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Author Topic: Adding properties to a certain special move...?  (Read 778 times)

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Offline Tazzer

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Adding properties to a certain special move...?
« on: August 30, 2012, 09:50:08 PM »
Hello,

I was wondering if anyone could tell me how I can make this move (twirling staff) of Billy's:



able to stop/intercept projectiles?

For coders this is probably a pretty simple task, however I don't have a clue how to achieve it.

If anyone can help with this, I'd greatly appreciate it.  Thanks in advance.



Offline Cyanide

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Re: Adding properties to a certain special move...?
« Reply #1 on: August 31, 2012, 04:54:49 AM »
MAFP in the hitflag on the hitdef will block most normal projectiles
Placing a helper on the staff with a hitoverride active VS projectile hitdefs

value = SCA, AP

and a hitby
value = AP

Will give this effect.

Offline Tazzer

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Re: Adding properties to a certain special move...?
« Reply #2 on: August 31, 2012, 08:39:36 PM »
Would I have to do both of those things or is this an "either / or" type of situation?

I've never done a helper before... Is there a tutorial available on creating helpers?   I'm only asking because I'm a bit confused.   The staff animation for the move is separated from Billy (so that's good).. but the staff animation itself is not just one animation... it has several anims.   1010, 1011, 1012, 1013 and 1014.

Could you maybe be a little more specific on how I'd set the specific helper up?   I'm very much a beginner and don't know a whole lot.

Offline Cyanide

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Re: Adding properties to a certain special move...?
« Reply #3 on: September 01, 2012, 12:04:16 AM »
You need both.

Hitflag = MAFP
is for projectiles proper, at least those with clsn2's

A helper is just a state that does what you tell it. Give it a clsn2 and add both a hitoverride with the values i've said + whatever else you need (docs plzkthx) and a hitby, once more with the values i have supplied.

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