collapse

Author Topic: INFINITE JOE  (Read 1363 times)

0 Members and 1 Guest are viewing this topic.

Offline Infinite Power

  • The End All Be All
  • Contributor
  • ****
  • Posts: 747
  • Last Login:January 27, 2020, 09:36:52 AM
  • Energy Doesn't Die
    • Infinite Fighting Forum
INFINITE JOE
« on: April 26, 2011, 11:40:32 AM »
INFINITE JOE




DOWNLOAD INFINITE JOE HERE-http://sicgraphicsmugen.darkbb.com/t921-infinite-joe#7752



Now Die, Mortal.

Offline Luigi-Master

  • Skull fetishist
  • Forum Member
  • ***
  • Posts: 404
  • Last Login:December 08, 2013, 03:47:08 AM
  • Soviet enthusiast
    • Email
Re: INFINITE JOE
« Reply #1 on: April 26, 2011, 01:13:10 PM »
Alright, my favorite Joe is released!  Like Dhalsim, only a few things feel amiss here.

*Turbulence Upper is awfully quiet.  Maybe add some fire sounds and "Ora Ora", and others.
*Muai Thai Beating and Bakuretsu something still have a wonky running velocity.  Likewise, I feel that he runs a bit far.
*Double Cyclone has little cooldown, whereas the other two ultimates have more.
*Like with Muai Thai Beating, Muai Thai Nightmare also has a funny running velocity, and goes a bit far for it to be unguardable.  Likewise, the move before the cyclones knocks the opponent back, and Joe will try to do the hurricanes, but run back on screen.  If this move needs the fly across the screen effect, I suggest you add it to the hurricanes.

Great job, as usual.  You certainly are improving!

Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:July 07, 2024, 02:31:41 PM
  • Action!!
    • My Youtube page
    • Email
Re: INFINITE JOE
« Reply #2 on: April 26, 2011, 09:58:16 PM »
Andy is the next?

Offline Luigi-Master

  • Skull fetishist
  • Forum Member
  • ***
  • Posts: 404
  • Last Login:December 08, 2013, 03:47:08 AM
  • Soviet enthusiast
    • Email
Re: INFINITE JOE
« Reply #3 on: April 26, 2011, 10:03:28 PM »
 8=|

Offline The King Sic-1™

  • The King of Mugen & Best in the World!
  • MUGEN Content Architect
  • *****
  • Posts: 1059
  • Country: United States us
  • Last Login:February 28, 2018, 11:47:27 AM
  • Head over to http://sicgraphicsmugen.darkbb.com/
    • TheTrueSic-1
    • SicGraphicsMugen
Re: INFINITE JOE
« Reply #4 on: April 26, 2011, 10:15:53 PM »
well i'll give you a inside tip on who's next.....

it's someone in Street Fighter or KOF...
 :DxDie :DxDie :DxDie

Offline Luigi-Master

  • Skull fetishist
  • Forum Member
  • ***
  • Posts: 404
  • Last Login:December 08, 2013, 03:47:08 AM
  • Soviet enthusiast
    • Email
Re: INFINITE JOE
« Reply #5 on: April 26, 2011, 10:16:57 PM »
Thanks sic, that really narrows things down!   :D  For a minute I thought he was gonna do Axel from Streets of Rage!

Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:July 07, 2024, 02:31:41 PM
  • Action!!
    • My Youtube page
    • Email
Re: INFINITE JOE
« Reply #6 on: April 26, 2011, 10:18:36 PM »
It was a valuable clue  :D Andy would complete the team

Offline Infinite Power

  • The End All Be All
  • Contributor
  • ****
  • Posts: 747
  • Last Login:January 27, 2020, 09:36:52 AM
  • Energy Doesn't Die
    • Infinite Fighting Forum
Re: INFINITE JOE
« Reply #7 on: April 26, 2011, 11:33:14 PM »
*UPDATED INFINITE JOE - 04/26/2011 @ 11:33 PM

Now Die, Mortal.

Offline Luigi-Master

  • Skull fetishist
  • Forum Member
  • ***
  • Posts: 404
  • Last Login:December 08, 2013, 03:47:08 AM
  • Soviet enthusiast
    • Email
Re: INFINITE JOE
« Reply #8 on: April 27, 2011, 12:13:28 AM »
The Dashing moves still look odd on the dashing, however, I know how to fix it.

Chage this:
Code: [Select]
[State 0, VelSet]
type = VelSet
trigger1 = animelem=2 || animelem= 5
x = 16

To this:
Code: [Select]
[State 0, VelSet]
type = VelSet
trigger1 = time > 40 ;when to start running
x = 8 ;how fast to run

Covers the same distance, but looks and works a lot better.  Do the same in the other dashing moves.

*Turbulence has more sound, but is still kinda quiet.  It'd be nice to hear his flames fizzle and him to go Ora Ora when he does his crescent kick, and Hurricane when he uses the hurricane moves, and Tiger Kick when he does the uppercut knee.  But that's just me.
*The cooldown for the Double Cyclone would look better if he still had his fists up.  Looks more natural.
*Muai Thai Nightmare still covers too much ground to be unguardable, not to mention fast.

That is all, for now.  Good luck.
« Last Edit: April 27, 2011, 11:56:20 AM by Luigi-Master »

Offline Tha Lando ( Le CROM )

  • The coming return of the Omega Erro Sennin of CROM!
  • IMT Content Architect
  • *
  • Posts: 6415
  • Country: United States us
  • Last Login:October 18, 2024, 02:58:07 AM
  • The King Crom. Sprite HD Artist
    • Crom Interactive
    • Email
Re: INFINITE JOE
« Reply #9 on: April 27, 2011, 01:51:46 AM »
Nice Joe Infinite homie., I like alot of the moves. and ya gave him an Air Hyper!! Finally he has one!  =D>

again man , great work your doing bro. keep it up hardbody man. :thumbsup:

Offline Skeletor-EX

  • Artist, Musician, Video producer.
  • Infinity Regular
  • ****
  • Posts: 713
  • Last Login:August 22, 2014, 10:21:32 PM
  • The truth HELPS! Not hurts... LISTEN!!
    • Skeletor-EX Mugen Youtube video channel...
    • Email
Re: INFINITE JOE
« Reply #10 on: April 27, 2011, 01:45:16 PM »
I already know Joe's nice, so I won't even bother going into that. I see your video skills have come up though! Cool!

Offline Tha Lando ( Le CROM )

  • The coming return of the Omega Erro Sennin of CROM!
  • IMT Content Architect
  • *
  • Posts: 6415
  • Country: United States us
  • Last Login:October 18, 2024, 02:58:07 AM
  • The King Crom. Sprite HD Artist
    • Crom Interactive
    • Email
Re: INFINITE JOE
« Reply #11 on: April 27, 2011, 02:20:58 PM »
i know the next person he is gonna release is gonna be......its as always, whoever he releases is pure awesome no matter who it is. :thumbsup:


oh off topic: >:-(-|

yo Infinite, Sic 1 and R@ce.. that hd akuma yall patched together.....GREAT WORK fellas! ^:)^ . better than the original version. :thumbsup:

Offline DEMONKAI

  • The Visionary and IMT's
  • Contributor
  • ****
  • Posts: 8335
  • Country: United States us
  • Last Login:October 11, 2022, 09:44:18 PM
  • Never limit your vision as a creator!!
    • DTHECHEMIST
    • D THE CHEMIST
    • Demonkai's Mugen
Re: INFINITE JOE
« Reply #12 on: April 29, 2011, 03:43:14 AM »
Ok i wanted to test this char out before i went to bed...

The one thing i finally see and totally noticed you stepped you game up on coding right was the slowdown issue that you used to have with your characters when they do the supers. This Joe is a clear example of very good accomplishment on no slow down when super FX & @ss whippin beat downs are happening. I didnt break em yet but so far hes pretty kick @ss and fun to use...

Hes hella agressive with the AI....out of the recent releases this Joe is pretty blood thirsty on the engage. First i tested him against my latest V3 terry AI update beta to see what happens and yeh Joe turned up the heat a lot. he definitely runs the apponent down. Good AI fight indeed. Thus, when i used em i had fun doing the moves and it felt good to not see any buggy slow downs when i did supers. He ran very smooth. Good job :thumbsup:

Thats all i got to say on that....

cool release man ::salute::
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline CleanCheeks

  • Initiate
  • **
  • Posts: 165
  • Last Login:February 23, 2016, 12:35:01 AM
    • Email
Re: INFINITE JOE
« Reply #13 on: April 29, 2011, 02:45:21 PM »
Fantastic character, but how can you turn down the AI/difficulty?
"I will think of you as I throw up into the toilet."

Offline JayJay~

  • Initiate
  • **
  • Posts: 191
  • Last Login:July 02, 2018, 12:08:24 PM
Re: INFINITE JOE
« Reply #14 on: May 01, 2011, 01:10:16 PM »
Is it really necessary to add envshake to nearly all of his attacks?

Offline Infinite Power

  • The End All Be All
  • Contributor
  • ****
  • Posts: 747
  • Last Login:January 27, 2020, 09:36:52 AM
  • Energy Doesn't Die
    • Infinite Fighting Forum
Re: INFINITE JOE
« Reply #15 on: May 01, 2011, 01:43:37 PM »
pretty much.

Now Die, Mortal.

Offline EijiShinjo

  • New Member
  • *
  • Posts: 8
  • Last Login:January 13, 2018, 06:29:24 AM
    • Email
Re: INFINITE JOE
« Reply #16 on: May 03, 2011, 05:56:16 PM »
On the Hyper/Super Backgrounds, disable foreground because some stages have foregrounds and makes it look funny seeing the stage foreground while the Hyper/Super Background is showing.

Offline TDD

  • Shi To Shinsei
  • Initiate
  • **
  • Posts: 151
  • Country: Bulgaria bg
  • Last Login:December 20, 2020, 05:24:11 PM
  • How could you be worthy ? You're all puppets ....
Re: INFINITE JOE
« Reply #17 on: May 13, 2011, 08:32:10 PM »
Mr. Infinity pls :( is this the only site you can provide ? Cuz in my country I cant use 4shared ...
Reuben "Reu" Kee
                                                                                 
You will not be forgotten my friend !
All that we are is the result of what we have thought. - Buddha

      YouTube
            - Grand Central (K-Pax soundtrack)
   

(click to show/hide)

Offline Infinite Power

  • The End All Be All
  • Contributor
  • ****
  • Posts: 747
  • Last Login:January 27, 2020, 09:36:52 AM
  • Energy Doesn't Die
    • Infinite Fighting Forum
Re: INFINITE JOE
« Reply #18 on: May 14, 2011, 10:13:51 AM »
Mr. Infinity pls :( is this the only site you can provide ? Cuz in my country I cant use 4shared ...


INFINITE JOE - http://www.mediafire.com/?4oamhcb3rjdvil4

Now Die, Mortal.

Offline DDP

  • New Member
  • *
  • Posts: 3
  • Last Login:February 23, 2012, 10:17:58 AM
Re: INFINITE JOE
« Reply #19 on: May 19, 2011, 07:50:43 PM »
I really like this Joe;He plays like he's in a epic crossover game.This is the type of stuff that makes me proud to have mugen in the first place. Great Job! ;D

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by ExShadow
[November 02, 2024, 04:54:41 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]


Rooftop Skyline(1.1 Only/AIGS) by Vegaz by LightFlare
[October 21, 2024, 12:13:37 PM]


Secluded Base(1.1 Only/AIGS) by Vegaz by LightFlare
[October 17, 2024, 01:21:06 PM]


Ultimate Balrog + stage by ELECTRO
[October 17, 2024, 05:40:31 AM]


Classic VS : Balrog by ELECTRO
[October 08, 2024, 04:35:53 PM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 [16]
17 18 19 20 21 22 23
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal