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Author Topic: Color Palette problems when editing an SFF File  (Read 1388 times)

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Offline markng1019

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Color Palette problems when editing an SFF File
« on: November 17, 2012, 05:02:49 AM »
So uhhm I edited an SFF file of a character using FF3, then after saving it, opened MUGEN 1.0 ;
and when I select another color palette for a character, only the original sprite in the SFF is shown..

Anyone know this problem?  :(
Help?  :'(


I'm a:
• 2D Animator
• Not a legit spriter(don't know basics of spriting and rules, but I can sprite)
• Traditional and Digital Artist

Offline Cyanide

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Re: Color Palette problems when editing an SFF File
« Reply #1 on: November 17, 2012, 04:44:35 PM »
All character sprites should share palette. Sprite 0,0 defines the palette the character will make use of. The effect you're seeing is normally because you are missing 0,0

Offline markng1019

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Re: Color Palette problems when editing an SFF File
« Reply #2 on: November 18, 2012, 01:07:25 AM »
All character sprites should share palette. Sprite 0,0 defines the palette the character will make use of. The effect you're seeing is normally because you are missing 0,0

Ahh thanks for the reply, but do you know how to fix this?
Since it happened right after I edited the SFF File using FF3  Gomen ne
I'm a:
• 2D Animator
• Not a legit spriter(don't know basics of spriting and rules, but I can sprite)
• Traditional and Digital Artist

Offline Cyanide

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Re: Color Palette problems when editing an SFF File
« Reply #3 on: November 18, 2012, 02:10:47 AM »
give the sff sprite 0,0?

Offline markng1019

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Re: Color Palette problems when editing an SFF File
« Reply #4 on: November 18, 2012, 03:12:38 AM »
give the sff sprite 0,0?

Sprite 0, 0 as in Sprite Group 0 and Index 0?
Sorry, I'm kinda new to this thing  ???
I'm a:
• 2D Animator
• Not a legit spriter(don't know basics of spriting and rules, but I can sprite)
• Traditional and Digital Artist

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