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Author Topic: Umineko the fighting game (New HR PC 2d fighter)  (Read 628 times)

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Offline Saber Alter

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Umineko the fighting game (New HR PC 2d fighter)
« on: November 23, 2010, 09:49:13 AM »

http://www.youtube.com/watch?v=rWBsxJP3Nvo&feature=player_embedded#
http://www.youtube.com/watch?v=862GKbHFCuI&feature=player_embedded#
http://www.youtube.com/watch?v=-twPWf9hSrQ&feature=player_embedded#









* Tag team gameplay with both characters sharing the same three part health bar
* Round timer goes over 2 minutes
* Teammates keep separate super bars
* Switches attack and recharge fairly quickly
* "Ultimate" supers (2 bars) change depending on if the stage is in "metafield" mode or not
* Attacks fill metafield gauge over game timer, which can be used to "shatter" stage and go into metafield mode temporarily; don't know if this means both characters can use their metafield supers or just the one who activated the metafield"
- The life bar is shared by both characters on the team, as it doesn't change with characters.
- Break Limit gauge is your usual guard gauge, it fills when you block moves and you get a guard break when it's full.
- The gauge that you fill while dealing damage, blocking moves etc. is your second character's SP gauge, so if you want to actually use the gauge that you filled, you must switch characters.
- You may switch characters by spending one stock of your second character's SP gauge. After that, your Assist gauge drops to zero, and you must wait for it to fill to change characters again.
- You may burst by spending two stocks of your second character's SP gauge.
- The gauge below the timer is the Meta-Field gauge, which is filled with time. You may enter the Meta-Field if your side of the gauge is full by spending 1 stock of your first character's SP gauge (there are probably some other conditions I can't see right now). The most obvious effect of entering Meta-Field is gaining abilities of both of your characters. The gauge is drained while in Meta-Field, and you exit it when it drops to zero.
- Ronove's ability is Counter Boost and Kanon's is Silent Attack. That leaves Virgilia as the only character whose ability's name we don't know.

http://07th-expansion.net/ogon/Main.htm
« Last Edit: November 27, 2010, 07:14:14 AM by HeroCorruptor66/Master Kurow »



Offline Tha Lando ( Le CROM )

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Re: Umineko the fighting game (New HR PC 2d fighter)
« Reply #1 on: November 23, 2010, 10:38:19 AM »
Grreat find  :thumbsup: :thumbsup:
i approve. yo those are some nice lifebars too. kinda near what i would want  >:D

Offline Saber Alter

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Re: Umineko the fighting game (New HR PC 2d fighter)
« Reply #2 on: November 25, 2010, 07:09:42 AM »
New vid up

Offline Tha Lando ( Le CROM )

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Re: Umineko the fighting game (New HR PC 2d fighter)
« Reply #3 on: November 25, 2010, 08:42:37 AM »
YOOOO this is crazy! this is close to how i want my game project to sorta be like in scope. love those FX, kinda meltyblood meets guilty gear. hmmmmmmmmmmm  >:D  ;D  ;)  :O*D

Offline Sabaki

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Re: Umineko the fighting game (New HR PC 2d fighter)
« Reply #4 on: November 25, 2010, 11:06:36 AM »
Looks pretty good. I'd definitely would try this game.

Offline Tha Lando ( Le CROM )

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Re: Umineko the fighting game (New HR PC 2d fighter)
« Reply #5 on: November 25, 2010, 11:17:53 AM »
Sabaki, this game is giving me major ideas for my project. i just dont like the portrait style, i rather use those custom like bars and have MBAA portrait style , plus i like the botom way they have the charge up bars at the bottom. close to how i wanted mines. hmmmmmmm i need to come up with something funky and get a hand in something from someone around here.  >:D >:D >:D
def wanna try this out. melty blood and GGX in one type game. :thumbsup:

Offline Sabaki

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Re: Umineko the fighting game (New HR PC 2d fighter)
« Reply #6 on: November 25, 2010, 11:31:41 AM »
The only thing to do is just start the work and take it from there  :thumbsup:

There's a 4th vid up on the site right now. Looks like you can counter each other's metafield to prevent the other from using their MetaField Special Attacks. Moves are pretty funky, too, from hitting each other with pastries, candles, to tray carts. Strange, but looks fun at the same time.

Offline Tha Lando ( Le CROM )

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Re: Umineko the fighting game (New HR PC 2d fighter)
« Reply #7 on: November 25, 2010, 12:02:22 PM »
i might have to draw my own and then either get a pro photoshop artist to render them for me or in Paint tool sai.  then i would have to learn to code lifebars. i am always willing to learn .  :thumbsup:

as for the moves from the game..Man i know if this had online play i know quite a few peeps i would love to humball some pasties at! lol.

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Re: Umineko the fighting game (New HR PC 2d fighter)
« Reply #8 on: November 27, 2010, 04:43:19 AM »
 ^^(PM)^
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Saber Alter

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Re: Umineko the fighting game (New HR PC 2d fighter)
« Reply #9 on: December 31, 2010, 09:39:31 PM »
Game's already out

Offline Kriven

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Re: Umineko the fighting game (New HR PC 2d fighter)
« Reply #10 on: January 01, 2011, 12:21:45 AM »
How I can has download? D:

Offline Saber Alter

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Re: Umineko the fighting game (New HR PC 2d fighter)
« Reply #11 on: January 01, 2011, 12:44:43 AM »
How I can has download? D:
Google, can't really distribute pirated game copies here can I

Also, game wiki
http://umineko.mizuumi.net/wiki/Main_Page
« Last Edit: January 01, 2011, 06:55:12 AM by HeroCorruptor66/Master Kurow »

Offline Kriven

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Re: Umineko the fighting game (New HR PC 2d fighter)
« Reply #12 on: January 01, 2011, 01:28:45 AM »
Oh, I thought htis was a MUGEN thing >.>; I thought the Download was on the site by me and my lack of Japanese couldn't find it.

Guess not.

WELP

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