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Author Topic: Marvel vs Capcom: Megaman Zero  (Read 5176 times)

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Offline Worksa8

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Re: Marvel vs Capcom: Megaman Zero
« Reply #25 on: May 13, 2010, 02:53:04 PM »
It works fine on Mugen Plus.
It doesn't seem to be supported by 1.0

Offline Odinson

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Re: Marvel vs Capcom: Megaman Zero
« Reply #26 on: May 13, 2010, 06:09:04 PM »
Great char!

how do you use that air dash?

Offline aznperson569M

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Re: Marvel vs Capcom: Megaman Zero
« Reply #27 on: May 13, 2010, 07:30:54 PM »
great release
will you be adding more to this character in the future?

yeah, someone wanted me to add something to this character in the future.

Great char!

how do you use that air dash?

that's Zero's Hienkyaku, which is used by pressing D, D, y in midair

Excellant character!  Although when I tried him out in my mugen, I got an error telling me that I needed to update the character.  The only problem I see is what PART of the character needs updating.  Anyone wanna lend me and a few others with this issue a hand here?   [-O<


By the way, I'm using WinMugen Plus.

well, if works fine on my mugen, and i used Fighter Factory Ultimate to edit the character, and when i saved the def file, it read;

;***************************************************************************;
;******************* Created in Fighter Factory Ultimate *******************;
;*******************      http://www.virtualltek.com     *******************;
;***************************************************************************;

[Info]
name ="Zero"
displayname ="Zero"
versiondate =2003.5.17
mugenversion =2001.04.14
author ="N64Mario, aznperson569M"
pal.defaults =1,2,3,4,5,6

[Files]
sprite =zero.sff
anim =zero.air
sound =zero.snd
cmd =zero.cmd
cns =constant.cns
stcommon =common.cns
st =zero.cns
pal13 = silv-cvs.act
pal1=zerocvs.act
pal2=zerocvs2.act
pal3=zerocvs3.act
pal4=zerocvs4.act
pal5=zerocvs5.act
pal6=zerocvs6.act
pal7=matr-cvs.act
pal8=orange.act
pal9=tealblue.act
pal10=silv-cvs.act
pal11=zerocvs.act
pal12=silv-cvs.act
st1=zero-s.cns
st2=zero-h.cns
st3=override.cns
st4=helpers.cns
st5=cybr-elf.cns
st6=zero.def
st7=zero.def


;------------------------------------------------------------

i'll try adjusting the mugen version then, if that'll work.

Post Merge: May 13, 2010, 08:05:39 PM
ok everyone, i think i have the problem solved. I think that i forgot to change the mugenversion of Zero.  o.O#
check the link to the character again, since i reuploaded it AGAIN. i hope it works, otherwise i have no idea what to do.  :-??
« Last Edit: May 13, 2010, 08:05:39 PM by aznperson569M »

"Grass grows, birds fly, sun shines, and brotha', i hurt people." - Scout
"HAIMALUU!" - Vagineer

Current Releases:
MvC Megaman Zero - Zero.rar
MvC Weegee (beta) - Weegee.rar

Offline -Whiplash-

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Re: Marvel vs Capcom: Megaman Zero
« Reply #28 on: May 15, 2010, 07:19:05 PM »
Still does not work for me.

Agh, I should probably update my mugen, that may fix it.

Offline Skeletor-EX

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Re: Marvel vs Capcom: Megaman Zero
« Reply #29 on: May 15, 2010, 10:50:20 PM »
Yes, I was thinking of updating it now that I learned a little more, more has been done a great job on it, will no longer be necessary.  ;*))

Well, both are good, but I think I like yours a bit better Beto! There are things about this new Zero that are Awesome! But then again, there are things in yours that this one doesn't have. (Air Dash & Ninja star) The new Zero's hypers are nicely done, and he combos like crazy. But I can't seem to air combo nearly as good as I can with yours. Oh forget it... I'll keep them both...  ::salute::  ::salute::

Offline SolidZone 26

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Re: Marvel vs Capcom: Megaman Zero
« Reply #30 on: May 15, 2010, 10:51:16 PM »
I think I know what's wrong. Its because of these two lines in the def:
st6=zero.def
st7=zero.def
The name of the def file can't be changed unless you change the one stated in the file, otherwise you will get that "the character needs to be updated" error. Anyway, here's my feedback on the character:

-Hitsparks seems to be a little bit shaky (Slash sparks and guard sparks are fine).
-Hitspark sound of the sliding duck kick varies (Shouldn't it just use the strong hitspark sound?).
-Ryuenjin's flames should dissolve immediately, not during when he's falling to the ground.
-Glass shatter effect does not appear after beaten by the "Mega Laser" (You can still hear it though).
-Hyper Combo Finish background after beaten by the "Mega Laser" super loops one more time.
-Glass shatter effect at end of the "Mega Laser" super appears too late and possible to get hit and not appear if it misses.
-Hyper Combo Finish background does not appear after beaten by the "Sabre Combo" super.
-Glass shatter effect does not appear at the end by the "Sabre Combo" super.
-Hyper Combo Finish background freezes for a second at the end of the "Rekkoha" super.
-Maybe some new portraits (Hyper portrait looks messy, I can help you on that one if you want)

More feedback to come later, if I find anything else. The edit plays really great, just needs some fixing. Thanks for the release. :thumbsup:

Offline aznperson569M

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Re: Marvel vs Capcom: Megaman Zero
« Reply #31 on: May 16, 2010, 02:32:46 AM »
finally, some constructive critiscism.  :cool

anyway, for the portraits, do you mean the normal hyper portrait, or the level 3 one? because you can help me with it if you want to.

"Grass grows, birds fly, sun shines, and brotha', i hurt people." - Scout
"HAIMALUU!" - Vagineer

Current Releases:
MvC Megaman Zero - Zero.rar
MvC Weegee (beta) - Weegee.rar

Offline SPRIGGAN

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Re: Marvel vs Capcom: Megaman Zero
« Reply #32 on: May 16, 2010, 11:43:44 AM »
f**k yeah,about time.
THE SUPREME FIST

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