ok, i wanted to remove hyper Portrait & hyper Bg
32717 - hyper portrait animation
32710 - hyper bg animation
so what I must do to remove that hyper bg & portrait animation?
here are the code...
;---------------------------------------------------------------------------
; Hyper Portrait Helper
[Statedef 33117]
type = S
movetype= I
physics = N
juggle = 5
;poweradd= 65
ctrl = 0
velset = 0,0
anim = 9800;32717
sprpriority = -2
[State 33117]
type = AssertSpecial
trigger1 = anim = 9800;32717
flag = noBG
flag2 = nobardisplay
flag3 = noFG
ignorehitpause = 1
[State 33117]
type = VarSet
trigger1 = Time = 0
var(1) = 0;random%2
[State 33117]
type = Explod
trigger1 = Time = 0 && facing = 1
anim = 32717+var(1)
postype = left;back
ID = 32717
sprpriority = -2
removetime = 7
pos = 0,0
scale = 0.55,0.55
bindtime = 5
facing = 1
ignorehitpause = 1
supermovetime = 9999
pausemovetime = 9999
supermove = 9999
pausemove = 9999
[State 33117]
type = Explod
trigger1 = Time = 0 && facing = -1
anim = 32717+var(1)
postype = right;back
ID = 32717
sprpriority = -2
removetime = 7
pos = 0,0
scale = 0.55,0.55
bindtime = 5
facing = -1
ignorehitpause = 1
supermovetime = 9999
pausemovetime = 9999
supermove = 9999
pausemove = 9999
[State 33117]
type= Modifyexplod
trigger1 = Numexplod(32717) && Time <= 6
ID = 32717
scale = 1.3-(.13*(time)),1.3-(.13*(time))
[State 33117]
type = Explod
trigger1 = Time = 7 && facing = 1
anim = 32717+var(1)
postype = left;back
ID = 32717
sprpriority = -2
removetime = 55
pos = 0,0
scale = 0.55,0.55
;bindtime = -1
facing = 1
ignorehitpause = 1
supermovetime = 9999
pausemovetime = 9999
supermove = 9999
pausemove = 9999
vel = -0.2
[State 33117]
type = Explod
trigger1 = Time = 7 && facing = -1
anim = 32717+var(1)
postype = right;back
ID = 32717
sprpriority = -2
removetime = 55
pos = 0,0
scale = 0.55,0.55
;bindtime = -1
facing = -1
ignorehitpause = 1
supermovetime = 9999
pausemovetime = 9999
supermove = 9999
pausemove = 9999
vel = 0.2
[State 33117]
type = RemoveExplod
trigger1 = Time > 17
trigger1 = NumHelper(33110) = 0
trigger2 = Parent,MoveType = H
id = 32717
[State 33117]
type = DestroySelf
trigger1 = Time > 17
trigger1 = NumHelper(33110) = 0
trigger2 = Parent,MoveType = H
;---------------------------------------------------------------------------
; Hyper Bg
[Statedef 33120]
physics = N
anim = 9800
sprpriority = -3
[State 33120]
type = VarSet
trigger1 = Time = 0
var(3) = Parent,Stateno
[State 33120]
type = AssertSpecial
trigger1 = anim = 9800
flag = noBG
flag2 = noFG
;flag3 = nobardisplay
ignorehitpause = 1
[State 33120]
type = Explod
triggerall = Time = 0
trigger1 = p2life > 0
anim = 32710
postype = left
ID = 32710
sprpriority = -4
removetime = -1
pos = 0,0
scale = 0.7,0.9
bindtime = -1
;facing=1
ignorehitpause=1
supermovetime=9999
pausemovetime=9999
supermove = 9999
pausemove = 9999
[State 33120]
type = null;Explod
triggerall = Time = 0
trigger1 = p2life > 0
anim = 32710
postype = left
ID = 32710
sprpriority = -4
removetime = -1
pos = 0,0
scale = 0.7,0.9
bindtime = -1
;facing=1
ignorehitpause=1
supermovetime=9999
pausemovetime=9999
supermove = 9999
pausemove = 9999
[State 33120]
type = null;Explod
triggerall = Time = 0
trigger1 = p2life > 0
anim = 32710
postype = right
ID = 32710
sprpriority = -4
removetime = 270
pos = -160,0
scale = 0.642,1
bindtime = -1
facing=-1
ignorehitpause=1
supermovetime=9999
pausemovetime=9999
supermove = 9999
pausemove = 9999
[State 33120]
type = RemoveExplod
triggerall = Numexplod(32710)
trigger1 = Parent, stateno != var(3)
trigger2 = p2life = 0
trigger3 = Parent,MoveType = H
[State 33120]
type = Destroyself
triggerall = Numexplod(32710)= 0
triggerall = Time > 7
trigger1 = Parent,stateno != var(3)
trigger2 = Parent,MoveType = H
[State 33120]
type = ChangeState
trigger1 = p2life = 0
trigger2 = roundstate = 3
value = 33121