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Author Topic: Reimu Hakurei public beta released (05/17/13)  (Read 658 times)

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Offline RicePigeon

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Reimu Hakurei public beta released (05/17/13)
« on: May 21, 2013, 11:42:37 AM »
http://www.youtube.com/watch?v=9PrcV8gzC3A#

http://www.mediafire.com/?mblgxucmvx4kgtw
 
Known issues:
- Chains into cr.Z have rather strict timing and spacing requirements.
- Some supers still use the unused A, B, and C buttons as shortcuts for debugging purposes.
- Release date in the readme is incorrect. Disregard this until the full version.



Offline Kazander13

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Re: Reimu Hakurei public beta released (05/17/13)
« Reply #1 on: May 24, 2013, 03:48:26 PM »
Thanks for the release.  I'm still on limited play time so I can't test fully, but I did run 33 two round matches.  Only thing of note was that D + F + Z (3z) - Dropkick (standard notation) Juggles 4 times by itself and does far more than if you launch and complete an air combo.

Other than that, thanks and I'll give it another test run after a future update when my schedule is a little lighter.

Offline RicePigeon

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Re: Reimu Hakurei public beta released (05/17/13)
« Reply #2 on: June 03, 2013, 01:15:18 PM »
Sorry didn't reply sooner, though I had email notifications on.


Only thing of note was that D + F + Z (3z) - Dropkick (standard notation) Juggles 4 times by itself and does far more than if you launch and complete an air combo.

Issue addressed. Just a simple tweak of the juggle points. You should only be able to juggle twice with it after the next update/release.

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