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Author Topic: Wing.0 Released, All Gundams updated(2/22/13)  (Read 520 times)

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Offline kamekaze

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Wing.0 Released, All Gundams updated(2/22/13)
« on: February 22, 2013, 08:39:32 PM »


http://network.mugenguild.com/kamekaze/

Changelog:
Several things adjusted and tweaked
Several bugs fixed
frame hit timings adjusted

This update is crucial for all of the gundams. The first thing you may notice is that almost nothing is safe on hit anymore. This is because I found out how to get the exact hit timings and this game is not built around safe strings. It's built around moving constantly which is why you can boost out of most moves regardless of if it hit or not. Beyond that it also fixed a lot of inaccuracies that came with me finding out the rest of the data.

As for Wing.0? Well it's not a clone of regular wing gameplay wise which for its time is a shocker. While they share quite a few normals, it's the things they don't share that ultimately change the way each is played. 
« Last Edit: April 03, 2013, 06:33:26 PM by Acey »


104/150 chars made.

Offline Kazander13

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Re: Wing.0 Released, All Gundams updated(2/22/13)
« Reply #1 on: February 27, 2013, 01:22:30 PM »
Thanks as usual!

One bug found is that occasionally, all of his projectiles except for the Zero Buster Beam are disabled.  I found that this occurs most when I am comboing the gatling gun and Zero Buster Shot.  I have had it happen while just using the gatling gun though so that may be a good place to start looking.  Once the bug happens, you get sound effects and a graphic animation on Wing 0, but the projectile never fires nor do you see the in flight animation.

I hope that is enough to help you find it.

Offline kamekaze

  • Kamekaze of the 99 characters
  • MUGEN Content Architect
  • *****
  • Posts: 462
  • Country: United States us
  • Last Login:July 19, 2018, 07:55:29 PM
  • Fun to be had. Work to be done.
    • Kamekaze's Mugen Works
Re: Wing.0 Released, All Gundams updated(2/22/13)
« Reply #2 on: February 28, 2013, 02:40:04 PM »
fixed. update will probably drop when I release epyon.
104/150 chars made.

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