Update - Happy 5th Birthday Son!!!
12/17/2009
-added the Hard AI
-added the ground Shadow Slice
-added the "continue" animations
-fixed the trip bug, so if KOed by the trip p2 does not get up then die
-added shadow pallettes per request from G Lux from Mugen Infantry
-added the ground slam FX to the dizzy state
please leave feedback for updates.
from the readme
MOVE LIST
SPECIALS
Shadow Slice U,UF,F, KICK air
Shadow Boom D,DF,F, PUNCH ground/air
Shadow Blade D,DB,B, KICK ground/air
HYPERS
Shadow Break/Fireball D,DF,F, 2PUNCHES ground/air
Cross Shadow Blitz D,DF,F, 2KICKS
Final Mission F,D,DF, 2KICKS
Shadow Justice D,DB,B, 2KICKS ground/air
Guard Break/Stun C+Z
THROWS
GROUND THROW HOLDFORWARD/BACK Y OR Z
AIR THROW HOLDFORWARD/BACK Y OR Z
ALPHA COUNTER
COUNTER PUNCH HOLDBACK+A(EASY)
B,DB,D,+B
B,DB,D,+c
LIE DOWN RECOVERY ROLL
FORWARD F,KICK
BACK B,KICK
RECOVERY ROLL
FORWARD B,DB,D,KICK
F,KICK(EASY)
BACK B,KICK(EASY)
ADVANCED GUARD PUSH
2/3 PUNCHES WHILE BLOCKING
DIZZY
WHEN DIZZY MUST PRESS BUTTON 10 TIMES TO UNDIZZY
DAMAGE DAMPENER
1 FOR NORMAL ATTACKS
1 FOR SPECIAL ATTACKS
1 FOR HYPER ATTACKS
1 LEVEL OF AI
EASY AI
CREDITS
First God for putting me on this earth and giving me the abilities and understanding for this.
POTS at mugen guild for all the coding help. there is soo much he has helped me out with that
it is next to impossible for me to remember it all. he has helped me on my other releases and
with my WIPs that in turn transfered over from them to SHADOW. i used
of code and sprites
from his nash(gethit, throws and cheap death to name a few). thanks for the open source characters
I CANNOT PUT IN WORDS ALL THE RESPECT HE DESERVES. RESPECT TO THE FULLEST!!!
Vyn at Infinity for the open source Damage Dampening code. RESPECT!!!!
Winane at mugen guild for the AI Triggers. RESPECT!!!!
Alchemist at mugen-infantry for all the code help on other WIPs which carried over. RESPECT!!!!
Beximus at mugen-infantry for all the code help on other WIPs which carried over.. RESPECT!!!!
Mr. Fong at Random Select for his help on the damage dampener system and for his permission
for me to share the code - IF YOU USE YOU BETTER GIVE HIM CREDIT. RESPECT!!!!
Ryou Win for explained how to start codeing the AI with the triggers and variables that had
to be coded.
GM for the SF3 dizzy/stun guage sprites for which i used as a template for the alpha storm
dizzy/stun guage.
All the tutorials at the guild, infantry and infinity for all the code help.
Kong for the sprites.
To anyone else i forgot thanks to them too.
notes:
right now the air tech hit will put p2 on the ground instead of leaving them in the air, will add in the update.
the air throw command is x+a for now
i will modify the post shortly
have fun and i hope you enjoy
MGMURROW
http://mgmurrow.mugen-infantry.net/