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Author Topic: cloning bug with joker bomb  (Read 1298 times)

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Offline warecus

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cloning bug with joker bomb
« on: October 22, 2012, 12:52:43 PM »
Ax' Joker clones himself after he tosses a bomb and it misses pl2

anyone know how to fix this in a simple way?

at the forums they said try this:

I used this to fix the bomb special, placed under [State 2510, 1]

[State 18190, RemoveExplod]
type = RemoveExplod
trigger1 = movecontact = 0
ID = 25


I did this:

is it suppose to look like this?

[State 2510, 1]
type = HitDef
trigger1 = time = 0
attr = S,SP
hitflag = MAFD
guardflag = MA
affectteam = E
priority = 2,Hit
sprpriority = 2
p1stateno = 2525
[State 18190, RemoveExplod]
type = RemoveExplod
trigger1 = movecontact = 0
ID = 25


I know I must have done it wrong because it didn't work for me.

so what am I doing wrong




Offline Cyanide

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Re: cloning bug with joker bomb
« Reply #1 on: October 23, 2012, 01:01:57 AM »
Post whole bomb state plz. Removeexplod removes explods, not necessarily the helper being cloned. IMO this is going to be a physics = A problem, but show us the whole state anyway.

Offline YoungSamurai5

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Re: cloning bug with joker bomb
« Reply #2 on: October 24, 2012, 07:20:41 PM »
you dont even need to the remove explode, i know what your talking about just change the remove explode into a destroyself
Mugen or Nothin


Offline Cyanide

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Re: cloning bug with joker bomb
« Reply #3 on: October 24, 2012, 08:31:51 PM »
Please don't do that. Movecontact will return 0 at the start of the state, you will start spawning nothing. Lets see the state and how it works and we can provide a proper solution that will allow it to act correctly.

Offline YoungSamurai5

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Re: cloning bug with joker bomb
« Reply #4 on: October 26, 2012, 05:38:34 PM »
[StateDef 2510]
type    = S
MoveType= A
physics = N
ctrl = 0
anim = 1011
VelSet = 4,0
sprpriority = -1



[State 2510, 0]
type = VelAdd
trigger1 = (Time >= 4) && (Pos Y <= 0)
x = .35

[State 2510, 0a]
type = NotHitBy
trigger1 = IsHelper
value = SCA



[State 2510, 1]
type = HitDef
trigger1 = time = 0
attr = S,SP
hitflag = MAFD
guardflag = MA
;affectteam = E
priority = 2,Hit
sprpriority = 2
p1stateno = 2525


[State 18190, RemoveExplod]
type = RemoveExplod
trigger1 = movecontact = 0
ID = 25
Mugen or Nothin


Offline Cyanide

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Re: cloning bug with joker bomb
« Reply #5 on: October 26, 2012, 10:12:51 PM »
Yeah, so that does nothing at all as a state.

I don't actually see how that would even cause a clone on landing, it can't land. It doesn't spawn an explod at all so removeexplod will do nothing anyway. It has no Y vel, how the heck does it actually stop EVER. You sure that's the right state?

Basically, i don't see how that will cause a clone on miss. It never stops, it never times out, it keeps going unless it hits p2. I don't deny as a state it's f**ked, but it wouldn't cause what you're talking about cos there's nothing there to cause it.

I suppose i could DL it and take a look...

Edit: Yeah, it's not that state at all, you hit p2, but deal no damage and in fact do absolutely nothing till you hit in the next state. which requires a hit to cause the effect, otherwise it stays in the shape of the bomb, with clsn2's which can be hit. Quick fixes required. In the FIRST state use this please

[State Destroyself]
type = destroyself
trigger1 = frontedgedist < -40

In the second state, copy in the nothitby. It's still terrible though and the whole move needs to be redone because currently it will NOT function right.
« Last Edit: October 26, 2012, 10:58:31 PM by Cyanide »

Offline YoungSamurai5

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Re: cloning bug with joker bomb
« Reply #6 on: October 29, 2012, 01:17:29 PM »
yea it was done by a non coder and the reason why you couldnt find a the clone issue is because he tried to fix and reupload and thats what was there. he original had a changestate instead of a RemoveExplod which caused the clone if it didnt hit p2
Mugen or Nothin


Offline Cyanide

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Re: cloning bug with joker bomb
« Reply #7 on: October 29, 2012, 03:50:51 PM »
Well it still causes a clone because the bomb can be hit in the second state.

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