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Author Topic: Turn 3D models into pixel art  (Read 1049 times)

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Offline O Ilusionista

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Turn 3D models into pixel art
« on: February 10, 2015, 03:05:32 PM »
Holy mother of God...



Japanese artist Toshihiro Kushizaki has released the Pixel Art Shader: a free Blender shader that should convert any 3D model into old-school pixel art.

To render out a pixel art image, you just need a 3D model in .x format and a palette texture, which defines the set of colours to be used; but you can augment the result with standard texture maps, even including AO.

The image is generated in BMP format, and the results look pretty good, at least in the demo scene.

Other example


There’s a detailed online manual, but like the rest of Kushizaki’s site, it’s in Japanese, so if you’re a non-Japanese-speaker, you’ll need to navigate Google Translate.

Download the Pixel Art Shader on Toshihiro Kushizaki’s website (Automatic English translation)

Read an English-language user-contributed tutorial on using the shader

Source: http://www.cgchannel.com/2015/02/this-free-blender-shader-turns-3d-models-into-pixel-art/

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I haven't tested it yet, but it seams awesome!



Offline ParanormalParanoia

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Re: Turn 3D models into pixel art
« Reply #1 on: February 10, 2015, 03:16:18 PM »
Damn  /:O that sounds pretty cool!

Offline Laforga

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Re: Turn 3D models into pixel art
« Reply #2 on: February 10, 2015, 05:21:03 PM »
Yeah, that sounds really interesting! Imagine the possibilities it would create, not to mention the time it would save. I wonder if it is all that.

Offline Jushin Liger

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Re: Turn 3D models into pixel art
« Reply #3 on: February 11, 2015, 04:51:46 AM »
This program is awesome
An easier way to sprite Virtua Fighter chars  :cool

Offline Twinimage

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Re: Turn 3D models into pixel art
« Reply #4 on: February 11, 2015, 11:01:54 AM »
Looks promising. How much less work would it be though to create a 3D model and reposition it per each sprite?

Offline O Ilusionista

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Re: Turn 3D models into pixel art
« Reply #5 on: February 11, 2015, 11:24:50 AM »
You don't create a new model for each sprite, just a new pose.

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