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Author Topic: Custom KO  (Read 1531 times)

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Offline Beto

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Custom KO
« on: July 20, 2012, 02:02:54 AM »
Help me, I need a code to use this type of animation?
So when the character dies in the defense, it is activated

 





Offline Trinitronity

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Re: Custom KO
« Reply #1 on: July 21, 2012, 08:08:39 AM »
Help me, I need a code to use this type of animation?
So when the character dies in the defense, it is activated

 
Believe it or not, but that DOES already exist. It is called Cheap KO.
I would recomment to use the version, that Warusaki used for his CvS chars, since these chars not only have got an anim for Cheap KO, they'll also use a different KO sound.
The only problem: It is delayed to make it accurate to CvS.
I hope, that helps...

Offline Beto

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Re: Custom KO
« Reply #2 on: July 21, 2012, 03:02:07 PM »
Ok, I'll try, I tried other codes, I had no more
success.

Offline Cyanide

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Re: Custom KO
« Reply #3 on: July 21, 2012, 05:41:12 PM »
The animation has a standard. The code behind it you have to either invent or lift from someone who's done it.

What you are doing is in state 5000 is a changestate at time = 0 if prevstateno = [120,155] and alive = 0

Offline Beto

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Re: Custom KO
« Reply #4 on: July 23, 2012, 01:20:18 AM »
Thanks for the tips, I did.  :thumbsup:

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