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Author Topic: Archangel by Ark  (Read 3384 times)

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Offline ronl_149

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Re: Archangel by Ark
« Reply #25 on: January 08, 2013, 11:51:28 AM »
WATS THE NAME OF THE STAGE ON THE VIDEO N COOL CHARACTER THANX FOR THE CHARACTER

Offline Arkady

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Re: Archangel by Ark
« Reply #26 on: January 08, 2013, 03:20:43 PM »
WATS THE NAME OF THE STAGE ON THE VIDEO N COOL CHARACTER THANX FOR THE CHARACTER

I'M PRETTY SURE IT'S THE CARNAGE STAGE FROM SCRUFFYDRAGON SITE, NOT SURE ON THE NAME, COULD BE RYKERS ISLAND, OR SOMETHING SIMILAR, hope that helps, cheers

Offline .ALEXZIQ.

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Re: Archangel by Ark
« Reply #27 on: January 08, 2013, 10:56:25 PM »
Not sure, but prehaps  this idea could have potential.  The Unlimiteds Dead X showed me once how to lift the outline from sprites using photo shop. I kinda wonder if a bright neon green out line could be lifed from archangels wings, and could be pasted on angels wings it could work like a smart pal similar to maskless wolverine and could be made show up on the wings only in arch mode. Course the costume would need smart paletted too.

probably annoying to do, but being that its only get hits, and if a couple people pitched in it might not be hard, and theres no real rush. even if it a few got done a month eventually it would really work out. Course the hair on warren mode would need tamed down, but you kinda made stufff like that work on havok.

You know acey I am sure he can probably show you a good example to make it easier. He showed me a lotta tricks to get the flip side on Harley Quinn done, and I am not a spriter by any means but was able to make it work pretty good with the tricks shown to me.

Offline superstroll

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Re: Archangel by Ark
« Reply #28 on: January 10, 2013, 03:53:39 PM »
+The tranform is nice idea.

-Head and Mid pos are incorrect.
-Crouching MK and HK hitsprarks are missed aligned.
-Why use the default mugen duard sound?
-The HK version of the QCF+K special does less damage than the LK and MK version.
-The QCB+PP in Archangel mode is coded badly, half the time he isn't even touching the opponent but is still taking damag off of them.
   -This move only cost a 1 power bar but does almost 550 damage.
-Most of his air attacks seem to be the same grounded sprites used on ground attacks. Should you ever be flat footed in the air?
-The QCF+KK super only does 139 damage,that's barely more than most of his specials?
-The QCB+PP in regular angel mode does 72 damage...WTF
-There are sprites on regular angels frame 3 that do not match the rest of the frames.
-You can tranform back in forth without a power cost.
-Standing LP hitspark misaligned.
-Archangel has some very jerky wing animations on his forward and back walks.
-The Apocalypse super looks really bad, an could be coded better. You should study what Lognair did with his striker supers to make yours look better.
-The regular angel throw seems weak on the descend, you might want to turn the y vels up on the descend to make it seem stronger.

Offline Arkady

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Re: Archangel by Ark
« Reply #29 on: January 10, 2013, 05:05:07 PM »
great feedback ill make a note of all that for his next update, it is a lot of code and damage issues that i overlooked thanks for that, itll make it easy for me to update it,cheers

on a side not I assume being new to this forum, and having that much code knowledge would seem to suggest your keeping a
 low profile, that's just an observation,no judgement indended
but I assure you I am very pleased with this feedback, you may not fear being your original alias (unless that's not the reason)
either/or I thank you for helping me improve my future wips update, cheers


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