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Author Topic: Bass released (Original by Chaotic and Zero)  (Read 4234 times)

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Offline Luigi-Master

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Re: Bass released (Original by Chaotic and Zero)
« Reply #25 on: March 10, 2011, 11:20:11 PM »
Time is an issue for me.  It would snowball on me and I'd lose motivation.

However, do not fret, since I decided to update Bass to have new sprites and some of his new voice samples.  Later on I will add the new moves, intros, and winposes.  And Treble, too.  So check the first post!

Post Merge: March 12, 2011, 02:31:55 AM
Hey guys, sorry for bumping, but I updated Bass yet again.  Check the first post!
« Last Edit: March 12, 2011, 02:31:55 AM by Luigi-Master »

Offline Luigi-Master

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Re: Bass released (Original by Chaotic and Zero)
« Reply #26 on: March 14, 2011, 02:35:58 AM »
Sorry for bumping yet again, but this is to get those who downloaded the previous versions to update them.  To bring it to people's attention, if you will.  Check the first post, as per usual.

Offline aa250

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Re: Bass released (Original by Chaotic and Zero)
« Reply #27 on: March 16, 2011, 02:59:09 PM »
Some quick feedback

-There is a large debug flood when finishing arcade mode with him. The problem is that if look at statedef -2 you have code that contains enemynear or enemy you forgot to add the numenemy trigger.
-Not really fond of the Hyper Background and the hit sparks I prefer the ones you gave King Pin. Of course that just my person opinion any novice creator can easily replaces these
-The Hyper where he put the armor on he stays in that mode forever I could sworn the old version he reverts back. Also the Hyper background stop playing and there just a giant black explod. All of this happened in training mode.


Other than that I guess he is okay. :)

Offline Luigi-Master

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Re: Bass released (Original by Chaotic and Zero)
« Reply #28 on: March 16, 2011, 05:01:25 PM »
Hmm, I didn't even know about the debug flood in arcade mode, but judging from what I read, it could've been there in the original version of Bass.  Perhaps you can pinpoint the exact codes so that I could take a look.

The hyper background and sparks (along with other effects) are there due to artistic preference.  If I get enough complaints about them I'll make them modern.

He stays in Gospel Boost forever because he reverts back when his power is drained.  I knew I should've left the bakcground still playing.

But I appreciate your feed back!  Some is better than none!   :w00t:
« Last Edit: March 16, 2011, 05:09:14 PM by Luigi-Master »

Offline aa250

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Re: Bass released (Original by Chaotic and Zero)
« Reply #29 on: March 16, 2011, 05:20:25 PM »
Oh I'm not complaining I mean everyone has different taste when it comes to art on what they like and what they don't like.

As for the flood that was in the old one, but this is how you fix it you add the trigger1 = numenemy > 0

Code: [Select]
[State -2, VS_Combo]
type = VarAdd
trigger1 = enemynear, time = 0
trigger1 = enemynear, Hitshakeover = 0
trigger1 = p2stateno = 6300 || p2stateno = [5000,5899]
trigger2 = var(8)=-1 && (movehit || p2stateno = 6300 || p2stateno = [5000,5899])
var(8) = 1 + (var(8)=-1)
ignorehitpause = 1

[State -2, VS_Combo]
type = VarSet
trigger1 = var(8)!=-1 && (p2movetype!=H || enemynear, ctrl)
trigger2 = var(8)=-1 && stateno = [5000,5899]
var(8) = 0 - (roundstate<2)
ignorehitpause = 1

[State -2, Score]
type = Varadd
trigger1 = numenemy > 0
trigger1 = enemynear, time=0
trigger1 = enemynear, Hitshakeover=0
trigger1 = moveguarded || p2stateno = 6300 || p2stateno = [5000,5899]
trigger2 = var(8)=-1 && (movehit || p2stateno = 6300 || p2stateno = [5000,5899])
trigger3 = roundstate=4 && time=0 && stateno = [180,189]
var(11) = ceil(stateno/50)*var(8) + (life)*(roundstate=4) + (moveguarded)
ignorehitpause = 1

Change it to this

[State -2, VS_Combo]
type = VarAdd
trigger1 = numenemy > 0
trigger1 = enemynear, time = 0
trigger1 = enemynear, Hitshakeover = 0
trigger1 = p2stateno = 6300 || p2stateno = [5000,5899]
trigger2 = var(8)=-1 && (movehit || p2stateno = 6300 || p2stateno = [5000,5899])
var(8) = 1 + (var(8)=-1)
ignorehitpause = 1

[State -2, VS_Combo]
type = VarSet
trigger1 = var(8)!=-1 && (p2movetype!=H || enemynear, ctrl)
trigger2 = var(8)=-1 && stateno = [5000,5899]
var(8) = 0 - (roundstate<2)
ignorehitpause = 1

[State -2, Score]
type = Varadd
trigger1 = numenemy > 0
trigger1 = enemynear, time=0
trigger1 = enemynear, Hitshakeover=0
trigger1 = moveguarded || p2stateno = 6300 || p2stateno = [5000,5899]
trigger2 = var(8)=-1 && (movehit || p2stateno = 6300 || p2stateno = [5000,5899])
trigger3 = roundstate=4 && time=0 && stateno = [180,189]
var(11) = ceil(stateno/50)*var(8) + (life)*(roundstate=4) + (moveguarded)
ignorehitpause = 1

« Last Edit: March 16, 2011, 06:21:57 PM by Acey »

Offline Luigi-Master

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Re: Bass released (Original by Chaotic and Zero)
« Reply #30 on: March 16, 2011, 08:37:15 PM »
I know you weren't complaining, you seem like a good fellow.  But there are people out there who will be put off by my aesthetic choices, so I was referring to them.  I am personally fond of the old, poorly ripped MvC2 effects.   :D

Thanks for the coding fix suggestion.  I would've ripped them out, but they appear to have some sort of use, so I'll keep them in to be safe.  Thanks again.   :)

Also, check the first post, as he has been updated!  Thank you!   :)

Offline MaverickZr0

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Re: Bass released (Original by Chaotic and Zero)
« Reply #31 on: March 16, 2011, 11:23:28 PM »
It's fine with me. O:

Offline Luigi-Master

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Re: Bass released (Original by Chaotic and Zero)
« Reply #32 on: March 17, 2011, 12:19:38 AM »
Hey there, I'm kinda confused.  What did ya mean by that, Based?

Offline MaverickZr0

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Re: Bass released (Original by Chaotic and Zero)
« Reply #33 on: March 17, 2011, 02:36:46 AM »
I'm Zero, I haven't checked if you switched the sprites, but if you didn't I don't mind if you use them.

Offline Luigi-Master

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Re: Bass released (Original by Chaotic and Zero)
« Reply #34 on: March 17, 2011, 02:21:10 PM »
Oh hey, nice meeting you.  Yes, the sprites are switched with the ones from Bass 2.0, since I figured it'd be more useful to update something newer than an older version, you know?

Anyhow, thanks for your approval!   :)

Offline mr.karate

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Re: Bass released (Original by Chaotic and Zero)
« Reply #35 on: April 25, 2011, 03:04:06 PM »
Where is the download link????

Offline Fou

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Re: Bass released (Original by Chaotic and Zero)
« Reply #36 on: April 25, 2011, 03:18:01 PM »
on the first post

(click to show/hide)

Offline Saikoro

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Re: Bass released (Original by Chaotic and Zero)
« Reply #37 on: April 26, 2011, 07:06:52 PM »
Don't argue with Acey. I agree with him 100% even if you meant no harm with your edit. Rules are rules. And be damned if you screw with community rules!!

-Saikoro

Offline Atiles

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Re: Bass released (Original by Chaotic and Zero)
« Reply #38 on: April 26, 2011, 07:14:33 PM »
Don't argue with Acey. I agree with him 100% even if you meant no harm with your edit. Rules are rules. And be damned if you screw with community rules!!

-Saikoro

Hey you have something brown there on your nose  :cool

Offline Saikoro

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Re: Bass released (Original by Chaotic and Zero)
« Reply #39 on: April 27, 2011, 09:02:37 AM »
Hey you have something brown there on your nose  :cool

LOL But I just showered!!

Offline O Ilusionista

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Re: Bass released (Original by Chaotic and Zero)
« Reply #40 on: April 27, 2011, 09:46:25 AM »
Hello i'm not trying to start anything, but I think it is funny you have to ask permission to edit, did anyone ask Capcom or Marvel or Nintendo if they could use there characters?  :)

For GOD sake...again this kind of dumb argument?

Quote
There was no readme in the Bass I downloaded, thus, no contact information.  I downloaded it off here, and had no idea he had his own site he hosted on.  I'll try my best to make this into a patch, since it already is the character, but hey.

Sorry, but this sounds like an excuse to me, but its ok.

About the right to edit the char or not:

This may change from forum to forum. In some foruns, like MFG, you can edit anything you want, you just can't claim your our own.


Offline Magma MK-II

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Re: Bass released (Original by Chaotic and Zero)
« Reply #41 on: April 27, 2011, 09:50:32 AM »
I'm Zero, I haven't checked if you switched the sprites, but if you didn't I don't mind if you use them.

This ends all the discussion about his rights to edit the char.

Offline Luigi-Master

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Re: Bass released (Original by Chaotic and Zero)
« Reply #42 on: April 27, 2011, 11:55:24 AM »
Wow, how did people revisit this thread?  I'd appreciate bumping more if it included feedback and not pointless bickering.

Offline Acey

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Re: Bass released (Original by Chaotic and Zero)
« Reply #43 on: April 27, 2011, 12:02:36 PM »
Don't argue with Acey. I agree with him 100% even if you meant no harm with your edit. Rules are rules. And be damned if you screw with community rules!!

-Saikoro

It's this person's fault.

Offline Luigi-Master

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Re: Bass released (Original by Chaotic and Zero)
« Reply #44 on: April 27, 2011, 12:07:33 PM »
Which reminds me, I need to edit Bass, and all that other work I'm not allowed to mention.  Boy am I lazy.

Offline O Ilusionista

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Re: Bass released (Original by Chaotic and Zero)
« Reply #45 on: April 27, 2011, 12:32:39 PM »
Wow, how did people revisit this thread?  I'd appreciate bumping more if it included feedback and not pointless bickering.
Luigi, its a forum, and people will make replies, with things you like and with things you may not like.
If you don't want any reply, just don't make a topic. Don't get me wrong.

Offline Luigi-Master

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Re: Bass released (Original by Chaotic and Zero)
« Reply #46 on: April 27, 2011, 01:27:54 PM »
Nono, I wasn't saying that.  I was saying that this topic didn't have any replies in a while, so it was kinda startling.

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