collapse

Author Topic: How to chain moves on specific frames?  (Read 405 times)

0 Members and 1 Guest are viewing this topic.

Offline MaverickZr0

  • S-Rank
  • Contributor
  • ****
  • Posts: 2462
  • Country: United States us
  • Last Login:November 25, 2016, 02:18:47 AM
How to chain moves on specific frames?
« on: May 25, 2013, 03:02:19 AM »
Hey guys, I'm working on a character using KFM as a base and it's going pretty well but there is something bugging me.

Right now, I can rapid fire jab by just mashing light punch and I want to get rid of that. I also would like to be able to chain normals but I want it to require timing because right now I can just mash light punch and get a total of 5 hits without any effort.
Any help is appreciated x_x Thanks!



Offline Cyanide

  • MUGEN Content Architect
  • *****
  • Posts: 813
  • Last Login:March 29, 2019, 06:52:34 AM
    • Mugen Obscurity
Re: How to chain moves on specific frames?
« Reply #1 on: May 25, 2013, 04:02:46 AM »
Comboing is managed via the .cmd file.

Most combo's come off trigger2+. In KFM on light punch for example it may have the following

trigger2 = stateno = 200 && movecontact

Which is really loose, that basically means "I am in 200 and i have hit" You can make it stricter with something like

trigger2 = stateno = 200 && (movecontact = [1,6])

which would only allow the hit for 6 ticks after making contact. You can go really strict with

trigger2 = stateno = 200 && movecontact && animelemtime(3) = 2

Or loosen that up by using a > symbole to allow it to work only after a specific frame/point. Tweak and test. All the triggers above should give you enough flexibility to limit things to your liking without editing the hitdef.

Offline MaverickZr0

  • S-Rank
  • Contributor
  • ****
  • Posts: 2462
  • Country: United States us
  • Last Login:November 25, 2016, 02:18:47 AM
Re: How to chain moves on specific frames?
« Reply #2 on: May 25, 2013, 09:17:26 PM »
Thanks! I'm messing with this one: trigger2 = stateno = 200 && movecontact && animelemtime(3) = 2
I just want to make sure is the 3 the animation frame and the 2 ticks?

Edit: Ahh, I think I figured it out! Got the timing how I wanted it!

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Classic VS : Balrog by ELECTRO
[September 25, 2024, 11:44:58 PM]


Justice League Seattle Stage by Vegaz by LightFlare
[September 23, 2024, 12:14:06 PM]


Ancient Gears Stage 1.1 & 1.0 by MatreroG
[September 20, 2024, 11:59:18 AM]


Justice League Metropolis Stage by Vegaz by LightFlare
[September 16, 2024, 11:57:49 AM]


Ultimate Mai Shiranui (FF2 & FF3) by nickfurry
[September 15, 2024, 02:27:53 AM]


thunderstrike eric masterson by Blagoy
[September 12, 2024, 02:41:33 PM]


Justice League Gotham Stage by Vegaz by LightFlare
[September 11, 2024, 09:41:42 AM]


Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases by Lasombra Demon
[September 07, 2024, 03:06:46 AM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[September 06, 2024, 01:27:09 PM]


Justice League Flash Stage by Vegaz by LightFlare
[September 03, 2024, 10:30:40 AM]

* IMT Calendar

September 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 [26] 27 28
29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal