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Author Topic: Release Party: Wonderman  (Read 7601 times)

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Offline Gaijin

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Re: Release Party: Wonderman
« Reply #75 on: May 11, 2009, 09:58:03 PM »
video up in my eoh character testings thread

http://www.infinitymugenteam.com/Forum_345/index.php?topic=22986.0

SIG BY AKEME & ROSALINA BY LG

Offline Jelux Da Casual

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Re: Release Party: Wonderman
« Reply #76 on: May 12, 2009, 03:09:02 AM »
Man, I knew something was up. His in-air eye lazers don't have any collision definition.
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Offline lideroptimus

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Re: Release Party: Wonderman
« Reply #77 on: May 12, 2009, 08:42:33 AM »
So far... The BEST char of EoH  =D>

Offline Alexziq

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Re: Release Party: Wonderman
« Reply #78 on: May 12, 2009, 09:54:43 AM »
Is it just me or is he missing a forward, and backward dash? It seems like theres an air dash that kicks in now and again but standing, no luck. Is he meant to only have one throw, or is that just temporary?

Dont let my questions seem disheartening, he's a solid 1st beta, just needs a few more things, and a few more moves. Thats what finished releases are for though!

Offline atomicbuster

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Re: Release Party: Wonderman
« Reply #79 on: May 12, 2009, 12:36:03 PM »
So far the best Wonderman I've seen.
update: v1.01 http://www.mediafire.com/?hzzyjygi1wj

- fixed hitsparks aling
- new ironman sprites by Jasontodd
- new stance by daraku
- chance of avengers winpose incressed
- fixed avengers winpose bug in stage without superjump
- sound added to back jump
- txt with move list.
So this is different from the link in the first post?

Offline ZVitor

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Re: Release Party: Wonderman
« Reply #80 on: May 12, 2009, 12:48:21 PM »
So this is different from the link in the first post?
only if u downloaded him before May 11, 2009, 05:04:15 PM.

Is it just me or is he missing a forward, and backward dash? It seems like theres an air dash that kicks in now and again but standing, no luck.
? ? ?

Is he meant to only have one throw, or is that just temporary?
1 throw is enough to be in EoH.
to me this char is done, today i already started to code another, but if JT or Daraku want to sprite and add more moves, sure i will.

Offline Vitamin

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Re: Release Party: Wonderman
« Reply #81 on: May 13, 2009, 12:05:53 AM »
With the release of wonderman all we now is Aeris and the Black Widow and then will have the entire cast of the Mighty Avengers. 

P.S
This is a great character, but finding vision was difficult.

Offline Weapon x program

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Re: Release Party: Wonderman
« Reply #82 on: May 13, 2009, 01:34:48 AM »
only if u downloaded him before May 11, 2009, 05:04:15 PM.
? ? ?
1 throw is enough to be in EoH.
to me this char is done, today i already started to code another, but if JT or Daraku want to sprite and add more moves, sure i will.
JUST a " wonderman grab" from mighty avengers 4 and a move i want to add, resize some things and shading here and there. That s all. And a special intro versus beast  :rules:

Offline Jelux Da Casual

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Re: Release Party: Wonderman
« Reply #83 on: May 13, 2009, 01:35:56 AM »
JUST a " wonderman grab" from mighty avengers 4 and a move i want to add, resize some things and shading here and there. That s all. And a special intro versus beast  :rules:

Don't forget, air eye lazers have no clsn box yet.
(ಠ_益ಠ) (~_~) CAPCOM
    Fyro^                 ^Me
\(゜0゜)/  (╯°Д°)╯彡WOƆԀ∀Ɔ
(╯^_^)/*\(^o^╯)       WOƆԀ∀Ɔ

Offline Weapon x program

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Re: Release Party: Wonderman
« Reply #84 on: May 13, 2009, 01:40:41 AM »
Don't forget, air eye lazers have no clsn box yet.
that s zvitor's department  :P

Offline ZVitor

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Re: Release Party: Wonderman
« Reply #85 on: May 13, 2009, 03:09:07 AM »
ops....
 o.O#
sry for that :)
if u cant wait for next update, open wonderman.cns
go to line 3424
and change
trigger1 = animelem = 4
to
trigger1 = animelem = 2
« Last Edit: May 13, 2009, 03:14:42 AM by zvitor »

Offline jellyfish

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Re: Release Party: Wonderman
« Reply #86 on: May 14, 2009, 08:52:46 PM »
Its a great char, congratulations !!  :thumbsup:

Offline VargVikernes

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Re: Release Party: Wonderman
« Reply #87 on: May 14, 2009, 09:57:53 PM »
ops....
 o.O#
sry for that :)
if u cant wait for next update, open wonderman.cns
go to line 3424
and change
trigger1 = animelem = 4
to
trigger1 = animelem = 2

Is that right?

I open wonderman.cns file but i see animelem=2, not 4

 @^@
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Offline mastamasta

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Re: Release Party: Wonderman
« Reply #88 on: May 15, 2009, 09:51:03 AM »
Half Circle Back X + Dash+  LK MK LP MP + Down HP + Jump + LP LK MP HK + Half Circle Forward HP    :D


im doing one for everyone of my favorite EOH characters...here is one of my favorite Wonderman Combos.

yes he is wonderous.

only thing i can say is maybe for a future update (being there is one) wonderman NEEDS a air hyper so i can finish that combo with a giant bang.   >:(
« Last Edit: May 15, 2009, 09:58:06 AM by mastamasta »

Offline LordOtaku

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Re: Release Party: Wonderman
« Reply #89 on: March 09, 2010, 12:12:22 PM »
Hello everyone, I hate to necro an old thread but could anyone repost the Wonderman link? The downloads are gone and I can't find it anywhere else. It looks like a great character!

Thank you for your time.

Offline ZVitor

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Re: Release Party: Wonderman
« Reply #90 on: March 09, 2010, 12:19:37 PM »
http://www.infinitymugenteam.com/

characters / marvel vs capcom eoh

Offline LordOtaku

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Re: Release Party: Wonderman
« Reply #91 on: March 09, 2010, 12:32:34 PM »
Oh and now I feel like a complete dunch, I was on there before.  =P~

Thanks though.

Offline Ununsed-Username

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Re: Release Party: Wonderman
« Reply #92 on: March 09, 2010, 12:39:27 PM »
Great release, thanks, guys!

Offline Acey

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Re: Release Party: Wonderman
« Reply #93 on: March 09, 2010, 01:05:41 PM »
Oh and now I feel like a complete dunch, I was on there before.  =P~

Thanks though.

It's a learning opportunity.

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