collapse

Author Topic: Converting sprites to Hi-Res problem  (Read 448 times)

0 Members and 1 Guest are viewing this topic.

Offline kosmos

  • Infinity Regular
  • ****
  • Posts: 527
  • Last Login:January 28, 2023, 10:17:23 PM
  • Just a casual collector, don't mind me.
    • Email
Converting sprites to Hi-Res problem
« on: September 01, 2010, 11:22:01 PM »
So I've been screwing around with that 2xScale thing converting a character into a hi-res model and I've got it mostly figured out but when I run MUGEN the characters blown up and takes up most of the screen instead of being a scaled down hi-res character like the Guilty Gear and Arcana Hearts characters. How do I fix this?



Offline aznperson569M

  • W+M2 Pyro
  • Initiate
  • **
  • Posts: 89
  • Last Login:July 09, 2013, 08:16:46 PM
  • .......!
    • Email
Re: Converting sprites to Hi-Res problem
« Reply #1 on: September 01, 2010, 11:53:01 PM »
In the character's constants, change the x and yscale to .5 (That is, unless you used the 4xscale one)

"Grass grows, birds fly, sun shines, and brotha', i hurt people." - Scout
"HAIMALUU!" - Vagineer

Current Releases:
MvC Megaman Zero - Zero.rar
MvC Weegee (beta) - Weegee.rar

Offline kosmos

  • Infinity Regular
  • ****
  • Posts: 527
  • Last Login:January 28, 2023, 10:17:23 PM
  • Just a casual collector, don't mind me.
    • Email
Re: Converting sprites to Hi-Res problem
« Reply #2 on: September 02, 2010, 01:02:41 AM »
Nah, I used the 2x. Thanks I'll give that shot.

EDIT: It worked! Just for reference, what would be the scale if I had used 4x?
« Last Edit: September 02, 2010, 01:11:57 AM by kosmos »

Offline dafamily

  • Forum Member
  • ***
  • Posts: 348
  • Last Login:July 01, 2019, 12:39:03 PM
    • Email
Re: Converting sprites to Hi-Res problem
« Reply #3 on: September 02, 2010, 02:51:08 AM »
probably something like .25 or .28

Offline kosmos

  • Infinity Regular
  • ****
  • Posts: 527
  • Last Login:January 28, 2023, 10:17:23 PM
  • Just a casual collector, don't mind me.
    • Email
Re: Converting sprites to Hi-Res problem
« Reply #4 on: September 02, 2010, 01:39:53 PM »
Thanks for that.

Post Merge: September 02, 2010, 03:46:47 PM
I have one more question, I understand the thing about the double collision, increasing the collision boxes size to fit the characters, but does the program that comes with the 2xScale only increase them to 2x or is there a way to increase it to 4x or would you just have double up again once you've doubled up the collision boxes?

In other words would you double your collision, then double them again or is there different way it should be done?
« Last Edit: September 02, 2010, 03:46:47 PM by kosmos »

Offline aznperson569M

  • W+M2 Pyro
  • Initiate
  • **
  • Posts: 89
  • Last Login:July 09, 2013, 08:16:46 PM
  • .......!
    • Email
Re: Converting sprites to Hi-Res problem
« Reply #5 on: September 02, 2010, 05:43:58 PM »
The program I believe is Kong's Double CLSN Tool, you can download it on the main site, but I never tried it out, so it might not work.

"Grass grows, birds fly, sun shines, and brotha', i hurt people." - Scout
"HAIMALUU!" - Vagineer

Current Releases:
MvC Megaman Zero - Zero.rar
MvC Weegee (beta) - Weegee.rar

Offline kosmos

  • Infinity Regular
  • ****
  • Posts: 527
  • Last Login:January 28, 2023, 10:17:23 PM
  • Just a casual collector, don't mind me.
    • Email
Re: Converting sprites to Hi-Res problem
« Reply #6 on: September 03, 2010, 01:25:02 AM »
Yes, that same program comes with the 2xScale program. What I'm basically asking is, how do I quadruple the size of the collision boxes rather than just double it?

Offline dafamily

  • Forum Member
  • ***
  • Posts: 348
  • Last Login:July 01, 2019, 12:39:03 PM
    • Email
Re: Converting sprites to Hi-Res problem
« Reply #7 on: September 05, 2010, 03:43:42 AM »
Yeah your right just double it up again bro!

Offline kosmos

  • Infinity Regular
  • ****
  • Posts: 527
  • Last Login:January 28, 2023, 10:17:23 PM
  • Just a casual collector, don't mind me.
    • Email
Re: Converting sprites to Hi-Res problem
« Reply #8 on: September 05, 2010, 01:47:26 PM »
 :thumbsup: Excellent. Thank you.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Ancient Gears Stage 1.1 & 1.0 by MatreroG
[September 20, 2024, 11:59:18 AM]


Classic VS : Balrog by ELECTRO
[September 17, 2024, 04:48:07 PM]


Justice League Metropolis Stage by Vegaz by LightFlare
[September 16, 2024, 11:57:49 AM]


Ultimate Mai Shiranui (FF2 & FF3) by nickfurry
[September 15, 2024, 02:27:53 AM]


thunderstrike eric masterson by Blagoy
[September 12, 2024, 02:41:33 PM]


Justice League Gotham Stage by Vegaz by LightFlare
[September 11, 2024, 09:41:42 AM]


Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases by Lasombra Demon
[September 07, 2024, 03:06:46 AM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[September 06, 2024, 01:27:09 PM]


Justice League Flash Stage by Vegaz by LightFlare
[September 03, 2024, 10:30:40 AM]


Raid's here! Raid kills fighters dead in MUGEN! by GTFoxN6Y
[August 31, 2024, 02:44:15 PM]

* IMT Calendar

September 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 [23] 24 25 26 27 28
29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal