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Author Topic: Duo - Infinity - Megaman Team WIP  (Read 24351 times)

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Offline Afterthought

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Re: Duo - Infinity - Megaman Team WIP
« Reply #225 on: June 10, 2012, 08:36:10 AM »
Mini-Duo is the size he is because of being a playable character in Power Fighters his full height would have been a disadvantage. Also given that Power Fighters was made and released before 8, mini-duo is his most inaccurate size. I would stand his mm8 sprite next to Megaman's mm8 sprite for a good size up to what his Mugen size could sit at.

And Master Satoshy's sprite shows exactly that! Megaman reaches just past Duo's waist in MM8, while in RMM, Mega is up to Duo's chin.
Personally, I kinda like RMM Duo's size. It's efficient for playability.  ;D

Offline laspacho

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Re: Duo - Infinity - Megaman Team WIP
« Reply #226 on: June 10, 2012, 01:33:37 PM »
At this point Duo is so far along it would make sense to finish him as he currently is.  Then if the size really bugs people we can come up with a size everyone agrees with and make the sprites taller at a later date.  Either we can get a volunteer to run through the finished sprite sheet to make him taller or I suppose I can even do it no one does.  I don't think it would be to hard, the legs and thighs would just need to be made a little taller.  But like I said I'm happy with Duo as he is right now.

Offline Royal_Squat

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Re: Duo - Infinity - Megaman Team WIP
« Reply #227 on: October 05, 2013, 11:26:07 AM »
(Sorry  for Necro Bumping )
I have been gone for so long, Here is a Revamped RMM Duo, I used Chaotic's Megaman as the Templete. There are some bugs that needs to worked out. I"m hoping you guys can beta test it give me some creative feed back.

Need to be done
-Cleaning up sprites
-Clean up Vs Portait
-Clean up Pallets
-Hyper
-Needs more Voice Rips

Download
http://www.mediafire.com/download/82wzju97dk5uagp/RMM_Duo_Ver._0.5.rar

I have the Revamped Sprites Sheet Is anyone needs it.

Offline Trinitronity

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Re: Duo - Infinity - Megaman Team WIP
« Reply #228 on: October 05, 2013, 11:56:47 AM »
Now that's a nice surprise! /:O
Nice to see you back again. :thumbsup:

Offline Rage

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Re: Duo - Infinity - Megaman Team WIP
« Reply #229 on: October 05, 2013, 01:47:57 PM »
Now that's a nice surprise! /:O
Nice to see you back again. :thumbsup:
indeed. So besides the cleaning are all the sprites done?

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Offline Magma MK-II

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Re: Duo - Infinity - Megaman Team WIP
« Reply #230 on: October 05, 2013, 07:53:58 PM »
The animations look very stiff the way they are now. So yeah, they need some work.

Offline Royal_Squat

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Re: Duo - Infinity - Megaman Team WIP
« Reply #231 on: October 05, 2013, 10:45:49 PM »
indeed. So besides the cleaning are all the sprites done?

I still need to do the teleporting in intro sprites & Redo the get hit sprites. There are a bunch here an there that need to be done. I'm heavily  debating if  I'm going to Sprite him from the other side then code him like Gill from Street Fighter.

Offline Rage

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Re: Duo - Infinity - Megaman Team WIP
« Reply #232 on: October 05, 2013, 10:57:58 PM »
I still need to do the teleporting in intro sprites & Redo the get hit sprites. There are a bunch here an there that need to be done. I'm heavily  debating if  I'm going to Sprite him from the other side then code him like Gill from Street Fighter.
finish one side first. This charcter has allot of potential.  Listen to members feed back. I agree with whats been said thus far.

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Offline Royal_Squat

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Re: Duo - Infinity - Megaman Team WIP
« Reply #233 on: October 05, 2013, 11:23:40 PM »
finish one side first. This charcter has allot of potential.  Listen to members feed back. I agree with whats been said thus far.

I agree as well. I'm going to have to start spriting double time.

Offline laspacho

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Re: Duo - Infinity - Megaman Team WIP
« Reply #234 on: October 16, 2013, 10:03:22 PM »
I'll check it out.  Thanks for continuing work on Duo.   :)

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