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Author Topic: Ky (Beta V1) Release  (Read 893 times)

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Offline D.Magician(Ky)

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Ky (Beta V1) Release
« on: April 24, 2012, 08:04:09 PM »
Finally after getting off my lazy can, I can finally say that I shall release my character-self (so to speak). Please note: it is somewhat of a "beta". If there are any bugs,glitches,etc. please let me know, but explain it in away that I'll be able to understand, considering Im still a novice coder, but with enough practice, I can become as good as anyone else. Thanks for your time. :)

FEEDBACK THAT WILL BE IGNORED MOSTLY: "O look, another Binho styled character" "This isn't worth my time"

Movelist and Friends that helped me out are located in the character folder

Video:

Link: http://www.mediafire.com/?wx6w7u7yvuegv6v

This link is a must! it fixes palette issues
http://www.mediafire.com/?k4kcbo1jewixxp4

This link is ONLY for the people using WINMUGEN, it fixes the Squirtle helper problem
http://www.mediafire.com/?3t2ni735q02791q
« Last Edit: April 24, 2012, 08:40:48 PM by D.Magician(Ky) »



Offline Space (DCL)

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Re: Ky (Beta V1) Release
« Reply #1 on: April 24, 2012, 09:28:55 PM »
For super/hyper attacks, in the HitDef put "getpower = 0" to prevent your character from gaining any super meter, why gain meter during a super? thats kinda cheap.....

Also...maybe fix the CLSNs? the standing CLSNs are kinda...off...
(click to show/hide)
zzz...I'm top tier...screw you Doom and Wesker...zzz

Offline D.Magician(Ky)

  • Infinity Regular
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  • Posts: 516
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  • Last Login:October 16, 2017, 01:27:54 PM
  • Ruffler Of Jammies
    • My MUGEN Site
Re: Ky (Beta V1) Release
« Reply #2 on: April 24, 2012, 09:47:57 PM »
For super/hyper attacks, in the HitDef put "getpower = 0" to prevent your character from gaining any super meter, why gain meter during a super? thats kinda cheap.....

Also...maybe fix the CLSNs? the standing CLSNs are kinda...off...

Fixed. Will post CNS patch tomorrow. Thanks for the feedback!  :thumbsup:

Offline Femrril

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Re: Ky (Beta V1) Release
« Reply #3 on: April 24, 2012, 10:07:59 PM »
For a strange reason the video of the first post reminds me this one :



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