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Author Topic: Hi res hitsparks(hard to explain)  (Read 1032 times)

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Offline A!

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Hi res hitsparks(hard to explain)
« on: December 16, 2011, 09:56:59 AM »
Ok...this is very hard for me to explain.  I'm coding hitsparks the "hi res" way with variables but having trouble adding hitsparks to this attack.  

This is the code btw.
(click to show/hide)

Whats highlighted in bold is what i added to give it a hitspark, it worked but it gave me a full list of errors every time i do the attack now.  If you want to see any other code or the list of errors, leave a message.


A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline Acey

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Re: Hi res hitsparks(hard to explain)
« Reply #1 on: December 16, 2011, 10:28:06 AM »
What is in statedef 8020?

What are the error codes?

Offline A!

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Re: Hi res hitsparks(hard to explain)
« Reply #2 on: December 16, 2011, 10:33:50 AM »
Thanks for replying.  I know its a bit of a hassle but its been bothering me for 2 days now

Statedef 8020(Its the Hitspark)
(click to show/hide)

I don't understand what it means

Happens every time i do the attack
« Last Edit: December 16, 2011, 10:55:34 AM by =A= »
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline Infinite Power

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Re: Hi res hitsparks(hard to explain)
« Reply #3 on: December 16, 2011, 12:23:13 PM »
Try replacing your particle explod trigger with this or something similar

[State 8020, Particles]
type = Explod
trigger1 = time<=4
trigger1 =Numhelper(8021)=0
anim = 8021
ID = 8021
postype = p1
vel = -10+(random/50.0), -10+(random/50.0)
scale = .4 + (random/5000.0), .4 + (random/5000.0)
sprpriority = 5
pausemovetime = -1
supermovetime = -1

Now Die, Mortal.

Offline A!

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Re: Hi res hitsparks(hard to explain)
« Reply #4 on: December 16, 2011, 12:30:03 PM »
Try replacing your particle explod trigger with this or something similar

[State 8020, Particles]
type = Explod
trigger1 = time<=4
trigger1 =Numhelper(8021)=0
anim = 8021
ID = 8021
postype = p1
vel = -10+(random/50.0), -10+(random/50.0)
scale = .4 + (random/5000.0), .4 + (random/5000.0)
sprpriority = 5
pausemovetime = -1
supermovetime = -1

Brilliant, it worked thanks a lot infinite
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline Infinite Power

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Re: Hi res hitsparks(hard to explain)
« Reply #5 on: December 16, 2011, 01:03:20 PM »
No problem.

Now Die, Mortal.

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