline whitenoise21

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METAL_GEAR_REX
« on: March 26, 2010, 02:36:11 AM »
hi again,i am back with a new stage based on metal gear solid, i am kinda rusty but i hope you like it :thumbsup:

-video:


-animated.
-layers.
-bgm.
i am making a genome soldier to add to the stage in a future update but i am not in a hurry.

-download:
http://www.mediafire.com/file/tg4lyyhktey/metal_gear_rex.rar



madness, as you know is like gravity... all it takes is a little push

Offline Vitamin

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Re: METAL_GEAR_REX
« Reply #1 on: March 26, 2010, 10:41:51 AM »
Looks pretty awesome.  I need a Metal Gear stage...downloading now.

Offline Ununsed-Username

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Re: METAL_GEAR_REX
« Reply #2 on: March 26, 2010, 10:43:53 AM »
Awesome, thanks! :thumbsup:

Offline Dissidia

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Re: METAL_GEAR_REX
« Reply #3 on: March 26, 2010, 04:22:49 PM »
whitenoise, what the hell happened bro?

The whole BG itself is grainy
No animation on Rex? What the hell?
Both left and right lights look very odd
Very left end floor perspective needs to be either photoshopped, removed, or change the zoffset

I don't know what else to say but I'm very disappointed in you whitenoise. I know you can do better than this.


Offline whitenoise21

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Re: METAL_GEAR_REX
« Reply #4 on: March 26, 2010, 06:15:29 PM »
whitenoise, what the hell happened bro?

The whole BG itself is grainy
No animation on Rex? What the hell?
Both left and right lights look very odd
Very left end floor perspective needs to be either photoshopped, removed, or change the zoffset

I don't know what else to say but I'm very disappointed in you whitenoise. I know you can do better than this.



yeah dude the problem with the floor is that i made a sh!*#@ 3d model i made it in like 10 min. the bg being grainy thats the displacement map that i used when i rendered the obj,dont worry dude i will update the stage on monday when i am home.
madness, as you know is like gravity... all it takes is a little push

Offline ♦ßlôödÑinjå♦

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Re: METAL_GEAR_REX
« Reply #5 on: March 27, 2010, 05:52:39 PM »
Thanks for the release.

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Offline whitenoise21

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Re: METAL_GEAR_REX
« Reply #6 on: March 28, 2010, 11:19:32 PM »
no problem dude  :thumbsup:
madness, as you know is like gravity... all it takes is a little push

Offline ChrisTheDestroyer

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Re: METAL_GEAR_REX
« Reply #7 on: February 06, 2014, 11:29:23 AM »
Awesome stage, thanks a ton.

Offline ParanormalParanoia

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Re: METAL_GEAR_REX
« Reply #8 on: February 06, 2014, 02:03:37 PM »
Eh eh thanks for bumping this thread i never new about this stage.

Offline Macaulyn97

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Re: METAL_GEAR_REX
« Reply #9 on: February 06, 2014, 02:57:13 PM »
Wait, whose is that Cammy?

Offline O Ilusionista

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Re: METAL_GEAR_REX
« Reply #10 on: February 06, 2014, 09:30:50 PM »
Quote
sh!*#@ 3d model i made it in like 10 min.
You had modeled it? So maybe you can render it without the bg, and make it on a separated layer with different delta.

Offline GrayFox

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Re: METAL_GEAR_REX
« Reply #11 on: February 08, 2014, 12:00:22 PM »
Guy's be careful of bumping old threads, remember the rules. No need in bumping a 4yr thread, with that said. Please have a great day.

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