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Author Topic: MvC MegaMan X Beta Released  (Read 1559 times)

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Offline AxKeeper

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« Last Edit: May 12, 2012, 11:02:51 PM by Forum Staff »


"Aren't they already committing a bigger crime by stealing from gaming companies to begin with? Silly goose" :D

Offline Shadic54

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Re: MvC MegaMan X Beta Released
« Reply #1 on: May 09, 2012, 06:41:42 PM »
Dude. Work on the controls
God bless America!

Offline Rage

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Re: MvC MegaMan X Beta Released
« Reply #2 on: May 09, 2012, 07:26:25 PM »
Dude. Work on the controls
^^(PM)^ =D> a model forum member right here. We need more feed back like this.

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Offline Royal_Squat

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Re: MvC MegaMan X Beta Released
« Reply #3 on: May 09, 2012, 07:47:08 PM »
Looks great. I notice that X's Stance is different then Classic Megaman's Stance. I'm downloading a few things to get my Mugen up and running. (Finally got a new(er) PC) and I will leave some feed back on actual game play. :)

Offline AxKeeper

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Re: MvC MegaMan X Beta Released
« Reply #4 on: May 09, 2012, 07:54:40 PM »
Looks great. I notice that X's Stance is different then Classic Megaman's Stance. I'm downloading a few things to get my Mugen up and running. (Finally got a new(er) PC) and I will leave some feed back on actual game play. :)

I tried to get as close as the original version but then I realized that the base is the best version to it as is. In fact I regret not using the original base enough, X was good for it's game but not for a ryu standard fighter type.

Dude. Work on the controls

The controls are odd at first, but I like the balance I made. The control style is a blend of mvc and the SNES side scroller style.

The controls are unique.

You can dash with the A button like you would in MMX1 and jump with the B button. I even got wall climbing to work as well. You can shoot with Y button and charge. Even the dashing maneuvers are included like mid air dashing, and long jump dashing "A+B". You can also dash from the wall you climbed.

You have to play as if you were playing Mega Man X1 for the snes.
« Last Edit: May 09, 2012, 08:10:23 PM by AxKeeper »
"Aren't they already committing a bigger crime by stealing from gaming companies to begin with? Silly goose" :D

Offline Rage

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Re: MvC MegaMan X Beta Released
« Reply #5 on: May 09, 2012, 08:58:13 PM »
Dude. Work on the controls
WOW i stand corrected  @^@

I tried to get as close as the original version but then I realized that the base is the best version to it as is. In fact I regret not using the original base enough, X was good for it's game but not for a ryu standard fighter type.

The controls are odd at first, but I like the balance I made. The control style is a blend of mvc and the SNES side scroller style.

The controls are unique.

You can dash with the A button like you would in MMX1 and jump with the B button. I even got wall climbing to work as well. You can shoot with Y button and charge. Even the dashing maneuvers are included like mid air dashing, and long jump dashing "A+B". You can also dash from the wall you climbed.

You have to play as if you were playing Mega Man X1 for the snes.
  /:O I may have to blow the dust off my mugen.

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Offline AxKeeper

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Re: MvC MegaMan X Beta Released
« Reply #6 on: May 09, 2012, 10:10:48 PM »
 :D

It's a surprise because it's almost 100% different then what you would expect.

However I strongly felt that the classic MegaMan X games had some amazing play mechanics because of the tight control system they had. Fighting in the X series style allows for faster combat, more mistakes, more opportunities, and better use of a projectile based shooter type fighter in such a long range combat zone.



All of these elements taking place at once gives the gamer some serious intense moments while fighting.

I'd like to beef up the A.I. (if I can code it somehow?) someday to really have that uber experience.
"Aren't they already committing a bigger crime by stealing from gaming companies to begin with? Silly goose" :D

Offline Rage

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Re: MvC MegaMan X Beta Released
« Reply #7 on: May 10, 2012, 05:28:43 AM »
:D

It's a surprise because it's almost 100% different then what you would expect.

However I strongly felt that the classic MegaMan X games had some amazing play mechanics because of the tight control system they had. Fighting in the X series style allows for faster combat, more mistakes, more opportunities, and better use of a projectile based shooter type fighter in such a long range combat zone.



All of these elements taking place at once gives the gamer some serious intense moments while fighting.

I'd like to beef up the A.I. (if I can code it somehow?) someday to really have that uber experience.
what you said about the X seies is ture. i tried to play the oringal MM series the other day and man. the stages (Not bosses) are so hard. Cant make one miss stake.

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Offline AxKeeper

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Re: MvC MegaMan X Beta Released
« Reply #8 on: May 10, 2012, 07:29:15 PM »
Check this vid out, it really goes in depth on how the X series really made it a whole new fighting experience.



I wanted to create this kind of feeling in this release to try something a little different from what we are all used to.




"Aren't they already committing a bigger crime by stealing from gaming companies to begin with? Silly goose" :D

Offline XxMrxSnowmanxX

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Re: MvC MegaMan X Beta Released
« Reply #9 on: May 12, 2012, 04:20:44 PM »
can someone reupload this on another sharing website?

Offline AxKeeper

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Re: MvC MegaMan X Beta Released
« Reply #10 on: May 12, 2012, 05:29:55 PM »
I re-uploaded on a few other sites, try the link again.

http://elecbyte.com/forum/index.php?topic=3301.msg24663#msg24663
"Aren't they already committing a bigger crime by stealing from gaming companies to begin with? Silly goose" :D

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