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Author Topic: Only one character in a match, that's crazy!! But possible.  (Read 453 times)

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Offline DizzyTheConquer

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Only one character in a match, that's crazy!! But possible.
« on: December 23, 2009, 12:53:01 PM »
I need to know is it a type of program that lets you do that or is it a debug code. I saw a mugen series that lets you do that. And no it's not stageview. Hope you can help me.



Offline Dzayan, The Warrior

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Re: Only one character in a match, that's crazy!! But possible.
« Reply #1 on: December 23, 2009, 02:20:05 PM »
what?
One does not have to create to critique.

Offline MirageAtoli

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Re: Only one character in a match, that's crazy!! But possible.
« Reply #2 on: December 23, 2009, 03:44:54 PM »
You want to scroll the camera based on one player?

I don't think that will be that hard to implement.

Offline Onju_Asakura

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Re: Only one character in a match, that's crazy!! But possible.
« Reply #3 on: December 24, 2009, 05:32:08 AM »
I think that he means that only one character is on the screen. Not two.

Offline Spidermew

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Re: Only one character in a match, that's crazy!! But possible.
« Reply #4 on: December 24, 2009, 08:43:12 AM »
Well you could make a dummy chracter who's sprites are all invisable and has no attacks so you can make it look like there is only one character there.

Offline Worksa8

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Re: Only one character in a match, that's crazy!! But possible.
« Reply #5 on: December 24, 2009, 09:21:50 AM »
You don't even have to MAKE anything if you don't want to xD
Several minigames like Break the Targets will disappear after you win, leaving you all alone =D


Offline DizzyTheConquer

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Re: Only one character in a match, that's crazy!!
« Reply #6 on: December 25, 2009, 09:29:38 PM »
Well you could make a dummy chracter who's sprites are all invisable and has no attacks so you can make it look like there is only one character there.
Sweet! Thnx spidermew!

Offline ClubSyN-X-TReME

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Re: Only one character in a match, that's crazy!! But possible.
« Reply #7 on: January 02, 2010, 12:38:57 AM »
Code: [Select]
[state -3, AssertSpecial]
type = AssertSpecial
trigger1 = time >= 0
flag = invisible

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