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Author Topic: New Hits  (Read 453 times)

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Offline Beto

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New Hits
« on: April 03, 2010, 12:38:23 AM »
Can anyone help me? I'm trying to create hits, no debug does not show any error, but it is very difficult to run it, even simplifying the command.



Offline Fallen_Angel

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Re: New Hits
« Reply #1 on: April 03, 2010, 09:12:24 AM »
Could you explain better what is the issue???


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Offline Beto

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Re: New Hits
« Reply #2 on: April 03, 2010, 11:10:38 AM »
I tried to add a new hyper in a char, but it is very difficult to run the command, despite the blows it out the way I want, so this command: ~ DD, x + y only works if you run fast, repeating several times...

Post Merge: April 03, 2010, 11:12:45 AM
CNS:

[Statedef 2200]
type = S
movetype = A
physics = S
anim = 2200
poweradd = -1000
velset = 0
ctrl = 0
juggle = 1
sprpriority = 2




[State 2200, juggle]
type = AssertSpecial
trigger1 = 1
flag = nojugglecheck

[State 4000, SuperPause]
type = SuperPause
trigger1 = AnimElem = 2
pos = -27, -3
anim = 102
sound = S40, 0
poweradd = -1000
darken = 0
time = 40
movetime = 0

[State 2200, Aura1]
type = Explod
trigger1 = time = 0
anim = 4444
sprpriority = 5
postype = p1
pos = 14,-7
bindtime = -1
removetime = 47
removeongethit = 1
supermove = 1
ownpal = 1

;[State 2200, Aura2]
;type = Explod
;trigger1 = animelem = 1
;anim = 2701
;sprpriority = 5
;postype = p1
;pos = 10,-5
;bindtime = 1
;removetime = 40
;removeongethit = 1
;supermove = 1
;ownpal = 1

[State 2200, dust]; fora
type = Explod
trigger1 = AnimElem = 1
anim = 4025
ID = 4025
postype = p1
pos = -25,0
bindtime = -1
sprpriority = 5
supermovetime = 30
ownpal = 1
removeongethit = 1
facing = -1

;[State 2200, 1];w—­‚߂鉹x
;type = PlaySnd
;trigger1 = AnimElem = 1
;value = 20,0

;[State 2200, 1];wŒ‚‚‰¹x
;type = PlaySnd
;trigger1 = AnimElem = 2
;value = 20,1

;[State 2200, 1];w‚©‚ß‚Í‚ß”g`Ix
;type = PlaySnd
;trigger1 = AnimElem = 1
;value = 1400,0

[State 2300, proj]
type = Explod
trigger1 = time = 10
anim = 2500
sprpriority = 3
postype = p1
pos = -9,-3
bindtime = -1
removetime = 50
removeongethit = 1
;supermove = 1
ownpal = 1


[State 2200, 3]
type = Projectile
trigger1 = time = 10
projanim = 2400
projhitanim = -1;1221
projID = 2200
projremove = 0
projremovetime = 50
velocity = 0
projshadow = 150,150,150
attr = S, HP
projpriority = 5
postype = p1
offset = 0,0
attr = S, SP
damage = 250, 20
animtype = heavy
hitflag = MAF
guardflag = MA
sparkno = 3
guard.sparkno = s4500
sparkxy = ceil (p2dist x) + -10, -70
hitsound = S5,5
getpower = 0
guardsound = S6,0
pausetime = 0,13
ground.hittime = 15
ground.type = high
ground.slidetime = 15
ground.velocity = -12.5
air.velocity = -12,-4
air.fall = 1
fall=1
fall.recover = 0
air.juggle = 10
envshake.time = 10
envshake.ampl = 4
yaccel = .5
removeongethit = 1

[State 2200, dust]; fora
type = explod
trigger1 = animelem = 3;time = 25
anim = 4040
pos = 17,5
sprpriority = 5
bindtime = 1
ownpal = 1
removeongethit = 1
facing = -1
removetime = 33

[State 2200, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

Comand: 

[Command]
name = "Hadouken-Ha"
command = ~DD, x+y
time = 20

Statedef -1:

[State -1]
type = ChangeState
value = 2200
triggerall = command = "Hadouken-Ha"
triggerall = (numproj = 0) && (power >= 1000)
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 101
trigger2 = animelem = 1, >= 1
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 400) && movecontact
trigger4 = (stateno = 201) && movecontact
trigger5 = (stateno = 401) && movecontact
trigger6 = (stateno = 202) && movecontact
trigger7 = (stateno = 404) && movecontact
trigger8 = (stateno = 203) && movecontact
trigger9 = (stateno = 403) && movecontact
trigger10 = (stateno = 204) && movecontact
trigger11 = (stateno = 205) && movecontact
trigger12 = (stateno = 405) && movecontact



Offline Fallen_Angel

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Re: New Hits
« Reply #3 on: April 03, 2010, 12:06:37 PM »
Try making the time off the command bigger, use something like 30.

If that doesnt work, you would need to organize your statedef -1, putting the complex commands first, and the simple ones at the end


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Offline Beto

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Re: New Hits
« Reply #4 on: April 03, 2010, 06:40:59 PM »
Thanks, I'll do that ::salute::

Offline Acey

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Re: New Hits
« Reply #5 on: April 05, 2010, 09:18:28 AM »
Also make sure your command is written propperly, you need a comma between the two "D"s

Offline Beto

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Re: New Hits
« Reply #6 on: April 08, 2010, 01:35:40 PM »
Also make sure your command is written propperly, you need a comma between the two "D"s

even if you change remains the same, only works normally in combos

Offline Acey

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Re: New Hits
« Reply #7 on: April 08, 2010, 04:41:50 PM »
Lastly, in your CMD file, if the attack isn't working consistently, trying moveing the attack to the top of the CMD file. In general the more complex commands should be closer to the top while the simpler commands can be lower down the list.

For example, "D,F, a+b" should be higher on the list than "D,F, a" because the computer can easily confuse these two commands.

Offline Beto

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Re: New Hits
« Reply #8 on: April 08, 2010, 10:51:59 PM »
Hey, it worked, it was so simple and almost freaked out lol ... Thank you.

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