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Author Topic: A cool TMNT beat em up in the works  (Read 742 times)

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Offline DEMONKAI

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A cool TMNT beat em up in the works
« on: February 26, 2011, 09:36:09 PM »
I thought this was hella cool when i saw this :thumbsup:. Looks tight so far seriously just to be a start.
I think ill keep track of this also now. looks fun. I see he took the cool time to give ralph that cool power drill move from TMNT TF (snes) lol





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Offline .Batzarro.

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Re: A cool TMNT beat em up in the works
« Reply #1 on: February 26, 2011, 10:08:55 PM »
Looking really good but that red flash after every KO is gonna get annoying real fast. Should just save it for bosses or something.

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Offline Enso

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Re: A cool TMNT beat em up in the works
« Reply #2 on: February 26, 2011, 10:20:03 PM »
I've seen that video. It's an Openbor mod (beat em up game engine) from bWWd. He uses his previous mod, Super Fighting Spirit, as his template to working on this TMNT mod. He posted his Super Fighting Spirit thread in MFG last year. I think he knows about Mugen coding and OpenBor coding. He posts his TMNT wip in Lavalit. You can check out his progress in the WIP section under the Mod Center. Or simply go to the WIPs which you can go shortcut.


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Offline DEMONKAI

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Re: A cool TMNT beat em up in the works
« Reply #3 on: February 26, 2011, 10:59:25 PM »
but that red flash after every KO is gonna get annoying real fast. Should just save it for bosses or something.

hmmm yeh man youre right ill have to agree ;*)). it would be best if he left it for the last boss of the stage or master of the game

I've seen that video. It's an Openbor mod (beat em up game engine) from bWWd. He uses his previous mod, Super Fighting Spirit, as his template to working on this TMNT mod. He posted his Super Fighting Spirit thread in MFG last year. I think he knows about Mugen coding and OpenBor coding. He posts his TMNT wip in Lavalit. You can check out his progress in the WIP section under the Mod Center. Or simply go to the WIPs which you can go shortcut.

oh ok cool. good looks on that 8). i just happen to see his video on david2draw's channel. The migen author that did those MVC style hyper stone heist TMNT. he updated em recently so im going to test em out..
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Offline HyperVoiceActing

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Re: A cool TMNT beat em up in the works
« Reply #4 on: February 26, 2011, 11:11:34 PM »
Am I the only one who thinks the Turtles' sprites looks like the turtle outfits from the first film?

Offline DEMONKAI

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Re: A cool TMNT beat em up in the works
« Reply #5 on: February 26, 2011, 11:37:15 PM »
Am I the only one who thinks the Turtles' sprites looks like the turtle outfits from the first film?

nope and it does look like the movie suit. i picked up on that when i saw it


 >:-(-|

i guess he did this too. I always loved the sound effects of SF2 & turbo :thumbsup:. i hated Super SF sound FX *Iceman ThumbsDown!*

« Last Edit: February 26, 2011, 11:46:24 PM by DeMoNk@I »
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Offline ClubSyN-X-TReME

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Re: A cool TMNT beat em up in the works
« Reply #6 on: February 27, 2011, 12:04:29 AM »
No offense but why is this in a mugen section?

Offline HyperVoiceActing

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Re: A cool TMNT beat em up in the works
« Reply #7 on: February 27, 2011, 12:07:31 AM »
Wonder if you can also throw Foot goons towards the screen ala Turtles in Time? If anything else it'd make a good callback

Offline DEMONKAI

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Re: A cool TMNT beat em up in the works
« Reply #8 on: February 27, 2011, 01:06:25 AM »
No offense but why is this in a mugen section?

ya know... i asked my self that same question after i did it but then i said f*ck it :-??. not surprised someone picked up on it.
at first i was going to put it in the videogame section but i really didnt know what to consider this so here we are. so what do you consider it? i actually took it as the same thing like that Wip that dude is doing for that "street fighter Final fight game" er somethin. wasnt that in the mugen wips? honestly i cant remember


Wonder if you can also throw Foot goons towards the screen ala Turtles in Time? If anything else it'd make a good callback

that would be cool. eh anyway his homie Dcat's new TMNT chars updates are off the chain man. i was just testin em out. that boy stepped up big time. but yeh this TMNT beat em up game looks fun though. he needs to just take out that red flash K.O. for the normal enemies like Batz said and just leave it for the final bosses er somethin.

« Last Edit: February 27, 2011, 01:32:18 AM by DeMoNk@I »
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Offline HyperVoiceActing

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Re: A cool TMNT beat em up in the works
« Reply #9 on: February 27, 2011, 01:52:24 AM »
Not only reserve the flashing KO for bosses but maybe spruce it up a bit. Add some kinda zoom in like lines along the sides

Offline DEMONKAI

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Re: A cool TMNT beat em up in the works
« Reply #10 on: February 27, 2011, 02:27:08 AM »
Not only reserve the flashing KO for bosses but maybe spruce it up a bit. Add some kinda zoom in like lines along the sides

haha yeh exactly. i like flashyness 8)
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Offline Jelux Da Casual

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Re: A cool TMNT beat em up in the works
« Reply #11 on: March 02, 2011, 02:39:27 PM »
tell ya what though, it's gonna be a shell of a good time.
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Offline Kev The Galaxybender

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Re: A cool TMNT beat em up in the works
« Reply #12 on: March 03, 2011, 08:59:13 PM »
get rid of the red flash and we're good

Offline Enso

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Re: A cool TMNT beat em up in the works
« Reply #13 on: March 03, 2011, 10:11:07 PM »
Don't worry, man. Everything will be different from Super Fightin Spirit. Hey, come on. This guy knows what to do.


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Re: A cool TMNT beat em up in the works
« Reply #14 on: March 04, 2011, 12:12:18 AM »
How come Raphael is not attacking with his Sais?
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Re: A cool TMNT beat em up in the works
« Reply #15 on: March 04, 2011, 01:07:22 AM »
How come Raphael is not attacking with his Sais?
It's a WIP progress, not a complete version. I don't know if he would either fight hand-to-hand or with weapons. We'll see what he has. Anyways, BOR/OpenBOR is known for beat em ups as well as Mugen known for fighting. I love both though. ;)


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Offline Jelux Da Casual

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Re: A cool TMNT beat em up in the works
« Reply #16 on: March 04, 2011, 02:51:48 AM »
How come Raphael is not attacking with his Sais?

bWWd (the guy making the game) said the turtles will use weapons mostly for special moves and knockdown attacks. If you watch carefully, Raph does use his sais for the drill attack and the uppercut move.
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Re: A cool TMNT beat em up in the works
« Reply #17 on: March 04, 2011, 06:11:53 AM »
The game looks good!  The hit sound reminded me of hit sound from Street Fighter II.

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Offline DEMONKAI

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Re: A cool TMNT beat em up in the works
« Reply #18 on: March 04, 2011, 07:22:52 PM »
The hit sound reminded me of hit sound from Street Fighter II.

Yep!! :thumbsup:
Lots and lots of supers so f*ckin what

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