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Author Topic: Enable Demo's when IDLE at selectiion screen  (Read 710 times)

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  • yDNAsANDy
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Enable Demo's when IDLE at selectiion screen
« on: March 11, 2013, 08:25:32 PM »
Im using IMT (blue) SP MUGEN1.0
author = "Acey"   - very awesome, thank you man
;--------------
;|==Option 2==|
;--------------
;Small icon menu that can display up to 1344 characters
motif = data/IMT02/system.def

Copy&Paste from MFG M.U.G.E.N Configuration Help!
okey lets see, Other times it just happend nature is calling ::) or u have some things to do then leave mugen

running....  :computer: addicted ;D heheheheh but sometimes i love to have them in watch mode so after the fight

ends it will go back to the chars selection screen, is it possible afterwards a demo? I know about the demo's when

u IDLE at title or menu but how about if u are in character selection screen even u are in random state? or a time

code from chars select screen either any on the selecting mode going back to title/menu "when u are not moving a

cursor" so that the fights still continue'd??? hope this is not too complicated but i guess anything possible in mugen if u have knowledge :yes:



Edit - code from system.def
;-------------------------------------------------------------------
;Demo mode definition
[Demo Mode]
enabled = 1               ;Set to 1 to enable demo mode, 0 to disable
select.enabled = 0        ;Set to 1 to display select screen, 0 to disable
vsscreen.enabled = 1      ;Set to 1 to display versus screen, 0 to disable
title.waittime = 1400      ;Time to wait at title before starting demo mode
fight.endtime = 1800      ;Time to display the fight before returning to title
fight.playbgm = 0         ;Set to 1 to enable in-fight BGM, 0 to disable
fight.stopbgm = 1        ;Set to 1 to stop title BGM (only if playbgm = 0)
fight.bars.display = 0    ;Set to 1 to display lifebar, 0 to disable
intro.waitcycles = 1      ;Cycles to wait before intro cutscene is played again
debuginfo = 0             ;Set to 0 to hide debugging info (debug mode only)



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