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Author Topic: Hugo Simpson released!  (Read 1228 times)

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Offline warner

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Hugo Simpson released!
« on: October 22, 2010, 09:33:13 AM »
This is Hugo, almost 90% done, for my taste.



And he can do fatalitys, thanks to Juano´s code. (check "leer (controles).txt" to use and compatibilities with my chars )

link : http://warner12.webs.com/

btw. Leela and Burns updated !

Hope you enjoy it.   ;)
« Last Edit: October 22, 2010, 09:42:47 AM by warner »


No estaba Muerto...

Offline ~Hale "R@CE" Caesar~

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Re: Hugo Simpson released!
« Reply #1 on: October 22, 2010, 09:49:38 AM »
This is gonna be sooooooooooo sweet!!!

Offline SPRIGGAN

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Re: Hugo Simpson released!
« Reply #2 on: October 22, 2010, 12:28:53 PM »
nice one,thanks
THE SUPREME FIST

Offline aa250

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Re: Hugo Simpson released!
« Reply #3 on: October 22, 2010, 01:00:54 PM »
My feedback

I notice some small gaps between some of his blue collision you  should always make sure the boxes overlap one another otherwise if I were to hit him in that gap he won't take any damage
-Standing medium punch has Kung Fu Man sounds I would replace them they sound like chicken sounds
-Some blue collision boxes could use some improvement I saw quiet a few where he had a a large blue box on his body while a little was on his head.
-He causes a large debug spam when you beat Arcade mode with him


In statedef -2 you need to add trigger1 = numenemy > 0 to these code right before the enemynear code line

[State -2, Call Finish]
type = Helper
trigger1 = !numhelper(9000) && !var(10) && var(30) > var(31) && enemynear,life <= 1
helpertype = Normal
ID = 9000
name = "Finish Him!"
postype = p2
stateno = 9000
ownpal = 1

[State -2, No Damage]
type = NotHitBy
trigger1 = !var(10) && var(30) > var(31) && enemynear,life <= 1
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
time = 10

and in here add trigger3 = numenemy > 0 right before the trigger3 = enemynear,numpartner >= 1

[State -2, kill]
type = varset
trigger1 = (var(30) <= var(31)) && var(31) != -1
trigger2 = numpartner >= 1
trigger3 = enemynear,numpartner >= 1
trigger4 = var(31) = -1
var(10) = 1
ignorehitpause = 1

Do the same thing in Statedef 9000 to these code add trigger1 = numenemy > 0 right befor the enemy code

[State HIT]
type = HitDef
Trigger1 = !movecontact && enemynear,alive && enemynear,stateno != 9002
attr = S, NA
hitflag = -M
sparkno = -1
p2stateno = 9002
numhits = 0

[State END]
type = destroyself
trigger1 = !animtime && p2stateno = 9002 && !enemynear,ctrl
trigger2 = time = 500
« Last Edit: October 22, 2010, 04:48:30 PM by aa250 »

Offline ratmon

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Re: Hugo Simpson released!
« Reply #4 on: October 22, 2010, 01:16:41 PM »
Wow can't wait to try him, thanks Warner.

Offline fer619

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Re: Hugo Simpson released!
« Reply #5 on: October 22, 2010, 02:20:47 PM »
yay for another Warner release!  :w00t:

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Offline ♦ßlôödÑinjå♦

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Re: Hugo Simpson released!
« Reply #6 on: October 22, 2010, 03:07:20 PM »
Awesome another warner release.

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Offline Zurg_GGX

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Re: Hugo Simpson released!
« Reply #7 on: October 22, 2010, 03:30:35 PM »
Looks good, but doesn't fit my style. I'll at least try him out.
I'll stick around a while. Check things out. Then I'll make a sig.

Offline Space (DCL)

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Re: Hugo Simpson released!
« Reply #8 on: October 22, 2010, 03:36:00 PM »
Feedback going from statedef number order...

100 (Running Anim) could be better if had some running sound effects I guess

105 (Hop Back), looks a little odd...
Debug Flood information on his Throw, he actually doesnt have one...

1010 (Marge Doll) It does 4 hits I think yet they all dont connect and the opponent recovers
The same goes for the Homer Simpson attack (1020)

His Upward Headbutt is pure animation, not VelAdds or VelSet Codes? Don't get me wrong it look smooth
but let's say while Hugo is in the air (which he actually isnt) and he gets hit, he will instantly go back to standing get hit or low hit. It'll look somewhat weird.

RataPaloma or PigeonRat has a very fast recovery time. Though it's barely enough for the opponent to recover from a spamming barrage.

His Hugozilla seems to work best in a corner, maybe you should add a width code? Because most of the time it misses the last few hits. (This was tested against Hugo himself)

Everything else seems alright, especially the custom Burned, Frozen, and Shocked sprites.
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Offline SanjiSasuke

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Re: Hugo Simpson released!
« Reply #9 on: October 22, 2010, 03:41:50 PM »
Awesome, one of my favorite episodes. Can't wait to try him out.

Offline Playing Enemy

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Re: Hugo Simpson released!
« Reply #10 on: October 22, 2010, 09:07:31 PM »
Awesome job with this one Warner. I always think I'm going to get used to how good you are at spriting, but then every time I see your stuff, I know that will never happen. Ever. Anyways, thanks for the character along with the updated ones as well, they're always a lot of fun. I can't wait to see you do Radioactive Man, or Fallout Boy...if that ever happens. I'll be hoping though.  :)


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Offline warner

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Re: Hugo Simpson released!
« Reply #11 on: October 22, 2010, 09:35:00 PM »
Thanks for your comments.  ;)
Also thanks for the feedback, i apreciate it so much.  :thumbsup:
No estaba Muerto...

Offline InsanEvil

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Re: Hugo Simpson released!
« Reply #12 on: October 22, 2010, 09:54:56 PM »
Nice release warner, but one thing what you update in Leela and Burns? also i'm waiting for Kang ;D




Offline warner

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Re: Hugo Simpson released!
« Reply #13 on: October 23, 2010, 01:10:00 AM »
Well, i fixed some sprites and one win pose from Leela, and for Burns i previously fixed his AI, i think i didn´t announce before, also i fixed a couple of sounds and add double jump.
No estaba Muerto...

Offline Diegoni

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Re: Hugo Simpson released!
« Reply #14 on: October 23, 2010, 08:47:29 PM »
QUE grande warner los mejores chars son los tuyos,  :thumbsup:  :w00t:

Offline Renegade

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Re: Hugo Simpson released!
« Reply #15 on: November 02, 2010, 06:50:32 AM »
awesome but is there an english snd available for this ?

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Re: Hugo Simpson released!
« Reply #16 on: November 02, 2010, 05:29:14 PM »
somethin brought me to this thread. been a fan of warners work for a hot while. havent tried anything new so think ill start with this one. Hugo simpson looks bugged out!  :D

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